It did dawn on me this morning though that maybe the answer is to remove group queuing altogether. Why is a group queue even necessary for Cryo? Simply remove it for Cyro only and let everyone solo queue. From what I understand, solo queue isn't any slower so why do we need group queuing? Then everyone can group up once they get to Cryo. This would solve the queuing issues involving the exploit.
VaranisArano wrote: »The easiest fix is to remove group queue.
VaranisArano wrote: »The easiest fix is to remove group queue.
This isn't true. At a programming level, it would be trivial to enforce the proper functionality. It would be just as easy to fix the problem than to remove the option of the group queue. ZOS just doesn't care.
Drummerx04 wrote: »So you can't be in a cross faction group while in cyrodiil, and trying to join one generates an error... but somehow no error is generated when using the queue? I guess that's conceivable, but I'm going to test this when I get home.
What I don't find believable is that anyone takes the campaign seriously enough any more to justify using an exploit to try to manipulate the population.
The much more likely scenario is simply that the overall game population cannot really support more than one large front per faction. So given there is only 8 basic ways a 1 front per faction war (with 3 factions) can go... two of the ways are a circular PvDoor (clockwise and counter-clockwise), the other 6 ways necessitate a faction getting double teamed.
Cheating accusations are so rampant in this game, it's actually kind of ridiculous.
Vilestride wrote: »Does this bug affect the population? Or does it just bypass queue? Does anyone know? So if for example EP is pop locked and AD has 2 bar does an EP doing this get an instant in, pushing EP above pop lock? Or does it put them at queue position 1?
Drummerx04 wrote: »
What I don't find believable is that anyone takes the campaign seriously enough any more to justify using an exploit to try to manipulate the population.
Drummerx04 wrote: »
What I don't find believable is that anyone takes the campaign seriously enough any more to justify using an exploit to try to manipulate the population.
I think you are correct. By and large those using the exploit probably don't care about the campaign and aren't trying to manipulate the population. They just want to play with their friends or play the way they want to play with no consideration of how it affects others or the campaign at large. As a result of them playing their way the population is skewed even though there is no intent to do so.
There probably is a small number of people who use this with the intent to manipulate population.
There is also the group that does care about the campaign and would like to see things like this end whether they are being used with intent or not.
VaranisArano wrote: »Drummerx04 wrote: »
What I don't find believable is that anyone takes the campaign seriously enough any more to justify using an exploit to try to manipulate the population.
I think you are correct. By and large those using the exploit probably don't care about the campaign and aren't trying to manipulate the population. They just want to play with their friends or play the way they want to play with no consideration of how it affects others or the campaign at large. As a result of them playing their way the population is skewed even though there is no intent to do so.
There probably is a small number of people who use this with the intent to manipulate population.
There is also the group that does care about the campaign and would like to see things like this end whether they are being used with intent or not.
Regardless of their intent, the effect is to manipulate the population in a way that calls into question both the basic fairness of Cyrodiil (do we really have the "equal" population the queue bars say we do?) and the accuracy of the population bars as shown by ZOS.
I don't mind fighting outnumbered or waiting in line behind others of my own team. I do object to have other factions hop in my line and manipulate my population for their own benefit, whether that's a faster queue or messing with the population. I also object to players on my own team using it, because shady tactics using exploits aren't any more acceptable when its my team using them.
I've come across literally one group that would use that whole port into cyrodil with the crown as another alliance. The guilds I run/ran with never utilized it. Is it really that widespread?
I've come across literally one group that would use that whole port into cyrodil with the crown as another alliance. The guilds I run/ran with never utilized it. Is it really that widespread?
Yes apparently it is. Another EP player sent a message asking one of my guildies to port there EP group in. Of course this created a wonderful discussion and screenies and tickets to ZOS regarding the aforesaid behavior. It's a shame that players want to bypass the locks that are in place to try and balance a campaign.