ZOS nerfed the flat damage bonus for no reason whatsoever. No one asked for it, not a single person. The only reason they could have had was to make people by CWC so they could have access to the now better Asylum wpns.
It's was a pure money grab for ZOS. Nerf vMA weapons to the dirt so everyone feels inclined to get CWC and collect that $$$. Scum move for those of us who have already been paying for years and would rather the old VMA weapons over asylum.
Enchants are weak in PVP compared to double dot poisons.
Sad.
ZOS nerfed the flat damage bonus for no reason whatsoever. No one asked for it, not a single person. The only reason they could have had was to make people by CWC so they could have access to the now better Asylum wpns.
The reason might have been that you can now enchant them? They're also still not bad. Quit whining.
Ragnarock41 wrote: »Running a 4th piece gives me 120 ish Weapon damage which is much better than a situational, weak dot from a maelstrom crit charge.
VMA nerf was a bit too much imo. Enchant is meaningless when you consider you just lost a huge amount of damage and healing potential.
If you think vMa 2h was buffed then you clearly never used one.
ztyhurstub17_ESO wrote: »ZOS nerfed the flat damage bonus for no reason whatsoever. No one asked for it, not a single person. The only reason they could have had was to make people by CWC so they could have access to the now better Asylum wpns.
The reason might have been that you can now enchant them? They're also still not bad. Quit whining.
The Resto staff got a pretty good improvement for PvP, and the Destro and Bow are better than they were for PvE. The daggers/axes were already irrelevant and maintained their irrelevance.
IMO the 2H set bonus is not enough damage and the fact that is it s a DoT proc that can't crit ruins it. They only reason it was used before CWC was the weapon damage. If they double the damage it does then it might get some use again...
Currently it is "Critical Charge deals an additional 6000 Physical Damage over 5 seconds." that is a 1200 damage per second DoT that will be halved to 600 per second by battle spirit. Its better than nothing if you have the extra slot, but the Asylum 2H is easily a better choice.
Its not a 6k dot its 3k in PvP. You have to remember since its physical damage its effected by physical resistance so it deals even less damage.Which means its trash.Ragnarock41 wrote: »Running a 4th piece gives me 120 ish Weapon damage which is much better than a situational, weak dot from a maelstrom crit charge.
VMA nerf was a bit too much imo. Enchant is meaningless when you consider you just lost a huge amount of damage and healing potential.
If you think vMa 2h was buffed then you clearly never used one.
You are HEAVILY overestimating the value of WD. I mean - really. You think that 120-ish or even the 189 WD/SD translates into "huge amount of damage and healing"? This is exactly what i referred to earlier. Try do run some parses and comparisons - or even just theorycraft the numbers. You will find that you have HUGE misconceptions on what WD does for you, compared to free proc damage.
That "weak" DoT will outperform 120 WD by MILES AND MILES, if you put it into your rotation. I mean, it's the same proc damage as friggin Vipers Stings. Yeah yeah, it is a DoT. Does not really change the fact that it is FREE and unavoidable proc damage.ztyhurstub17_ESO wrote: »ZOS nerfed the flat damage bonus for no reason whatsoever. No one asked for it, not a single person. The only reason they could have had was to make people by CWC so they could have access to the now better Asylum wpns.
The reason might have been that you can now enchant them? They're also still not bad. Quit whining.
The Resto staff got a pretty good improvement for PvP, and the Destro and Bow are better than they were for PvE. The daggers/axes were already irrelevant and maintained their irrelevance.
IMO the 2H set bonus is not enough damage and the fact that is it s a DoT proc that can't crit ruins it. They only reason it was used before CWC was the weapon damage. If they double the damage it does then it might get some use again...
Currently it is "Critical Charge deals an additional 6000 Physical Damage over 5 seconds." that is a 1200 damage per second DoT that will be halved to 600 per second by battle spirit. Its better than nothing if you have the extra slot, but the Asylum 2H is easily a better choice.
You can present any DoT that way, to make it look weak. The 6k over 5 Seconds is on par with all the other strong DoTs in the game, and is not weak by any means. But you first need to understand the strengths of DoTs and realize that you cannot judge it by the value of a single tick and trying to compare it to instant damage skills.
Ragnarock41 wrote: »Keep lying to yourself. Vma 2h is always used with damage poisons because poison was and still is stronger than the tiny dot from the vMA.
On a min maxed build 180 Wd is a huge difference because every bit of extra WD you get scales with major/minor brutality. Every bit of extra wd means stronger hits,stronger heals, more pressure, less vigor spams,Its a win win. You just cant go wrong with a high WD build.
This is exactly why after that wd nerf 2h vMA is literally worse than a normal 4th piece.
Also viper is free damage. vMA dot costs 3k stamina to cast. I tried using it on cooldown and it sucked hard. Now Im a stamDk that runs a dot based build. Even I say it sucks. I would rather have an extra 120 WD so my REAL dots get stronger.
Its not a 6k dot its 3k in PvP. You have to remember since its physical damage its effected by physical resistance so it deals even less damage.Which means its trash.Ragnarock41 wrote: »Running a 4th piece gives me 120 ish Weapon damage which is much better than a situational, weak dot from a maelstrom crit charge.
VMA nerf was a bit too much imo. Enchant is meaningless when you consider you just lost a huge amount of damage and healing potential.
If you think vMa 2h was buffed then you clearly never used one.
You are HEAVILY overestimating the value of WD. I mean - really. You think that 120-ish or even the 189 WD/SD translates into "huge amount of damage and healing"? This is exactly what i referred to earlier. Try do run some parses and comparisons - or even just theorycraft the numbers. You will find that you have HUGE misconceptions on what WD does for you, compared to free proc damage.
That "weak" DoT will outperform 120 WD by MILES AND MILES, if you put it into your rotation. I mean, it's the same proc damage as friggin Vipers Stings. Yeah yeah, it is a DoT. Does not really change the fact that it is FREE and unavoidable proc damage.ztyhurstub17_ESO wrote: »ZOS nerfed the flat damage bonus for no reason whatsoever. No one asked for it, not a single person. The only reason they could have had was to make people by CWC so they could have access to the now better Asylum wpns.
The reason might have been that you can now enchant them? They're also still not bad. Quit whining.
The Resto staff got a pretty good improvement for PvP, and the Destro and Bow are better than they were for PvE. The daggers/axes were already irrelevant and maintained their irrelevance.
IMO the 2H set bonus is not enough damage and the fact that is it s a DoT proc that can't crit ruins it. They only reason it was used before CWC was the weapon damage. If they double the damage it does then it might get some use again...
Currently it is "Critical Charge deals an additional 6000 Physical Damage over 5 seconds." that is a 1200 damage per second DoT that will be halved to 600 per second by battle spirit. Its better than nothing if you have the extra slot, but the Asylum 2H is easily a better choice.
You can present any DoT that way, to make it look weak. The 6k over 5 Seconds is on par with all the other strong DoTs in the game, and is not weak by any means. But you first need to understand the strengths of DoTs and realize that you cannot judge it by the value of a single tick and trying to compare it to instant damage skills.
Not when it comes to pvp.This isn't PVE apply battlespirt to everything to know its true value.The VMA 2h would be great if it was a bleed right now its not.Its not a 6k dot its 3k in PvP. You have to remember since its physical damage its effected by physical resistance so it deals even less damage.Which means its trash.Ragnarock41 wrote: »Running a 4th piece gives me 120 ish Weapon damage which is much better than a situational, weak dot from a maelstrom crit charge.
VMA nerf was a bit too much imo. Enchant is meaningless when you consider you just lost a huge amount of damage and healing potential.
If you think vMa 2h was buffed then you clearly never used one.
You are HEAVILY overestimating the value of WD. I mean - really. You think that 120-ish or even the 189 WD/SD translates into "huge amount of damage and healing"? This is exactly what i referred to earlier. Try do run some parses and comparisons - or even just theorycraft the numbers. You will find that you have HUGE misconceptions on what WD does for you, compared to free proc damage.
That "weak" DoT will outperform 120 WD by MILES AND MILES, if you put it into your rotation. I mean, it's the same proc damage as friggin Vipers Stings. Yeah yeah, it is a DoT. Does not really change the fact that it is FREE and unavoidable proc damage.ztyhurstub17_ESO wrote: »ZOS nerfed the flat damage bonus for no reason whatsoever. No one asked for it, not a single person. The only reason they could have had was to make people by CWC so they could have access to the now better Asylum wpns.
The reason might have been that you can now enchant them? They're also still not bad. Quit whining.
The Resto staff got a pretty good improvement for PvP, and the Destro and Bow are better than they were for PvE. The daggers/axes were already irrelevant and maintained their irrelevance.
IMO the 2H set bonus is not enough damage and the fact that is it s a DoT proc that can't crit ruins it. They only reason it was used before CWC was the weapon damage. If they double the damage it does then it might get some use again...
Currently it is "Critical Charge deals an additional 6000 Physical Damage over 5 seconds." that is a 1200 damage per second DoT that will be halved to 600 per second by battle spirit. Its better than nothing if you have the extra slot, but the Asylum 2H is easily a better choice.
You can present any DoT that way, to make it look weak. The 6k over 5 Seconds is on par with all the other strong DoTs in the game, and is not weak by any means. But you first need to understand the strengths of DoTs and realize that you cannot judge it by the value of a single tick and trying to compare it to instant damage skills.
False. That applies to everything in the game, on the same level. The 6k tooltip is DIRECTLY comparable to your skill tooltip, or any other procset tooltip. You are not correctly understanding how Battlespirit and Resistances work. Or at least not how they work related to how comparisons work. Sure, the applied damage is of course not 6k. Everyone knows that. But the same goes for your 10k Surprise attack tooltip... Which makes your statement irrelevant.
Not when it comes to pvp.This isn't PVE apply battlespirt to everything to know its true value.The VMA 2h would be great if it was a bleed right now its not.Its not a 6k dot its 3k in PvP. You have to remember since its physical damage its effected by physical resistance so it deals even less damage.Which means its trash.Ragnarock41 wrote: »Running a 4th piece gives me 120 ish Weapon damage which is much better than a situational, weak dot from a maelstrom crit charge.
VMA nerf was a bit too much imo. Enchant is meaningless when you consider you just lost a huge amount of damage and healing potential.
If you think vMa 2h was buffed then you clearly never used one.
You are HEAVILY overestimating the value of WD. I mean - really. You think that 120-ish or even the 189 WD/SD translates into "huge amount of damage and healing"? This is exactly what i referred to earlier. Try do run some parses and comparisons - or even just theorycraft the numbers. You will find that you have HUGE misconceptions on what WD does for you, compared to free proc damage.
That "weak" DoT will outperform 120 WD by MILES AND MILES, if you put it into your rotation. I mean, it's the same proc damage as friggin Vipers Stings. Yeah yeah, it is a DoT. Does not really change the fact that it is FREE and unavoidable proc damage.ztyhurstub17_ESO wrote: »ZOS nerfed the flat damage bonus for no reason whatsoever. No one asked for it, not a single person. The only reason they could have had was to make people by CWC so they could have access to the now better Asylum wpns.
The reason might have been that you can now enchant them? They're also still not bad. Quit whining.
The Resto staff got a pretty good improvement for PvP, and the Destro and Bow are better than they were for PvE. The daggers/axes were already irrelevant and maintained their irrelevance.
IMO the 2H set bonus is not enough damage and the fact that is it s a DoT proc that can't crit ruins it. They only reason it was used before CWC was the weapon damage. If they double the damage it does then it might get some use again...
Currently it is "Critical Charge deals an additional 6000 Physical Damage over 5 seconds." that is a 1200 damage per second DoT that will be halved to 600 per second by battle spirit. Its better than nothing if you have the extra slot, but the Asylum 2H is easily a better choice.
You can present any DoT that way, to make it look weak. The 6k over 5 Seconds is on par with all the other strong DoTs in the game, and is not weak by any means. But you first need to understand the strengths of DoTs and realize that you cannot judge it by the value of a single tick and trying to compare it to instant damage skills.
False. That applies to everything in the game, on the same level. The 6k tooltip is DIRECTLY comparable to your skill tooltip, or any other procset tooltip. You are not correctly understanding how Battlespirit and Resistances work. Or at least not how they work related to how comparisons work. Sure, the applied damage is of course not 6k. Everyone knows that. But the same goes for your 10k Surprise attack tooltip... Which makes your statement irrelevant.