I hate having to start a new character in Vvardenfell, but since I own Morrowind now I'm forced to. I just want to do the main game first and then dlc after or when ready. Call it what you will but Morrowind is just dlc - it adds nothing to the base game. You can go to an alliance zone and totally forget Morrowind even exists because it adds nor changes anything. I bet when the new dlc - ahem chapter - comes they'll probably make it the starting zone and just create more confusion and break muh immersions even more.
Please give me the option to start this stuff when ready like the other dlc, don't force it on me...
Chilly-McFreeze wrote: »I hate having to start a new character in Vvardenfell, but since I own Morrowind now I'm forced to. I just want to do the main game first and then dlc after or when ready. Call it what you will but Morrowind is just dlc - it adds nothing to the base game. You can go to an alliance zone and totally forget Morrowind even exists because it adds nor changes anything. I bet when the new dlc - ahem chapter - comes they'll probably make it the starting zone and just create more confusion and break muh immersions even more.
Please give me the option to start this stuff when ready like the other dlc, don't force it on me...
Besides splitting hairs about how a new class is adding nothing to the base game ... could you please elaborate how an expansion should alter, rather than add to, the game? I think it's called "Chapter" for a reason, mainly because it ties so loosely to the base game's main story.
Its because Morrowind and the main storyline as basicly happening at the same time. True, the intro could be better towards new players, but thats ZoS.
It's merely a new story line arc. It comes after the initial story but Zos made a good decision to not remove the initial story since so much of the game centers around it.
Not a big deal.
Its because Morrowind and the main storyline as basicly happening at the same time. True, the intro could be better towards new players, but thats ZoS.It's merely a new story line arc. It comes after the initial story but Zos made a good decision to not remove the initial story since so much of the game centers around it.
Not a big deal.
The Morrowind story arc actually comes before the main story arc with Wrothgar following. If you play through the whole game like that it makes much more sense. Especially if you look at it from a new player point of view. Morrowind you still have your soul, you're just in the wrong place at the wrong time that sweeps you up into becoming the usurpers champion.
When you finally travel back to the main land the quest starts where you are sacrificed and your soul is taken.
...that depends how you go about it.drkfrontiers wrote: »Morrowind is fantastic, but its position in the ESO storyline feels wrong
Its because Morrowind and the main storyline as basicly happening at the same time. True, the intro could be better towards new players, but thats ZoS.
It's merely a new story line arc. It comes after the initial story but Zos made a good decision to not remove the initial story since so much of the game centers around it.
All of the above are true. For an old character, Morrowind happens after the Main Quest. For a new character, Morrowind happens before the Main Quest. In lore, unless anyone has evidence to the contrary, it is reasonable to assume that both Morrowind and the Main Quest happen in 2E 582, with Orsinium and the other DLCs happening in 2E 583.The Morrowind story arc actually comes before the main story arc with Wrothgar following. If you play through the whole game like that it makes much more sense. Especially if you look at it from a new player point of view. Morrowind you still have your soul, you're just in the wrong place at the wrong time that sweeps you up into becoming the usurpers champion.
When you finally travel back to the main land the quest starts where you are sacrificed and your soul is taken.
Its because Morrowind and the main storyline as basicly happening at the same time. True, the intro could be better towards new players, but thats ZoS.
TheShadowScout wrote: »...that depends how you go about it.
[snip]
...or even better, have various different intros... I loved how in Dragon Age:Origins you got to play different intros depending on your race, to give people a bit of background on their choosen people... and then end up in the same place with all. That would have been soooo nifty for altaholics... if you had a small intro depending on your alliance for example......Pact characters could start with the slaver shipwreck, fightiong through their stronghold like the Morrowind intro, then unbeknownst hitching a ride with a cultist ship as outlined above......
...Covenant might have a fontier stronghold besieged by imperials, trying to escape through mountain passes to spread the word, then getting captured and handed over to the cultists as prime candidate for sacrifice and coldharbour tutorial...
...Dominion could get a high sea maormer attack, getting their ship sunk by a sea serpent and cast adrift clinging on a piece of wreckage, with once again a high sea rescue by cultists pretending to be friendly, and eventual drugging and carting off to be sacrificed for the coldharbour intro...
...Imperial players might simply get an shortcut into coldharbour since they sort of already are in cult hands with how mannimarco kinda controls the remains of the empire, and could have an "dodge daedric incursion" thing instead... trying to escape through some imperial sewers, only to be caught in the end anyways...
Oh, well. All the nifty things we could have had...
...guess we just will have to shed a tear for what could have been, and make the most of what is!
logarifmik wrote: »Concept of wayshrining in Morrowind seems out of place to me, when you start the game with fresh character on the boat to Vvardenfell. Devs made a decent transportation system on the island, so why not to force new-comers to use it instead of wayshrines, and make wayshrines only usable by those who lost they souls already. Why? Well, because Lord Corvus Direnni said that in order to use wayshrines as portals traveler's mortal soul must be "unmoored from the Mundus" (check "Wayshrines of Tamriel" by Beredalmo the Signifier for more details on the subject).
Its because Morrowind and the main storyline as basicly happening at the same time. True, the intro could be better towards new players, but thats ZoS.
Erm...No they arent?
There are no dark anchors in Morrowind for a reason.
Morrowind is happening a year or two AFTER the main story line. Molag Bal is finished in ESO by this stage.
You would know this if you completed the Orsinium quest line and speak to Varen again as what he tells you is the beginning of whats happening in Morrowind.
Its because Morrowind and the main storyline as basicly happening at the same time. True, the intro could be better towards new players, but thats ZoS.It's merely a new story line arc. It comes after the initial story but Zos made a good decision to not remove the initial story since so much of the game centers around it.All of the above are true. For an old character, Morrowind happens after the Main Quest. For a new character, Morrowind happens before the Main Quest. In lore, unless anyone has evidence to the contrary, it is reasonable to assume that both Morrowind and the Main Quest happen in 2E 582, with Orsinium and the other DLCs happening in 2E 583.The Morrowind story arc actually comes before the main story arc with Wrothgar following. If you play through the whole game like that it makes much more sense. Especially if you look at it from a new player point of view. Morrowind you still have your soul, you're just in the wrong place at the wrong time that sweeps you up into becoming the usurpers champion.
When you finally travel back to the main land the quest starts where you are sacrificed and your soul is taken.
Korah_Eaglecry wrote: »Its because Morrowind and the main storyline as basicly happening at the same time. True, the intro could be better towards new players, but thats ZoS.
Erm...No they arent?
There are no dark anchors in Morrowind for a reason.
Morrowind is happening a year or two AFTER the main story line. Molag Bal is finished in ESO by this stage.
You would know this if you completed the Orsinium quest line and speak to Varen again as what he tells you is the beginning of whats happening in Morrowind.
The Dark Anchors dont disappear because you stopped Molag Bal. In Wrothgar the Dolmens are still being constructed because the wing of the Worm Cult that is incharge of constructing them are out of contact with the core Cult.
The reason we dont see Dolmens in Morrowind is likely due to Vivecs presence on the island. He and Molag Bal at one point were involved and when it ended. It ended with Vivec leaving with quite a bit of Molag Bal in hand. So its much more likely that Molag Bal didnt want to test fate and possibly drag Vivec into the conflict early enough to interfere with his plans.
The thing about a Dragon Break, and all the shenanigans that occur is that not only can multiple things be happening at once but time itself and the timeline of events can be scrambled. Your Vestige may have stopped Molag Bal prior to going to Morrowind but My Vestige went to Morrowind before heading off to stop Molag Bal. Neither is wrong, and in the end the results are the same.
Its because Morrowind and the main storyline as basicly happening at the same time. True, the intro could be better towards new players, but thats ZoS.It's merely a new story line arc. It comes after the initial story but Zos made a good decision to not remove the initial story since so much of the game centers around it.All of the above are true. For an old character, Morrowind happens after the Main Quest. For a new character, Morrowind happens before the Main Quest. In lore, unless anyone has evidence to the contrary, it is reasonable to assume that both Morrowind and the Main Quest happen in 2E 582, with Orsinium and the other DLCs happening in 2E 583.The Morrowind story arc actually comes before the main story arc with Wrothgar following. If you play through the whole game like that it makes much more sense. Especially if you look at it from a new player point of view. Morrowind you still have your soul, you're just in the wrong place at the wrong time that sweeps you up into becoming the usurpers champion.
When you finally travel back to the main land the quest starts where you are sacrificed and your soul is taken.
They will not, because of the traveling system that exists in Vvardenfell. Well, at least they shouldn't.lordrichter wrote: »Yes, you should only be able to resurrect at a wayshrine prior to the Wailing Prison. No wayshrine fast travel. However, can you even imagine the whining and complaining that would go on in here if characters could not use wayshrines? The original Morrowind was a walking simulator, and people already complain that Cyrodiil is a horse simulator. They would be crying like stuck pigs about "Elder Slow Online".