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another year, more bugs.

oriondean
oriondean
I wanted to start a post about what I would like to see change, I don't want to say nerf this class or buff that class, i just want parts of ESO that should work, to work, I also want to talk about something that is near and dear to my heart. but first, the bugs. considering it has been a year and I don't see much progress from the developers here is what I think.

LFG tool
so this thing if you have your role set wrong will tell you your role is set wrong, then when you change it it will keep telling you your role is set wrong even though you set it right. also you will have a full group, launch the LFG tool to get in a random dungeon, and everyone will say "ready" and the lfg tool will say someone didnt type ready and kick everyone out of the lfg queue 5-6 times. pretty frustrating.

lack of sound in cyrodiil campaign.
apparently this is a bug from launch that was fixed, and is now broken again.
when you go into a big engagement in pvp *suddenly* the sound completely goes out.

bugged trials
my memory is of hel-ra citadel. we had to turn back on the boss where the trial has to split into 2 groups. if you whipe at that particular point, noone on one side of the trial can respawn.
not sure if that was fixed, doubt it based on everything else still being broken.

near and dear to my heart:
people say I am crazy for asking for this, but I am not the only one asking, I can even provide links to everyone else who has asked or opened it for discussion both on and off the eso forums; but I don't want to just post a big old long list of links if noone is in to that. anyways what I would really be happy with (and alot of people based on the tally I have taken) is an option by the hide helmet option to "hide tassets" (the flaps that sit on your hips) some people have told me that "tassets are their own object." then left it like that but I don't even know what tassets being their own object is supposed to mean, from my perspective if they are their own object in an object oriented programming language, it should be easier to leave them out.
anyways let me know if some of these bugs are fixed or if there is a work around, as for tassets, well I think we are stuck.
Edited by oriondean on December 6, 2017 11:17PM
  • Alexandrious
    Alexandrious
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    Cool story bro.

    All The Kek
  • MaddPowered
    MaddPowered
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    Listen bud, Every game ever made ever has bugs in it. No game ever created has had absolutely 0 bugs in it. So quit trying to shame ZOS for there being bugs in the game.
    Kyne's Wrath / Dawnbringer x4 - Godslayer x11 - Tick Tock Tormentor x8 - Immortal Redeemer x50 - Gryphon Heart x20 - The Unchained x2
    Grand Overlord x2 - Former Emp x9

    Top scores : ALL WORLD RECORDS BTW
    vAA - 4D (PC NA) - 154,068 - 8:31
    vSO - 4D (PC NA) - 180,238 - 11:28
    vHRC - 4D (PC NA) - 163,258 - 8:28
    vMOL - 4D (PC NA) - 174,474 - 9:56
    vHOF - 4D (PC NA) - 232,362 - 14:11
    vAS - 4D (PC NA) - 117,014 - 2:41
    vCR - 4D (PC NA) - 136,002 - 3:52
    vSS - 4D (PC NA) - 255,552 - 21:34
    vKA - 4D (PC NA) - 247,292 - 16:19

    yes i really do have 50 IRs
  • THWIP71
    THWIP71
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    In ZOS's defense, they are some pretty big bugs.

    starship-troopers.jpg
  • akredon_ESO
    akredon_ESO
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    I could have sworn i remember one of the devs talking about how Cutting Sound during major fights was for saving Bandwidth or something. Like it was on a ESO live video many months ago :neutral:
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