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Xbox NA Cyrodiil stuck in infinite loop

Apache_Kid
Apache_Kid
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Had an odd bug occur to me just now. Not the first time but it's now happened enough to where I'm annoyed enough to post about it.

I resurrected at a keep after dying and went to go try and use the door to get out to the courtyard. I am constantly getting a message that says the door is out of range when I'm right in front of it. Go to try side door and same thing happens.
I then decide to go up to the upper level of the inner keep and jump down. I get all the way to the outer wall and am about to jump out then
BOOM, short loading screen and I'm right back inside the keep right where I resurrected! If I go and try again the same thing will happen and I'm stuck in an infinite loop of spawning into the keep like I'm in the movie Groundhog Day.

This has been happening since before CwC for what it's worth. Had to re-log to fix the issue which means I gotta sit through tons of loading screens and load back into Cyrodiil and ride back to where I was.
  • Apache_Kid
    Apache_Kid
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    Bump. I know you don't like us doing this to our own threads but this has happened more than once. Even if you can't "recreate it on your internal server" i promise you it's there for us on Xbox.
  • Apache_Kid
    Apache_Kid
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    Just happened again.
  • Toast_STS
    Toast_STS
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    I noticed this too. Something is de-syncing your character location. Probably the change to gap-closers they made. If you /reloadui your game will crash and when you come back you will be in a different spot.

    I only experienced this on Vivec so HEAVY lag is probably a contributing factor that they can't test internally.
    Edited by Toast_STS on December 14, 2017 1:29AM
    VR14 DK Leaps-in-keeps
  • Apache_Kid
    Apache_Kid
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    Toast_STS wrote: »
    I noticed this too. Something is de-syncing your character location. Probably the change to gap-closers they made. If you /reloadui your game will crash and when you come back you will be in a different spot.

    I only experienced this on Vivec so HEAVY lag is probably a contributing factor that they can't test internally.

    I got it in Shor today when each alliance was at 1 bar. It's been getting more and more frequent.
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