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XxBradeyxX
XxBradeyxX
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Dont get me wrong its hard to mess up healing,but I want to be noticably good as healer which is kinda hard for me to do. I am wearing 5 spc and 5 worm. But how are some healers so much better than others?
Edited by XxBradeyxX on December 11, 2017 3:19PM
  • Turelus
    Turelus
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    If you have the gear/build sorted it's going to be down to player skills.

    How often do you keep your buffs up, are you able to add to DPS/support without the cost of peoples lives, do you communicate well on where you need people to be for healing.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Nox_Noir
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    Truth is, even if you do a damn good job your group might not notice it. Such is the life of a healer sometimes.

    But if you wanna be a 'good' healer, you should heal more with combat prayer and orbs than springs, should try to have a high uptime of combat prayer, ele drain, storm blockade and enough orbs in the group.
    Springs/illistrous healing is situational. If you're in a really good group you might not need them at all in most situations, but if your group is struggeling to stay alive, you might have to focus more on healing than buffs tho. In 4 man content I think either morph of regeneration is a much better choice than springs.
    If your group got no stampler and you think you can handle more, you can add power of the light for further debuffs, but it can be a bit tricky to keep it up due to short duration.
    War horn uptime is also important, maximize it through good coordination with other healers/tanks. Raid notifier /RNulti 1 helps. Decisive trait on your staff is a viable choice if you want faster ulti gen.
    You also need fast reactions - if someone gets low health, your quick reaction on breath of life can make the difference.
    Last but not least, your own survivability is a big factor too - if you're dead, you're worse than useless. Try to stay alive no matter what, channeled focus and harness magicka will help with that, and don't hesitate to use a health enchant or two.
    Edited by Nox_Noir on December 6, 2017 2:25PM
  • kylewwefan
    kylewwefan
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    For dungeons, drop worm and add Julianos. Destro ult and meteor. Try to add more damage to the fight, and only heal when needed. Use Wall of elements and toss out Synergy
  • doslekis
    doslekis
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    What nox_noir said. Combat prayer, elemental drain, blockade of storms, shards up as much as possible. Keeping everyone alive is the easy part. Giving buffs, debuffs, resources, and helping to do some damage is what makes a good healer.
    I don't normally use daggers, but when I do, I choose dos Lekis.
  • Tasear
    Tasear
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    Turelus wrote: »
    If you have the gear/build sorted it's going to be down to player skills.

    How often do you keep your buffs up, are you able to add to DPS/support without the cost of peoples lives, do you communicate well on where you need people to be for healing.

    This 100%

    Compared to other roles healing us a bit more subjective. But above is best response.

    For advance help show superstar or my build screen shot of healer.
    Edited by Tasear on December 6, 2017 4:04PM
  • Joy_Division
    Joy_Division
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    XxBradeyxX wrote: »
    Dont get me wrong its hard to mess up healing,but I want to be noticably good as healer which is kinda hard for me to do. I am wearing 5 spc and 5 worm. But how are some healers so much better than others?

    It depends.

    If you are "healing" Wayrest Sewers 1", then you probably should wear your DPS gear for a max CP group.

    If you healing a PuG random group for Vet ruins of Mazzatun, that's what separates the good healers in this game from the DPS who don't want to wait in ques.

    The healers who are so much better than others have done the latter so many times that they keep (de)buffs up, don't run out of magicka, and have enough HoTs going that the other members of the group can survive a couple seconds even if the healer for some reason can't get an immediate burst heal out, say if they are stunned or something.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sru
    Sru
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    I've now been main character healer for 6-8 months and slowly got the hang of being happy to heal any dungeon or trial.
    • Come to rely on HoTs and Combat Prayer, positioning versus the group is key
    • You need to over heal (a bit) to keep SPC up. I usually manage about 75% uptime. Combat prayer uptime is harder for me.
    • Don't listen to those that say keep BoL off your bar - any heal is good in dire circumstances. You can't always find the person in large, messy situations in order for conal or ground target heals to work
    • Mutagen is good but remember it is 4 man only and really of limited use in trials except where you get split
    • Morph for Power of the Light - it is a stamina morph but the minor fracture/breach really makes a difference. Hard to keep up with it's 6 sec duration but your DPS's will thank you
    • I don't have room for Elemental drain but probably should .. my bad.
    • Luminious shards - for me this is more effective than orbs; you have control over placement and it seems to be easier for tanks to use than catching a green floating ball. A synergy is only useful if people take it otherwise it wastes your mana
    • Radiant aura - keep slotted. The extra regen passive is useful plus helps keep mana topped up for the group
    • Rune focus morphs can help you during fights. I always drop it and try not to move outside for long when it can be achieved
    • Talk to your tanks about them calling out for shards if they need it. Sometimes you don't have time to do it and this tells them it is ok to shout out for one
    • Educate your DDs to stand in front of you rather than hang way back. They might not realise that one of your major heals is conal plus they don't get it's buff
    • Don't listen to people that say adds are the healer/DDs problem - a good tank will take nasty adds off you to allow you to focus on keeping them alive. I pair with an absolutely brilliant tank who chains nasties before I even realise they are poking me with sticks.
    • Don't be afraid to keep a bar just for DDing during easy dungeons. I can put out 18k+ as a fully CP specced healer in my standard SPC/Worm/Mending gear. Getting bosses / adds down fast is perfectly valid when in a good group that handles themselves well and need little attention beyond keeping HoT's and buffs up.
    • Keep an eye on people's health bar for when food runs out. I often am the one to remind them :)
    • Keep blockage of storms going as much as possible - magicka DK DDs especially love it for their whips
    • Solar Prison morph of Nova - great for fights when the outgoing boss damage is beginning to overwhelm
    • I'll often also use the resto util Life Giver when a group is in trouble. It has saved me endless times especially when short of mana

    Hmm ... sorry if much of the above is just obvious, it was a brain dump of stuff I wish I knew when starting out.
    Edited by Sru on December 6, 2017 5:39PM
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