Wondering Why, personal rant.

earichardson79ub17_ESO
why does it seem like eso has changed to "just another mmo" ? I was so excited when they announce elder scrolls was going online because it meant that my husband and I could enjoy Nirn together. At first eso held true to what it was "elder scrolls" online, it was by no means bug free but being honest nothing online is bug, bot, or hack free. They did a good job of doing what they said they were going to; make a mmo focused on storylines, non cookie cutter roles or classes, and an open world environment where character could be rewarded for exploration and fellowship. They promised to minimized the focus on pvp, and maximize the solo and group pve experience. they said they would make it so player could play a decent looking game without without owning a gaming pc.

Originally you would log on and zone chat would be full of chatter, people wanting to group together to do quests, or just run around and find pov's. player would spend gametime talking about how to make their toons uniquely viable. Dungeon runs meant were not speed trials, I had plenty of time to stop and loot anything and everything, do the quest, ask questions, and actually make friends.

Now I log in to do a dungeon and get kick if I'm not running a certain skill or armor set, want to loot the chest because its only normal, and so forth. You ask for help and if you happen to get an answer its usually just telling you go to this or that website to make that build. when morrowind was announce I almost had hope, then you blew that. new pvp content, skills reset to benefit pvp, new class that is made to fit the cookie cutter roles; sure their was pve content. It was lackluster at best, felt more like an afterthought.

I loved that eso had non grinding quest, but why do them anymore theres no point. I liked the fact that I had to earn the right to go to new zones, or get to new dungeons. Enjoyed the fact that i could use the group finder and when i loaded in the rest of the group was waiting so that we could all get the quest, run together and have fun.

Now, I load in and at least one person is halfway through the dungeon making the quest undoable, is they do wait then they want to ignore fight mechanics to the point of group wipes, or they have learn the "Shortcut" and force the whole party to skip 90% of the dungeon, even on vet mode. If you ask them to slow down or show any signs of weakness you get kicked from the group.

Now the questions:

1)Why can't there be more seperation between pvp and pve? some of this i know is because of the way the server is, but make it so when you enter pvp. you get a completely different skills menu and the pve menu is locked or just make the tooltips different when in pvp versus pve, so far as I can figure the only environmental impact this might have is dueling and then they will either have to duel with their pve skills, or special arenas just for 1on1 dueling, no frills just an empty patch of grass.


2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.

I realize that for the most the players are good people just trying to have fun their way, and my rant is not meant to seem like I want to damage that in any way. There has to be a way we can both have fun.

Please no l2p comments, that is just rude and unhelpful.

Thanks
Elonwea n/a server

Also if someone could tell me where the directions for added character information in the signature is that would be great.
  • SisterGoat
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    It sounds more like a community problem and not actually ZOS's problem. Every MMO is going to be full of jerks.
    Jumps-In-Water - Magicka Templar
    Dar'akar - Stamina Nightblade
    Jumps-In-Lava - Magicka Dragon Knight
    PC/NA
  • Belegnole
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    SisterGoat wrote: »
    It sounds more like a community problem and not actually ZOS's problem. Every MMO is going to be full of jerks.

    Actually the community is ZOS's problem. They are responsible for creating an atmosphere where players can enjoy the game. This includes not forcing players o play in a toxic community. By removing hackers, bots, racists....etc. Part of that is to have game design where the speed runners can do their thing while the rpg player can also be given time to read what the npc has to say.
  • earichardson79ub17_ESO
    --removed comment++
    Edited by earichardson79ub17_ESO on December 4, 2017 1:46AM
  • Hluill
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    Awesome rant. I feel your pain. I haven't PvPed. Accepted a few duels but my challengers accepted dishonor before death...

    And I rarely group and don't do dungeons because they seem to be dominated by zerg-running, meta-build elitists.

    The MMO community has changed a bit since EQ.

    I hope you and your husband still enjoy playing together. My wife can't stand this game. It's pretty much EQ2 or nothing for her.

    Black-handed Hluill and his daughter Leyek of House Numaril.
  • earichardson79ub17_ESO
    Hluill wrote: »
    Awesome rant. I feel your pain. I haven't PvPed. Accepted a few duels but my challengers accepted dishonor before death...

    And I rarely group and don't do dungeons because they seem to be dominated by zerg-running, meta-build elitists.

    The MMO community has changed a bit since EQ.

    I hope you and your husband still enjoy playing together. My wife can't stand this game. It's pretty much EQ2 or nothing for her.

    I remember the old EQ days. We do enjoy the game together, just not as much as before.

    Hluill. thanks.
  • Betsararie
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    I get the sense that you really hate PvP.

    PvP *is* endgame, and PvP is where the game really shines. It's the best part of the game, and takes a lot of skill.

    If you're having trouble dying too much, one measure you can take is rolling a tank until you think your skills have developed enough.
  • Samadhi
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    ...

    2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.
    ...

    Would like for there to be a toggle to not be put randomly into DLC dungeons,
    aside from toggling my ESO+ subscription off

    Can already use the specific dungeons function to only queue for the pledge dungeons (in vet or in normal, or in both and just take whatever pops first)
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • earichardson79ub17_ESO
    Blanco wrote: »
    I get the sense that you really hate PvP.

    PvP *is* endgame, and PvP is where the game really shines. It's the best part of the game, and takes a lot of skill.

    If you're having trouble dying too much, one measure you can take is rolling a tank until you think your skills have developed enough.

    I do. And i don't die all that much in PVP, ironically it fits my play style better than pve. Just doesn't sit right even if its just a game. idk it just feels wrong.
  • Tasear
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    We need some sort of matchmaking. To be honest, on a different token I would actually like to play with skilled players at my level more often. Sometimes the skill gap is quite frustrating and tiresome. I would like to get better as a player not have to teach or carry other players. Now on that same token I played battlegrounds three times and wasn't fun for same reason but in a different direction as I don't have a chance to learn.
  • Kel
    Kel
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    why does it seem like eso has changed to "just another mmo" ? I was so excited when they announce elder scrolls was going online because it meant that my husband and I could enjoy Nirn together. At first eso held true to what it was "elder scrolls" online, it was by no means bug free but being honest nothing online is bug, bot, or hack free. They did a good job of doing what they said they were going to; make a mmo focused on storylines, non cookie cutter roles or classes, and an open world environment where character could be rewarded for exploration and fellowship. They promised to minimized the focus on pvp, and maximize the solo and group pve experience. they said they would make it so player could play a decent looking game without without owning a gaming pc.

    Originally you would log on and zone chat would be full of chatter, people wanting to group together to do quests, or just run around and find pov's. player would spend gametime talking about how to make their toons uniquely viable. Dungeon runs meant were not speed trials, I had plenty of time to stop and loot anything and everything, do the quest, ask questions, and actually make friends.

    Now I log in to do a dungeon and get kick if I'm not running a certain skill or armor set, want to loot the chest because its only normal, and so forth. You ask for help and if you happen to get an answer its usually just telling you go to this or that website to make that build. when morrowind was announce I almost had hope, then you blew that. new pvp content, skills reset to benefit pvp, new class that is made to fit the cookie cutter roles; sure their was pve content. It was lackluster at best, felt more like an afterthought.

    I loved that eso had non grinding quest, but why do them anymore theres no point. I liked the fact that I had to earn the right to go to new zones, or get to new dungeons. Enjoyed the fact that i could use the group finder and when i loaded in the rest of the group was waiting so that we could all get the quest, run together and have fun.

    Now, I load in and at least one person is halfway through the dungeon making the quest undoable, is they do wait then they want to ignore fight mechanics to the point of group wipes, or they have learn the "Shortcut" and force the whole party to skip 90% of the dungeon, even on vet mode. If you ask them to slow down or show any signs of weakness you get kicked from the group.

    Now the questions:

    1)Why can't there be more seperation between pvp and pve? some of this i know is because of the way the server is, but make it so when you enter pvp. you get a completely different skills menu and the pve menu is locked or just make the tooltips different when in pvp versus pve, so far as I can figure the only environmental impact this might have is dueling and then they will either have to duel with their pve skills, or special arenas just for 1on1 dueling, no frills just an empty patch of grass.


    2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.

    I realize that for the most the players are good people just trying to have fun their way, and my rant is not meant to seem like I want to damage that in any way. There has to be a way we can both have fun.

    Please no l2p comments, that is just rude and unhelpful.

    Thanks
    Elonwea n/a server

    Also if someone could tell me where the directions for added character information in the signature is that would be great.


    There are still great communities out there. I encourage you to check out @Xynode's youtube channel...in fact, here's a link.

    https://www.youtube.com/channel/UC-rM-3hfqAOSLSP3w_W57Iw

    I bring this up, because his live streams are fantastic, full of wonderful, helpful players. Xynode himself is damn amazing...his builds don't follow the meta, he doesn't believe in BiS, and he takes his time to explain how and why his builds work. And boy, do they work! His magicka sorcerer build changed my life...it's so good!
    Also, it sounds like a lot of your issue's stem from a lack of players to run with. If you're looking for a guild, one that will take you as you are and ask for nothing in return, let you run dungeons at your own pace, he does have a guild, full of the same people who watch his streams. He does it everyday..4 p.m. central. Check out one of his streams, and if you like how it plays out, feel free to ask him for a guild invite. And participate in his live chat. He's very open to taking questions. Would love to group with more players like you and your husband !
    Edited by Kel on December 4, 2017 2:48AM
  • Kali_Despoine
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    the game is old and you sound new.
    Find a group of people you can play with.
    People who can level with you or teach you the mechanics.

    I don't really need anything from the game any more. I have it already.
    I've been here since it dropped on PS4
    I have guild banks full of stuff I might never use.
    I have an endless supply of crafting mats in my craft bag.
    I have millions in gold.

    But see I still enjoy playing the game.
    sry not sry but if you need anything just ask


  • SydneyGrey
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    2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.
    It would be great to have a separate queue for people who still have to do the quests in the dungeons. So many people have already done the quests, that they race on through, particularly when you're doing a veteran dungeon. They might have done the dungeon 12 times already, and forget that some people haven't. Some people are considerate, though. Basically, when I'm doing the quests, I click through as fast as possible and literally miss the entire story. I probably should join a dungeon guild group just so I won't have to PUG.
    I've come to the conclusion that I should do every dungeon at least once on "normal" just to get that quest out of the way, so I don't have to worry about it when doing vet.



    Edited by SydneyGrey on December 4, 2017 6:16AM
  • SisterGoat
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    I've played games with much more toxic communities, and games with much more friendly communities. Games with lots of kids or with just a competitive atmosphere will draw in all the jerks. I've only played one online game where the 99% of the community was outstandingly friendly, and it didn't even had dungeons or classes, if I remember correctly.
    Jumps-In-Water - Magicka Templar
    Dar'akar - Stamina Nightblade
    Jumps-In-Lava - Magicka Dragon Knight
    PC/NA
  • MattT1988
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    Blanco wrote: »
    PvP *is* endgame, and PvP is where the game really shines. It's the best part of the game, and takes a lot of skill.

    That’s debatable.......very debatable. It’s definitely not end game to everybody and for some people it certainly isn’t where the ‘game really shines’. End game has a different definition to a lot of people. Some like you say it’s pvp, which is fine, others say trials, others say dungeons etc etc. All is true, just depends on your point of view I suppose.
    Edited by MattT1988 on December 4, 2017 7:57AM
  • Niobium
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    I'm sorry you've had such negative experiences while playing this game. As others have mentioned, it's not a new game anymore and that new car shine has worn off. People are on their second, third, fourth or more character and running around looking for things and exploring went out years ago. All the places have been found, marked and an addon made for it.

    You can still personally discover things yourself or find others who are still new to Tamriel so you can discover it all together.

    What you do have, however, is a rock solid game with a ton of $$ thrown behind it. It's not going anywhere. You have a release schedule and content; you have a solid community (check reddit as well, the folks who post there are good too); and you have something to which you can always come back.

    I personally do like the One Tamriel changes and it's what drew me back.

    However, this...
    2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.

    I do agree with this. I would like to see a separate queue for folks who don't want to rush through a dungeon. This would alleviate frustration on both sides - those who want to burn through and those who want to stop and read the dialogue or are using the dungeon as a learning experience. And there are those who enjoy helping who would jump in there as well.

    And some days you have time to help and sometimes you're pressed for time and really want the "express" line.

    Overall I think the Dungeon Finder could use some QoL work.. from the above suggestion and also an option to join (or not join) partially completed dungeons etc.
  • Ilithyania
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    Seems like you need 2 likeminded friends to do stuff with, :)

    Random Group finder = expect all kinds of allies.

    my experience with random ppl in GF is 90% positive. most ppl are polite and helpful. :)
    PC
  • Vedixsz
    Vedixsz
    Soul Shriven
    Im a new player and yeah sadly even i have gotten the feeling that ESO has changed to cater to the people that just want to get their skillpoints and do everything as fast as possible. One thing that is really bothering me is how they have made it possible to rush through the main quests back to back. Bothers me because it doesnt fit what the prophet is actually telling you. When he says he will need some time to think or that he will contact you when the time is right and then immediately appears again when you leave his hideout, as a new player you get confused. Made no sense to me so i decided to look it up and sure enough it was changed just as i suspected.
    Edited by Vedixsz on December 4, 2017 10:19AM
  • Epona222
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    At first, the game was NOTHING like single-player TES, because of level restrictions on zones and the inability to wander without getting out of your depth for an entire zone or three. It's much more TES-like since One Tamriel.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Epona222 wrote: »
    At first, the game was NOTHING like single-player TES, because of level restrictions on zones and the inability to wander without getting out of your depth for an entire zone or three. It's much more TES-like since One Tamriel.

    You mean like in the original morrowind?
  • zaria
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    Vedixsz wrote: »
    Im a new player and yeah sadly even i have gotten the feeling that ESO has changed to cater to the people that just want to get their skillpoints and do everything as fast as possible. One thing that is really bothering me is how they have made it possible to rush through the main quests back to back. Bothers me because it doesnt fit what the prophet is actually telling you. When he says he will need some time to think or that he will contact you when the time is right and then immediately appears again when you leave his hideout, as a new player you get confused. Made no sense to me so i decided to look it up and sure enough it was changed just as i suspected.
    They could added an delay between stages, say 3 hours. you will need more time getting skyshards anyway
    Think they simply did it the simplest way as in disabled the level requirement for next stage,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • GoonyGoat
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    the game is old and you sound new.
    Find a group of people you can play with.
    People who can level with you or teach you the mechanics.

    I don't really need anything from the game any more. I have it already.
    I've been here since it dropped on PS4
    I have guild banks full of stuff I might never use.
    I have an endless supply of crafting mats in my craft bag.
    I have millions in gold.

    But see I still enjoy playing the game.
    sry not sry but if you need anything just ask


    I dunno why ... but I was expecting this to rhyme :#
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    the game is old and you sound new.
    Find a group of people you can play with.
    People who can level with you or teach you the mechanics.

    I don't really need anything from the game any more. I have it already.
    I've been here since it dropped on PS4
    I have guild banks full of stuff I might never use.
    I have an endless supply of crafting mats in my craft bag.
    I have millions in gold.

    But see I still enjoy playing the game.
    sry not sry but if you need anything just ask

    They aren't new. The "ESO" tag at the end of their name shows they are beta player. They have played since Feb 2014.
    As to OP, I kinda agree. Followed the development of ESO since 2012 and watched "ShoddyCast" every week.
    Played Beta. Started at early launch. 7,000+hrs in game so far, and with each new event, each "New Content & Changes", I get a little more disappointed.
    I know I will get "In Trouble", hehe, for saying this, but I really miss Paul Sage's Mission Statements and ESO Philosophy from launch.
    It was very player & game focused then, now seems more $$$ focused and grinding is the flavor of the day.
    Just My 2 Drakes.....
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • Epona222
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    Epona222 wrote: »
    At first, the game was NOTHING like single-player TES, because of level restrictions on zones and the inability to wander without getting out of your depth for an entire zone or three. It's much more TES-like since One Tamriel.

    You mean like in the original morrowind?

    There weren't any level restrictions in the original Morrowind. There were some areas that were difficult that you maybe couldn't do and came back to later, but you could wander round the entire game at a low level and find quests that you could do. (Played Morrowind for over a decade, am very familiar with how it worked)
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Milvan
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    First of all, pugs are like wallmart of ESO. You will find lot of crazy thing while you pugs. You will find forum-warriors-casual-scrolls-online players, you might find elitists as well.

    My suggestion is: get out there try to find some comrades that worth dying for and have similar playstyle as you.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Chilly-McFreeze
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    Epona222 wrote: »
    Epona222 wrote: »
    At first, the game was NOTHING like single-player TES, because of level restrictions on zones and the inability to wander without getting out of your depth for an entire zone or three. It's much more TES-like since One Tamriel.

    You mean like in the original morrowind?

    There weren't any level restrictions in the original Morrowind. There were some areas that were difficult that you maybe couldn't do and came back to later, but you could wander round the entire game at a low level and find quests that you could do. (Played Morrowind for over a decade, am very familiar with how it worked)

    Which level restriction does ESO had pre 1T? Or do you mean cadwell's silver and gold?
  • Huyen
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    Epona222 wrote: »
    Epona222 wrote: »
    At first, the game was NOTHING like single-player TES, because of level restrictions on zones and the inability to wander without getting out of your depth for an entire zone or three. It's much more TES-like since One Tamriel.

    You mean like in the original morrowind?

    There weren't any level restrictions in the original Morrowind. There were some areas that were difficult that you maybe couldn't do and came back to later, but you could wander round the entire game at a low level and find quests that you could do. (Played Morrowind for over a decade, am very familiar with how it worked)

    Which level restriction does ESO had pre 1T? Or do you mean cadwell's silver and gold?

    Pre 1T meant wandering into another zone at level 10 would get you butchered quicker then you could say "hey a dolmen!". But the biggest thing that should change in-game is the focus on making as much cash as possible and bringing the quality back from the start.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • srfrogg23
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    why does it seem like eso has changed to "just another mmo" ? I was so excited when they announce elder scrolls was going online because it meant that my husband and I could enjoy Nirn together. At first eso held true to what it was "elder scrolls" online, it was by no means bug free but being honest nothing online is bug, bot, or hack free. They did a good job of doing what they said they were going to; make a mmo focused on storylines, non cookie cutter roles or classes, and an open world environment where character could be rewarded for exploration and fellowship. They promised to minimized the focus on pvp, and maximize the solo and group pve experience. they said they would make it so player could play a decent looking game without without owning a gaming pc.

    Originally you would log on and zone chat would be full of chatter, people wanting to group together to do quests, or just run around and find pov's. player would spend gametime talking about how to make their toons uniquely viable. Dungeon runs meant were not speed trials, I had plenty of time to stop and loot anything and everything, do the quest, ask questions, and actually make friends.

    Now I log in to do a dungeon and get kick if I'm not running a certain skill or armor set, want to loot the chest because its only normal, and so forth. You ask for help and if you happen to get an answer its usually just telling you go to this or that website to make that build. when morrowind was announce I almost had hope, then you blew that. new pvp content, skills reset to benefit pvp, new class that is made to fit the cookie cutter roles; sure their was pve content. It was lackluster at best, felt more like an afterthought.

    I loved that eso had non grinding quest, but why do them anymore theres no point. I liked the fact that I had to earn the right to go to new zones, or get to new dungeons. Enjoyed the fact that i could use the group finder and when i loaded in the rest of the group was waiting so that we could all get the quest, run together and have fun.

    Now, I load in and at least one person is halfway through the dungeon making the quest undoable, is they do wait then they want to ignore fight mechanics to the point of group wipes, or they have learn the "Shortcut" and force the whole party to skip 90% of the dungeon, even on vet mode. If you ask them to slow down or show any signs of weakness you get kicked from the group.

    Now the questions:

    1)Why can't there be more seperation between pvp and pve? some of this i know is because of the way the server is, but make it so when you enter pvp. you get a completely different skills menu and the pve menu is locked or just make the tooltips different when in pvp versus pve, so far as I can figure the only environmental impact this might have is dueling and then they will either have to duel with their pve skills, or special arenas just for 1on1 dueling, no frills just an empty patch of grass.


    2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.

    I realize that for the most the players are good people just trying to have fun their way, and my rant is not meant to seem like I want to damage that in any way. There has to be a way we can both have fun.

    Please no l2p comments, that is just rude and unhelpful.

    Thanks
    Elonwea n/a server

    Also if someone could tell me where the directions for added character information in the signature is that would be great.

    So, your major gripe is that people in dungeons won’t wait for you to read the quest text?

    Same solution as any other group related problem: put together your own group of like-minded people.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Huyen wrote: »
    Epona222 wrote: »
    Epona222 wrote: »
    At first, the game was NOTHING like single-player TES, because of level restrictions on zones and the inability to wander without getting out of your depth for an entire zone or three. It's much more TES-like since One Tamriel.

    You mean like in the original morrowind?

    There weren't any level restrictions in the original Morrowind. There were some areas that were difficult that you maybe couldn't do and came back to later, but you could wander round the entire game at a low level and find quests that you could do. (Played Morrowind for over a decade, am very familiar with how it worked)

    Which level restriction does ESO had pre 1T? Or do you mean cadwell's silver and gold?

    Pre 1T meant wandering into another zone at level 10 would get you butchered quicker then you could say "hey a dolmen!". But the biggest thing that should change in-game is the focus on making as much cash as possible and bringing the quality back from the start.

    We already debatet that there where harder areas with higher leveled NPCs, but as far as I remember there where no real level restrictions as in "you have to be lvl45 or you won't gain entrance" (of course except in the dungeon finder, I think).
  • xb1LL_mr_sir_LL
    xb1LL_mr_sir_LL
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    i couldn't even finish reading the post because it got too whiney. more L2P less carebearing.
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