SisterGoat wrote: »It sounds more like a community problem and not actually ZOS's problem. Every MMO is going to be full of jerks.
Awesome rant. I feel your pain. I haven't PvPed. Accepted a few duels but my challengers accepted dishonor before death...
And I rarely group and don't do dungeons because they seem to be dominated by zerg-running, meta-build elitists.
The MMO community has changed a bit since EQ.
I hope you and your husband still enjoy playing together. My wife can't stand this game. It's pretty much EQ2 or nothing for her.
earichardson79ub17_ESO wrote: »...
2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.
...
I get the sense that you really hate PvP.
PvP *is* endgame, and PvP is where the game really shines. It's the best part of the game, and takes a lot of skill.
If you're having trouble dying too much, one measure you can take is rolling a tank until you think your skills have developed enough.
earichardson79ub17_ESO wrote: »why does it seem like eso has changed to "just another mmo" ? I was so excited when they announce elder scrolls was going online because it meant that my husband and I could enjoy Nirn together. At first eso held true to what it was "elder scrolls" online, it was by no means bug free but being honest nothing online is bug, bot, or hack free. They did a good job of doing what they said they were going to; make a mmo focused on storylines, non cookie cutter roles or classes, and an open world environment where character could be rewarded for exploration and fellowship. They promised to minimized the focus on pvp, and maximize the solo and group pve experience. they said they would make it so player could play a decent looking game without without owning a gaming pc.
Originally you would log on and zone chat would be full of chatter, people wanting to group together to do quests, or just run around and find pov's. player would spend gametime talking about how to make their toons uniquely viable. Dungeon runs meant were not speed trials, I had plenty of time to stop and loot anything and everything, do the quest, ask questions, and actually make friends.
Now I log in to do a dungeon and get kick if I'm not running a certain skill or armor set, want to loot the chest because its only normal, and so forth. You ask for help and if you happen to get an answer its usually just telling you go to this or that website to make that build. when morrowind was announce I almost had hope, then you blew that. new pvp content, skills reset to benefit pvp, new class that is made to fit the cookie cutter roles; sure their was pve content. It was lackluster at best, felt more like an afterthought.
I loved that eso had non grinding quest, but why do them anymore theres no point. I liked the fact that I had to earn the right to go to new zones, or get to new dungeons. Enjoyed the fact that i could use the group finder and when i loaded in the rest of the group was waiting so that we could all get the quest, run together and have fun.
Now, I load in and at least one person is halfway through the dungeon making the quest undoable, is they do wait then they want to ignore fight mechanics to the point of group wipes, or they have learn the "Shortcut" and force the whole party to skip 90% of the dungeon, even on vet mode. If you ask them to slow down or show any signs of weakness you get kicked from the group.
Now the questions:
1)Why can't there be more seperation between pvp and pve? some of this i know is because of the way the server is, but make it so when you enter pvp. you get a completely different skills menu and the pve menu is locked or just make the tooltips different when in pvp versus pve, so far as I can figure the only environmental impact this might have is dueling and then they will either have to duel with their pve skills, or special arenas just for 1on1 dueling, no frills just an empty patch of grass.
2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.
I realize that for the most the players are good people just trying to have fun their way, and my rant is not meant to seem like I want to damage that in any way. There has to be a way we can both have fun.
Please no l2p comments, that is just rude and unhelpful.
Thanks
Elonwea n/a server
Also if someone could tell me where the directions for added character information in the signature is that would be great.
It would be great to have a separate queue for people who still have to do the quests in the dungeons. So many people have already done the quests, that they race on through, particularly when you're doing a veteran dungeon. They might have done the dungeon 12 times already, and forget that some people haven't. Some people are considerate, though. Basically, when I'm doing the quests, I click through as fast as possible and literally miss the entire story. I probably should join a dungeon guild group just so I won't have to PUG.earichardson79ub17_ESO wrote: »2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.
PvP *is* endgame, and PvP is where the game really shines. It's the best part of the game, and takes a lot of skill.
earichardson79ub17_ESO wrote: »2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.
They could added an delay between stages, say 3 hours. you will need more time getting skyshards anywayIm a new player and yeah sadly even i have gotten the feeling that ESO has changed to cater to the people that just want to get their skillpoints and do everything as fast as possible. One thing that is really bothering me is how they have made it possible to rush through the main quests back to back. Bothers me because it doesnt fit what the prophet is actually telling you. When he says he will need some time to think or that he will contact you when the time is right and then immediately appears again when you leave his hideout, as a new player you get confused. Made no sense to me so i decided to look it up and sure enough it was changed just as i suspected.
Kali_Despoine wrote: »the game is old and you sound new.
Find a group of people you can play with.
People who can level with you or teach you the mechanics.
I don't really need anything from the game any more. I have it already.
I've been here since it dropped on PS4
I have guild banks full of stuff I might never use.
I have an endless supply of crafting mats in my craft bag.
I have millions in gold.
But see I still enjoy playing the game.
sry not sry but if you need anything just ask
They aren't new. The "ESO" tag at the end of their name shows they are beta player. They have played since Feb 2014.Kali_Despoine wrote: »the game is old and you sound new.
Find a group of people you can play with.
People who can level with you or teach you the mechanics.
I don't really need anything from the game any more. I have it already.
I've been here since it dropped on PS4
I have guild banks full of stuff I might never use.
I have an endless supply of crafting mats in my craft bag.
I have millions in gold.
But see I still enjoy playing the game.
sry not sry but if you need anything just ask
Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »
There weren't any level restrictions in the original Morrowind. There were some areas that were difficult that you maybe couldn't do and came back to later, but you could wander round the entire game at a low level and find quests that you could do. (Played Morrowind for over a decade, am very familiar with how it worked)
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
There weren't any level restrictions in the original Morrowind. There were some areas that were difficult that you maybe couldn't do and came back to later, but you could wander round the entire game at a low level and find quests that you could do. (Played Morrowind for over a decade, am very familiar with how it worked)
Which level restriction does ESO had pre 1T? Or do you mean cadwell's silver and gold?
earichardson79ub17_ESO wrote: »why does it seem like eso has changed to "just another mmo" ? I was so excited when they announce elder scrolls was going online because it meant that my husband and I could enjoy Nirn together. At first eso held true to what it was "elder scrolls" online, it was by no means bug free but being honest nothing online is bug, bot, or hack free. They did a good job of doing what they said they were going to; make a mmo focused on storylines, non cookie cutter roles or classes, and an open world environment where character could be rewarded for exploration and fellowship. They promised to minimized the focus on pvp, and maximize the solo and group pve experience. they said they would make it so player could play a decent looking game without without owning a gaming pc.
Originally you would log on and zone chat would be full of chatter, people wanting to group together to do quests, or just run around and find pov's. player would spend gametime talking about how to make their toons uniquely viable. Dungeon runs meant were not speed trials, I had plenty of time to stop and loot anything and everything, do the quest, ask questions, and actually make friends.
Now I log in to do a dungeon and get kick if I'm not running a certain skill or armor set, want to loot the chest because its only normal, and so forth. You ask for help and if you happen to get an answer its usually just telling you go to this or that website to make that build. when morrowind was announce I almost had hope, then you blew that. new pvp content, skills reset to benefit pvp, new class that is made to fit the cookie cutter roles; sure their was pve content. It was lackluster at best, felt more like an afterthought.
I loved that eso had non grinding quest, but why do them anymore theres no point. I liked the fact that I had to earn the right to go to new zones, or get to new dungeons. Enjoyed the fact that i could use the group finder and when i loaded in the rest of the group was waiting so that we could all get the quest, run together and have fun.
Now, I load in and at least one person is halfway through the dungeon making the quest undoable, is they do wait then they want to ignore fight mechanics to the point of group wipes, or they have learn the "Shortcut" and force the whole party to skip 90% of the dungeon, even on vet mode. If you ask them to slow down or show any signs of weakness you get kicked from the group.
Now the questions:
1)Why can't there be more seperation between pvp and pve? some of this i know is because of the way the server is, but make it so when you enter pvp. you get a completely different skills menu and the pve menu is locked or just make the tooltips different when in pvp versus pve, so far as I can figure the only environmental impact this might have is dueling and then they will either have to duel with their pve skills, or special arenas just for 1on1 dueling, no frills just an empty patch of grass.
2) Why can't their be some kind of toggle in the group finder to seperate those of us who don't want to race through from the ones that do? Also one in the dungeon finder that select the pledges for that day would be awesome as well.
I realize that for the most the players are good people just trying to have fun their way, and my rant is not meant to seem like I want to damage that in any way. There has to be a way we can both have fun.
Please no l2p comments, that is just rude and unhelpful.
Thanks
Elonwea n/a server
Also if someone could tell me where the directions for added character information in the signature is that would be great.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
There weren't any level restrictions in the original Morrowind. There were some areas that were difficult that you maybe couldn't do and came back to later, but you could wander round the entire game at a low level and find quests that you could do. (Played Morrowind for over a decade, am very familiar with how it worked)
Which level restriction does ESO had pre 1T? Or do you mean cadwell's silver and gold?
Pre 1T meant wandering into another zone at level 10 would get you butchered quicker then you could say "hey a dolmen!". But the biggest thing that should change in-game is the focus on making as much cash as possible and bringing the quality back from the start.