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New templar skill line

swirve
swirve
✭✭✭✭
The purpose is for group support play. As a 4th skill set.

Values are for illustration.

Ultimate: Holy Fury

Cast an aoe of say 10 metres whereby all players within gain major beserk for 5 secs

Weapons of light:

All the group gain one use of Empower at the same time within 28 metres

Lights blessing:

All group gain +2% max magica, stamina, health for 12 secs within 28metres

Fortunes hope:

All group gain a 20% cost reduction on next skill used within 28 metres.

Banish the dead:

All group gain 10% dmg increase against undead for 20 secs

Baneful soul:

Applies to all the group, any player going below 20% emits a soul shockwave dealing a small amount of damage to the target. Spell lasts 20 secs.

Edited by swirve on December 2, 2017 1:10PM
  • West93
    West93
    ✭✭✭✭✭
    Lol, no thanks.
  • swirve
    swirve
    ✭✭✭✭
    West93 wrote: »
    Lol, no thanks.

    Thanks for your useful comment...
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    They just need to fix our dmg multipliers, then possibly revert the changes to blazing spear and give it the fear treatment( i.e. Stuns only two ppl). Also blinding light would be a great passive to get back...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • SoLooney
    SoLooney
    ✭✭✭✭✭
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.
    then whats the point of classes if class skills dont make them unique? might as well just make a blank character and use whatever skills you want
  • swirve
    swirve
    ✭✭✭✭
    Also the extra skill line was just templar because im maining a templar atm... i dont Sorc or NB...

    Utility is so limited in this game in trials and mass combat.

    Templars atm are be healers or subpar DDs due to current meta...

    A Sorc or Templar really in mmos can and should have support capability... maybe Sorc more offensive and temp more defensive...
  • swirve
    swirve
    ✭✭✭✭
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...
    Edited by swirve on December 2, 2017 4:52PM
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    SoLooney wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.
    then whats the point of classes if class skills dont make them unique? might as well just make a blnk character and use whatever skills you want

    that's what people wanted was no classes and be able to choose what ever skills you wanted but they went with classes because its less confusing for new players (hand holding) and balancing might of been harder so top tier players all have the same build ( even though that basically do now)
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.
  • swirve
    swirve
    ✭✭✭✭
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.
  • swirve
    swirve
    ✭✭✭✭
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.

    You make some unusual assumptions... on a templar skill suggestion thread you talk about double digit IQs and sucks to suck....

    Youll find PvPrs had Jesus Beam nerfed.... though again the point of the thread is PvE support skills not DPSing.

    You are a really silly strange person indeed. @Daus
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.

    You make some unusual assumptions... on a templar skill suggestion thread you talk about double digit IQs and sucks to suck....

    Youll find PvPrs had Jesus Beam nerfed.... though again the point of the thread is PvE support skills not DPSing.

    You are a really silly strange person indeed. @Daus

    Are you really defending the strength of radiant destruction in its original state? If you fail to see how that move was over performing then you are blinded by your bias.
  • swirve
    swirve
    ✭✭✭✭
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.

    You make some unusual assumptions... on a templar skill suggestion thread you talk about double digit IQs and sucks to suck....

    Youll find PvPrs had Jesus Beam nerfed.... though again the point of the thread is PvE support skills not DPSing.

    You are a really silly strange person indeed. @Daus

    Are you really defending the strength of radiant destruction in its original state? If you fail to see how that move was over performing then you are blinded by your bias.

    You show your PvP bias clearly as well as your stupidity...

    Try killing some1 1v1 using Radiant pre nerf.... oh wait ill cry because 6v1 beat me.

    Also struggling to stay on topic again... are you just unable to use thinking skills?

    @Daus
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    SoLooney wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.
    then whats the point of classes if class skills dont make them unique? might as well just make a blank character and use whatever skills you want

    To provide a basis for balance and a flare. The whole play your way thing and ZOSs wants for every class to be set out like warden (whether I agree with it or not) means that they want each class to be able to do every role. Also with how in depth spell crafting was claimed to be, one could say that originally classes were just starting points.

    If it was a blank character everyone would run the best abilities. Imagine a sub+leap out of cloak and bol/streaking off.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.

    You make some unusual assumptions... on a templar skill suggestion thread you talk about double digit IQs and sucks to suck....

    Youll find PvPrs had Jesus Beam nerfed.... though again the point of the thread is PvE support skills not DPSing.

    You are a really silly strange person indeed. @Daus

    Are you really defending the strength of radiant destruction in its original state? If you fail to see how that move was over performing then you are blinded by your bias.

    You show your PvP bias clearly as well as your stupidity...

    Try killing some1 1v1 using Radiant pre nerf.... oh wait ill cry because 6v1 beat me.

    Also struggling to stay on topic again... are you just unable to use thinking skills?

    @Daus

    Contrary to my name I do run both. Templar makes the best pve and PvP healer. They deal decent damage, but their abilities do not scale correctly being mitigated by certain Cp but not buffed by the other. Old radiant was the most important skill from 40% down. Other classes had complaints about it, sort of like recent pve complaints about SDK, or petsorc.

    And crying about PvP getting you nerfed, have you seen the power creep? Half the content is outdated and too easy. And whatever is hard is only bad because it takes so damn long so you might slip up at an rng mechanic.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • swirve
    swirve
    ✭✭✭✭
    ak_pvp wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.

    You make some unusual assumptions... on a templar skill suggestion thread you talk about double digit IQs and sucks to suck....

    Youll find PvPrs had Jesus Beam nerfed.... though again the point of the thread is PvE support skills not DPSing.

    You are a really silly strange person indeed. @Daus

    Are you really defending the strength of radiant destruction in its original state? If you fail to see how that move was over performing then you are blinded by your bias.

    You show your PvP bias clearly as well as your stupidity...

    Try killing some1 1v1 using Radiant pre nerf.... oh wait ill cry because 6v1 beat me.

    Also struggling to stay on topic again... are you just unable to use thinking skills?

    @Daus

    Contrary to my name I do run both. Templar makes the best pve and PvP healer. They deal decent damage, but their abilities do not scale correctly being mitigated by certain Cp but not buffed by the other. Old radiant was the most important skill from 40% down. Other classes had complaints about it, sort of like recent pve complaints about SDK, or petsorc.

    And crying about PvP getting you nerfed, have you seen the power creep? Half the content is outdated and too easy. And whatever is hard is only bad because it takes so damn long so you might slip up at an rng mechanic.

    So templar is just fit for healing... do you even trials?
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    If this thread keeps going on the way it's going, it's going to be closed. Let's stop the bashing and talk about changes that can help both PvE and PvP.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    swirve wrote: »
    ak_pvp wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.

    You make some unusual assumptions... on a templar skill suggestion thread you talk about double digit IQs and sucks to suck....

    Youll find PvPrs had Jesus Beam nerfed.... though again the point of the thread is PvE support skills not DPSing.

    You are a really silly strange person indeed. @Daus

    Are you really defending the strength of radiant destruction in its original state? If you fail to see how that move was over performing then you are blinded by your bias.

    You show your PvP bias clearly as well as your stupidity...

    Try killing some1 1v1 using Radiant pre nerf.... oh wait ill cry because 6v1 beat me.

    Also struggling to stay on topic again... are you just unable to use thinking skills?

    @Daus

    Contrary to my name I do run both. Templar makes the best pve and PvP healer. They deal decent damage, but their abilities do not scale correctly being mitigated by certain Cp but not buffed by the other. Old radiant was the most important skill from 40% down. Other classes had complaints about it, sort of like recent pve complaints about SDK, or petsorc.

    And crying about PvP getting you nerfed, have you seen the power creep? Half the content is outdated and too easy. And whatever is hard is only bad because it takes so damn long so you might slip up at an rng mechanic.

    So templar is just fit for healing... do you even trials?

    Yes, occasionally. Templar is not just fit, its BIS. Making it even better for support would make other classes worse. All your *** suggestions doesn't fix its DPS either.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • swirve
    swirve
    ✭✭✭✭
    ak_pvp wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.

    You make some unusual assumptions... on a templar skill suggestion thread you talk about double digit IQs and sucks to suck....

    Youll find PvPrs had Jesus Beam nerfed.... though again the point of the thread is PvE support skills not DPSing.

    You are a really silly strange person indeed. @Daus

    Are you really defending the strength of radiant destruction in its original state? If you fail to see how that move was over performing then you are blinded by your bias.

    You show your PvP bias clearly as well as your stupidity...

    Try killing some1 1v1 using Radiant pre nerf.... oh wait ill cry because 6v1 beat me.

    Also struggling to stay on topic again... are you just unable to use thinking skills?

    @Daus

    Contrary to my name I do run both. Templar makes the best pve and PvP healer. They deal decent damage, but their abilities do not scale correctly being mitigated by certain Cp but not buffed by the other. Old radiant was the most important skill from 40% down. Other classes had complaints about it, sort of like recent pve complaints about SDK, or petsorc.

    And crying about PvP getting you nerfed, have you seen the power creep? Half the content is outdated and too easy. And whatever is hard is only bad because it takes so damn long so you might slip up at an rng mechanic.

    So templar is just fit for healing... do you even trials?

    Yes, occasionally. Templar is not just fit, its BIS. Making it even better for support would make other classes worse. All your *** suggestions doesn't fix its DPS either.

    Where did I say I wanted to fix it for DD on this thread?

    Seriously are you reading a completely different thread as your replies are often pretty poor and stupid. @ak_pvp

    You dont like a support line set for templar, cool, move on with your limited nerf jesus beam PvP mindset and allow people who think to discuss improvements...
  • Parrot1986
    Parrot1986
    ✭✭✭✭✭
    The devs have made a conscious effort to remove too much unique utility although I haven’t always agreed with it. So not sure this is ever going to be looked at but still worth a post I suppose.

    This skill line is far too OP though and templars still have some nice unique utility already. Also what skill line what would it replace or are you proposing each class gets a 4th skill line?

    Templars are the only class that can give minor sorcery and minor fracture/breach which is nice support utility for your group. They can cleanse negative effects. They have the best class heals as well so all in all they seem to be very good already support wise. DPS not great but unless you are going for the absolute top tier scores they can compete just fine.

    The issue for me with Templar utility was when they changed orbs and shards to share the same GCD and also removed stam and health return to repentance for group.

    Edited by Parrot1986 on December 3, 2017 7:11PM
  • swirve
    swirve
    ✭✭✭✭
    Parrot1986 wrote: »
    The devs have made a conscious effort to remove too much unique utility although I haven’t always agreed with it. So not sure this is ever going to be looked at but still worth a post I suppose.

    This skill line is far too OP though and templars still have some nice unique utility already. Also what skill line what would it replace or are you proposing each class gets a 4th skill line?

    Templars are the only class that can give minor sorcery and minor fracture/breach which is nice support utility for your group. They can cleanse negative effects. They have the best class heals as well so all in all they seem to be very good already support wise. DPS not great but unless you are going for the absolute top tier scores they can compete just fine.

    The issue for me with Templar utility was when they changed orbs and shards to share the same GCD and also removed stam and health return to repentance for group.

    A constructive reply. Thanks.

    The values are illustrative for that very purpose.

    I believe a 4th class skill line for all classes is one good way forward fot the game amd an area that is not properly cattered for us a true buffer role.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    swirve wrote: »
    ak_pvp wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.

    You make some unusual assumptions... on a templar skill suggestion thread you talk about double digit IQs and sucks to suck....

    Youll find PvPrs had Jesus Beam nerfed.... though again the point of the thread is PvE support skills not DPSing.

    You are a really silly strange person indeed. @Daus

    Are you really defending the strength of radiant destruction in its original state? If you fail to see how that move was over performing then you are blinded by your bias.

    You show your PvP bias clearly as well as your stupidity...

    Try killing some1 1v1 using Radiant pre nerf.... oh wait ill cry because 6v1 beat me.

    Also struggling to stay on topic again... are you just unable to use thinking skills?

    @Daus

    Contrary to my name I do run both. Templar makes the best pve and PvP healer. They deal decent damage, but their abilities do not scale correctly being mitigated by certain Cp but not buffed by the other. Old radiant was the most important skill from 40% down. Other classes had complaints about it, sort of like recent pve complaints about SDK, or petsorc.

    And crying about PvP getting you nerfed, have you seen the power creep? Half the content is outdated and too easy. And whatever is hard is only bad because it takes so damn long so you might slip up at an rng mechanic.

    So templar is just fit for healing... do you even trials?

    Yes, occasionally. Templar is not just fit, its BIS. Making it even better for support would make other classes worse. All your *** suggestions doesn't fix its DPS either.

    Where did I say I wanted to fix it for DD on this thread?

    Seriously are you reading a completely different thread as your replies are often pretty poor and stupid. @ak_pvp

    You dont like a support line set for templar, cool, move on with your limited nerf jesus beam PvP mindset and allow people who think to discuss improvements...

    You said they are subpar DDs, so my suggestion is to change that instead of adding extra *** you utter idiot.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • mocap
    mocap
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    Like this idea. However it's better to add new skill line outside of class, so everyone can use it.
  • swirve
    swirve
    ✭✭✭✭
    ak_pvp wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    Daus wrote: »
    swirve wrote: »
    ak_pvp wrote: »
    No.

    They don't need to add extra skill lines to classes. Especially not just one.

    They should do the opposite and make skills everyone can use, so classes matter less.

    So a PvP view... hmmm

    Sadly the vocal PvP community ruin the PvE with nerf cries all the time...

    Because PvE is so difficult right? Honestly it's the PvEers that have ruined PvE with all your complaints about how difficult content is. Now anyone with a 2-digit IQ can breeze through what was once considered to be challenging content.

    Youll find its mostly PvPers whining on the forum for nerfs...

    Also do you have any evidence to support that 2 digit IQ players should not do content as well as 3 digit IQ players...or are you simply trying to appear clever by including IQ... sadly for you it doesnt work.

    @Daus

    Typically, but not entirely our desire for nerfs are centered around mechanics that won't affect PvE (i.e. counter-play, resource poisons, increased AoE caps). PvE complaints have to do with an imbalance with role choice, and content "difficulty" (i.e. pet sorcs OP, DKs are the only tanks, Templars are the only healers, vMA is too tough, etc.). Which reminds me, it was PvEers that gutted your beloved class, not PvPers. Hence why they made necrotic orb act like shards, the change in how BoL behaves, and why you lost major mending.

    Sucks to suck.

    You make some unusual assumptions... on a templar skill suggestion thread you talk about double digit IQs and sucks to suck....

    Youll find PvPrs had Jesus Beam nerfed.... though again the point of the thread is PvE support skills not DPSing.

    You are a really silly strange person indeed. @Daus

    Are you really defending the strength of radiant destruction in its original state? If you fail to see how that move was over performing then you are blinded by your bias.

    You show your PvP bias clearly as well as your stupidity...

    Try killing some1 1v1 using Radiant pre nerf.... oh wait ill cry because 6v1 beat me.

    Also struggling to stay on topic again... are you just unable to use thinking skills?

    @Daus

    Contrary to my name I do run both. Templar makes the best pve and PvP healer. They deal decent damage, but their abilities do not scale correctly being mitigated by certain Cp but not buffed by the other. Old radiant was the most important skill from 40% down. Other classes had complaints about it, sort of like recent pve complaints about SDK, or petsorc.

    And crying about PvP getting you nerfed, have you seen the power creep? Half the content is outdated and too easy. And whatever is hard is only bad because it takes so damn long so you might slip up at an rng mechanic.

    So templar is just fit for healing... do you even trials?

    Yes, occasionally. Templar is not just fit, its BIS. Making it even better for support would make other classes worse. All your *** suggestions doesn't fix its DPS either.

    Where did I say I wanted to fix it for DD on this thread?

    Seriously are you reading a completely different thread as your replies are often pretty poor and stupid. @ak_pvp

    You dont like a support line set for templar, cool, move on with your limited nerf jesus beam PvP mindset and allow people who think to discuss improvements...

    You said they are subpar DDs, so my suggestion is to change that instead of adding extra *** you utter idiot.

    You are a moron clearly @ak_pvp

    Stop derailing a new skill line thread with your idiotic troll posts please.
  • Mazbt
    Mazbt
    ✭✭✭✭
    lol templar subpar dds. right.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • X3ina
    X3ina
    ✭✭✭
    That skills will clearly outperform anything

    Major berserk is so strong that only stupid atro ulti synergy can give it, if you give it to whole group it will be rip to the current endgame content

    Empower AoE buff, if its spammable... every not braindead support will be spamming that

    Reduce cost aoe buff, same crap as above... don't forget to add molag kena/cruel flurry into account

    Mini warhorn would be nice... mechanics will not always kill players as intended so it will become stay in stupid/cast your hardest hitting ability while keeling dots up kind of brain dead gameplay

    Last buff vs undead is a direct nerf to any content with undead/daedra in it
    SW GoH > ESO
  • swirve
    swirve
    ✭✭✭✭
    X3ina wrote: »
    That skills will clearly outperform anything

    Major berserk is so strong that only stupid atro ulti synergy can give it, if you give it to whole group it will be rip to the current endgame content

    Empower AoE buff, if its spammable... every not braindead support will be spamming that

    Reduce cost aoe buff, same crap as above... don't forget to add molag kena/cruel flurry into account

    Mini warhorn would be nice... mechanics will not always kill players as intended so it will become stay in stupid/cast your hardest hitting ability while keeling dots up kind of brain dead gameplay

    Last buff vs undead is a direct nerf to any content with undead/daedra in it

    @X3ina

    Thanks.

    Even Major beserk for 4 seconds with an ulti cost of 300... ? Thats an execute group ulti burst ulti

    Empower AoE with selective range and high cost say 5k magica... remember it only empowers direct damage so the first hit on the DoTs applied or a light attack often not...Empower is pretty weak tbf and trying to syncronise 11 others to gain max dmg... well they wont need empower.
  • swirve
    swirve
    ✭✭✭✭
    Mazbt wrote: »
    lol templar subpar dds. right.

    Yeah they are...
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Several of the skill might be used by groups, but that does not make it a worthy skill line.

    The ultimate is probably to weak.

    Weapons of light, Lights blessing, Fortunes hope are skills that might find use by some groups.

    Banish the dead might be used in PvP and the second to last round of vDSA.

    However, that does not make them worthy skills. Essentially, if these skills would be beneficial enough the person responsible for them would have the job of just sitting there and casting them over and over. It would not be require any skill which is why they would not be good to add to the game.

    We already have a good selection of buffs in the game and many are accessible in one form or another by all classes. We do well with them.
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