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[Suggestion] "Worship" skill-lines

maniac4maniac
maniac4maniac
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Personally i really miss any new skill lines since TDB.

Adding smth like "Worship" skill line (can be passives only) with even may be DLC or just small quest line could bring some fresh air to this side of the game.

You choose 1 from many Gods to follow and get his skill line / passive bonuses.
Or even 2 - 1 foe Aedra, 1 for Daedra.

This can also bring a bit more varieties to the builds or just expand them further.
Edited by maniac4maniac on December 2, 2017 4:08AM

[Suggestion] "Worship" skill-lines 86 votes

Yes, why not!
56%
akredon_ESOAlchemicalArobainYukon2112SirCriticalxenowarrior92eb17_ESOIts_AlexisLazkinpaulsimonpsSneaky-SnurrTheShadowScoutAetherderiusbinhoMythicEmperorKrainor1974ElusiinCheepsNSalsaMjolnirVilkasRupzSkoomaGeneral_Zeranth 49 votes
No, i refuse to worship anything :c
11%
SirAndyHvzedaNeirymnSkinzzKarivaaBobby_V_RockitKram8ionLadislaovictoriana-bluepauli133 10 votes
Potato
31%
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  • ArchMikem
    ArchMikem
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    Potato
    You choose 1 from many Gods to follow and get his skill line / passive bonuses.
    Or even 2 - 1 foe Aedra, 1 for Daedra.

    That's where your suggestion became impractical. You realize how many potential skill lines that ends up being? What with all the different Divines and Daedra there are.
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  • Iccotak
    Iccotak
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    Potato
    Problem being we have yet to meet all the daedric princes yet.
    You choose one and you lose future options that you have yet to see.
  • starkerealm
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    ArchMikem wrote: »
    You choose 1 from many Gods to follow and get his skill line / passive bonuses.
    Or even 2 - 1 foe Aedra, 1 for Daedra.

    That's where your suggestion became impractical. You realize how many potential skill lines that ends up being? What with all the different Divines and Daedra there are.

    Twenty-Four, counting Jyggalag. Not counting other worshiped entities like Trinimac, Lorkhan, Sithis, The Tribunal or The Night Mother.

    Depending on how extensive you get, it could be as high as thirty-five or forty.
  • starkerealm
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    Iccotak wrote: »
    Problem being we have yet to meet all the daedric princes yet.
    You choose one and you lose future options that you have yet to see.

    Who's not in game? Peryite, and Namira are the only two completely absent, that I can think of. Of course, none of the Divines drop by and have a conversation. We haven't seen them since TES3.

    Oh, right, also occurs to me, you'd need skill lines for the constellations, because of Craglorn. So that's another 4, or 13, depending on how you counted.
  • ArchMikem
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    Potato
    Iccotak wrote: »
    Problem being we have yet to meet all the daedric princes yet.
    You choose one and you lose future options that you have yet to see.

    Who's not in game? Peryite, and Namira are the only two completely absent, that I can think of. Of course, none of the Divines drop by and have a conversation. We haven't seen them since TES3.

    Oh, right, also occurs to me, you'd need skill lines for the constellations, because of Craglorn. So that's another 4, or 13, depending on how you counted.

    There's a quest in Shadowfen that mentions Namira. The village in the southwest corner that's under attack by all those Hoarvors and Stranglers.

    But Peryite yeah, not an ounce of him in ESO. Only reason I know that name is from a Quest mention in TES: V.
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  • idk
    idk
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    While we do not have lines to go along with any of OP's idea, we do have the divines and now some of the other powerful beings in our story lines.

    Craglorn is about the divines. I do not want to give any spoilers, but it should be clear to anyone who has done the craglorn trials.

    ofc, Morrowind heavily brings in Vivec and others.
  • starkerealm
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    idk wrote: »
    Craglorn is about the divines.

    No, Craglorn is about The Celestials. Which are completely distinct from the Divines.
  • Xoelarasizerer
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    Potato
    I'd be interested in something similar to the Skyrim mod: Patron Gods of Skyrim (by Robbie) where you could select one Aedra or Daedra to worship and get a passive effect based on your choice. The mod itself also includes Auriel (as a separate option from Akatosh) or even Alduin as worship choices and you could also choose to worship/believe in yourself instead in a few different ways instead of a deity. My favourite from the mod was Sheogorath, who gave daily random effects from a list (some good, some bad.. from taking more magic damage, to sweetrolls healing 100hp each.)

    I'd be down with ESO letting players get a small passive varying buff based a selected favourite Daedra, Aedra or themselves/vestige/their alliance? (the alliance one I feel'd be a tiny campaign buff, like +3% AP received)
    Edited by Xoelarasizerer on December 2, 2017 7:58AM
  • TelvanniWizard
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    Yes, why not!
    Hermaeus Mora skills please!
  • logarifmik
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    Yes, why not!
    Sounds like a great roleplay feature! And it would be even better if this trees will alter dialogues with daedric princes for example.
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  • SirCritical
    SirCritical
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    Yes, why not!
    Absolutely. Give us worship- and guild-quests!!!
  • starkerealm
    starkerealm
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    ArchMikem wrote: »
    Iccotak wrote: »
    Problem being we have yet to meet all the daedric princes yet.
    You choose one and you lose future options that you have yet to see.

    Who's not in game? Peryite, and Namira are the only two completely absent, that I can think of. Of course, none of the Divines drop by and have a conversation. We haven't seen them since TES3.

    Oh, right, also occurs to me, you'd need skill lines for the constellations, because of Craglorn. So that's another 4, or 13, depending on how you counted.

    There's a quest in Shadowfen that mentions Namira. The village in the southwest corner that's under attack by all those Hoarvors and Stranglers.

    But Peryite yeah, not an ounce of him in ESO. Only reason I know that name is from a Quest mention in TES: V.

    Peryite is the Daedric Prince of tasks, natural order, and pestilence. His nickname is The Taskmaster, which, given ESO is a game about questing, makes his absence kinda amusing.
  • Runefang
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    Potato
    At best it should be a mundus like buff.

    I'd prefer a non combat buff though. One you can't change for a month or so. Something like better prices, faster harvest times etc.
  • xSkullfox
    xSkullfox
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    Potato
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  • TheShadowScout
    TheShadowScout
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    Yes, why not!
    Remember this old discussion: https://forums.elderscrollsonline.com/en/discussion/231126/worship-in-tamriel-an-eso-religion-concept/p1

    That is where I made my points. Yes, there should be worship for player characters. With both some very minor passives in a "skill line" that you can raise through daily religions-theme quests, and a more effective temporary "blessing" buff from interacting (possibly making an offering) with a shrine...
  • MythicEmperor
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    Yes, why not!
    I'd be interested in something similar to the Skyrim mod: Patron Gods of Skyrim (by Robbie) where you could select one Aedra or Daedra to worship and get a passive effect based on your choice. The mod itself also includes Auriel (as a separate option from Akatosh) or even Alduin as worship choices and you could also choose to worship/believe in yourself instead in a few different ways instead of a deity. My favourite from the mod was Sheogorath, who gave daily random effects from a list (some good, some bad.. from taking more magic damage, to sweetrolls healing 100hp each.)

    I'd be down with ESO letting players get a small passive varying buff based a selected favourite Daedra, Aedra or themselves/vestige/their alliance? (the alliance one I feel'd be a tiny campaign buff, like +3% AP received)

    Yeah, I also think they should grant a passive rather than an entire skill tree. Perhaps they could be obtained and switched through shrines in a manner resembling Mundus Stones.
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  • starkerealm
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    I'd be interested in something similar to the Skyrim mod: Patron Gods of Skyrim (by Robbie) where you could select one Aedra or Daedra to worship and get a passive effect based on your choice. The mod itself also includes Auriel (as a separate option from Akatosh) or even Alduin as worship choices and you could also choose to worship/believe in yourself instead in a few different ways instead of a deity. My favourite from the mod was Sheogorath, who gave daily random effects from a list (some good, some bad.. from taking more magic damage, to sweetrolls healing 100hp each.)

    I'd be down with ESO letting players get a small passive varying buff based a selected favourite Daedra, Aedra or themselves/vestige/their alliance? (the alliance one I feel'd be a tiny campaign buff, like +3% AP received)

    Yeah, I also think they should grant a passive rather than an entire skill tree. Perhaps they could be obtained and switched through shrines in a manner resembling Mundus Stones.

    Okay, yeah, that's a deranged idea with some merit. (No, I'm not being sarcastic.) Passives that change based on your current mundus stone. The only real downside would be needing to juggle 13 different effects on the ability card. I suppose if it was by the stone's "class" you'd only need 4. It could go a long way towards making stones like The Lady more appealing.

    To be fair, I'm not sure it's a good idea, but like I said, it's got some merit.
  • Axoinus
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    But what if you don't want to worship any of them?

  • akredon_ESO
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    Yes, why not!
    i would definitely be interesting in this. I think it adds a depth to the games RPG aspects. That was one thing about Everquest that i loved when you made your character, you felt like you where making something real. but anyway i feel like they could always start out with the base deaedra that we know and build upon it.
  • Alchemical
    Alchemical
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    Yes, why not!
    Finally, I can be a Paladin of Sithis.
  • TheShadowScout
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    Yes, why not!
    Axoinus wrote: »
    But what if you don't want to worship any of them?
    ...then you don't.

    Thats one part of the system we dreamed about back then I liked... you had a choice, you could follow one power, and then get increased "blessing" boni from that power, normal from "allied" powers, but could not get any from "opposing" powers... or you could stay unaligned, and get blessings from all as you choose, daedra today, aedra tomorrow, etc.

    Maybe I should write up the ideas that old discussion spawned into a postable form sometime...
  • Radinyn
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    Yes, why not!
    gimme
  • MaleAmazon
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    Yes, why not!
    I´d like them to redo racial passives and give them a morph so you can play magicka Khajiits without gimping yourself. Kinda in line with your idea.

    I guess they wont do this because of reduced Crown Store income though :p
  • TheShadowScout
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    Yes, why not!
    MaleAmazon wrote: »
    I´d like them to redo racial passives and give them a morph so you can play magicka Khajiits without gimping yourself...
    Eh, racial advantages are a staple of the elder scrolls series, and thus should never become options for cherry-picking.

    Although I always thought they ought to -mean- less, especially in the endgame. Maybe more like in the older games, where they mostly just gave you a leg up in reaching the max, not added several percentage points on top of it...

    One thing I -would- like to see them add though was additional passives. Not racial ones... cultural ones. Like... mentioned Khajiit is khajiit no matter what, but it -would- make a difference if that khajiit grew up the child of a clan monter, in a big house with a well filled library to learn about magica and spells, or grew up toiling the moonsugar fields, right? Former might give some magica related boni, latter ought to give stamina or toughness advantages... and that would be -just- the sort of bonus players could freely select according to their backstory!
  • MaleAmazon
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    Yes, why not!
    Eh, racial advantages are a staple of the elder scrolls series, and thus should never become options for cherry-picking.

    Racial 'spells' and skill bonuses have always played a minor role, not a major one, and they have successively done away with them more and more (along with classes) since the game is supposed to be about playing who you want to play. Also you could mod them.

    Why should ALL orcs be melee for example? Yes you can play without melee bonus, not a major thing, but it is stupid imo. Locking races into stereotypical roles is very un-ESO. Would be nicer to see racial passives be a bit stronger even, maybe; if you have them, why not make them matter?
  • generalmyrick
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    Yes, why not!
    Personally i really miss any new skill lines since TDB.

    Adding smth like "Worship" skill line (can be passives only) with even may be DLC or just small quest line could bring some fresh air to this side of the game.

    You choose 1 from many Gods to follow and get his skill line / passive bonuses.
    Or even 2 - 1 foe Aedra, 1 for Daedra.

    This can also bring a bit more varieties to the builds or just expand them further.

    Sounds amazingly fun! :-)
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  • SirAndy
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    No, i refuse to worship anything :c
    No gods, no masters!
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  • MaleAmazon
    MaleAmazon
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    Yes, why not!
    No gods, no masters!

    FNV FTW!
  • TheShadowScout
    TheShadowScout
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    Yes, why not!
    MaleAmazon wrote: »
    Eh, racial advantages are a staple of the elder scrolls series, and thus should never become options for cherry-picking.

    Racial 'spells' and skill bonuses have always played a minor role, not a major one...
    What did I say?
    Although I always thought they ought to -mean- less, especially in the endgame. Maybe more like in the older games, where they mostly just gave you a leg up in reaching the max, not added several percentage points on top of it...
    I -do- like the racial passives, like for example redguards have a bit of an advantage in fighting skills through centuries of selective breeding, or altmer in magic through mystical "elf blood", or argonians in swimming through... well... gills and webbed toes or whatnot.
    I just wish it was not of the "must have" varietee, that leads to "all altmer must be magica builds" and "all orcs should go stamina" as it often is proclaimed these days...
    MaleAmazon wrote: »
    Would be nicer to see racial passives be a bit stronger even, maybe; if you have them, why not make them matter?
    ...you should really pick one. Do you want them to be "playing a minor role" or do you want them "be a bit stronger"??? You cannot have both, you know... and it makes you look bad if you ask for both in one post! :p;)
  • dodgehopper_ESO
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    Iccotak wrote: »
    Problem being we have yet to meet all the daedric princes yet.
    You choose one and you lose future options that you have yet to see.

    Who's not in game? Peryite, and Namira are the only two completely absent, that I can think of. Of course, none of the Divines drop by and have a conversation. We haven't seen them since TES3.

    Oh, right, also occurs to me, you'd need skill lines for the constellations, because of Craglorn. So that's another 4, or 13, depending on how you counted.

    I think its more likely the Divines appear as incarnations.
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