phaneub17_ESO wrote: »If you intend to keep Ice Staff for tanking purposes then you're going to need to improve it a lot more than what you have now to get there on an adequate level.
1. Change Light Attacks with Ice Staff to explode when they hit doing 25% of the damage to other nearby enemies standing adjacent to your target, this allows you to get the attention of more enemies to you over anyone else. While it's not a lot of threat, it is the first threat the NPC mobs will respond to before random heals from other party members.
2. Change the Heavy Attack from a ranged projectile into a melee range AOE burst, similar to that of the Templar's Solar Barrage where it hits all targets around you in melee range.
3. Tri Focus - with this new Heavy Attack gives you something different from Puncture or Inner Fire; you now have an AOE taunt allowing you to grab threat from multiple targets standing near you. Second effect with Tri Focus, each target struck by your Frost Heavy Attack also grants multiple Absorption Shield stacks.
4. Penetrating Magic - I would like to see this also apply Minor Maim to the primary target hit by your Ice Staff Light Attacks. Rank 1 lasts 3 seconds, Rank 2 lasts 6 seconds.
5. Destruction Expert - Inferno Staff also restores 1800 Health, Lightning Staff also restores 1800 Stamina, Ice Staff also restores 900 Health and 900 Stamina.
meh. I don't think there should be tanking parity between One Hand and Shield and the Frost staff. The skill line is called Destruction Staff because it's fundamentally offensive and should remain so.
I don't think it's intended to be as good an option for serious tanking as 1HS, but rather to provide a Magicka alternative for Blocking.
Besides, what do you mean by tanking? Outside of Trials, a Magicka DPS build can tank pretty much everything.
AE taunts are a bad idea and completely unnecessary.
meh. I don't think there should be tanking parity between One Hand and Shield and the Frost staff. The skill line is called Destruction Staff because it's fundamentally offensive and should remain so.
I don't think it's intended to be as good an option for serious tanking as 1HS, but rather to provide a Magicka alternative for Blocking.
Besides, what do you mean by tanking? Outside of Trials, a Magicka DPS build can tank pretty much everything.
AE taunts are a bad idea and completely unnecessary.
phaneub17_ESO wrote: »If you intend to keep Ice Staff for tanking purposes then you're going to need to improve it a lot more than what you have now to get there on an adequate level.
1. Change Light Attacks with Ice Staff to explode when they hit doing 25% of the damage to other nearby enemies standing adjacent to your target, this allows you to get the attention of more enemies to you over anyone else. While it's not a lot of threat, it is the first threat the NPC mobs will respond to before random heals from other party members.
2. Change the Heavy Attack from a ranged projectile into a melee range AOE burst, similar to that of the Templar's Solar Barrage where it hits all targets around you in melee range.
3. Tri Focus - with this new Heavy Attack gives you something different from Puncture or Inner Fire; you now have an AOE taunt allowing you to grab threat from multiple targets standing near you. Second effect with Tri Focus, each target struck by your Frost Heavy Attack also grants multiple Absorption Shield stacks.
4. Penetrating Magic - I would like to see this also apply Minor Maim to the primary target hit by your Ice Staff Light Attacks. Rank 1 lasts 3 seconds, Rank 2 lasts 6 seconds.
5. Destruction Expert - Inferno Staff also restores 1800 Health, Lightning Staff also restores 1800 Stamina, Ice Staff also restores 900 Health and 900 Stamina.
See this video .
Go to 34:40 . As Wrobel says there , they don't want people to think ''I have to use Frost Staff'' . It is more for doing different things if you want to . When it first came out , no one really needed it and it sucked but now , people actually use it .
See here for example . It doesn't make you incredibly tanky , as it shouldn't because it is a fricking staff . What it does is , it allows you to have bit more utility . Ranged interrupting is a really nice thing for tanks to use . On Hel Ra for example , you can interrupt Flame Shapers from range and switch to 1h/s bar before the thousand cuts attack from Warrior . Same for the right side for in Hel Ra . Especially for tanks , it is very valuable because your DDs will want to continue doing DPS instead of doing other stuff like interrupting adds . Using a staff on back bar , you can do that yourself so that your DDs can continue without breaking their rotation .
Also , it boosts sustain for specific builds . When you are out of stamina , you can swap to Frost Staff and restore Stamina while using magicka for blocking instead . When your Stamina is back up again , switch to 1h/s and restore Magicka . Repeat until fight is over . Of course this will require very passive gameplay since you will want your Magicka for blocking only but you know what I mean .
I think Frost Staff is in a good place . Of course , it can be better with some adjustments . I don't think it should make you tankier . And hell no to the AOE taunt suggestion . That's just absurd . I assume you are not into trials . In a trial environment , it is very very important to taunt specific things only . As you will have 2 tanks , if you taunt something you are not supposed to , it will cause chaos and eventually wipe . And in pledges , you are not supposed to taunt everything . You use CC instead . That's how pledge tanking works . Just taunt hard-hitting things and bosses and CC the rest . .
phaneub17_ESO wrote: »If you intend to keep Ice Staff for tanking purposes then you're going to need to improve it a lot more than what you have now to get there on an adequate level.
1. Change Light Attacks with Ice Staff to explode when they hit doing 25% of the damage to other nearby enemies standing adjacent to your target, this allows you to get the attention of more enemies to you over anyone else. While it's not a lot of threat, it is the first threat the NPC mobs will respond to before random heals from other party members.
2. Change the Heavy Attack from a ranged projectile into a melee range AOE burst, similar to that of the Templar's Solar Barrage where it hits all targets around you in melee range.
3. Tri Focus - with this new Heavy Attack gives you something different from Puncture or Inner Fire; you now have an AOE taunt allowing you to grab threat from multiple targets standing near you. Second effect with Tri Focus, each target struck by your Frost Heavy Attack also grants multiple Absorption Shield stacks.
4. Penetrating Magic - I would like to see this also apply Minor Maim to the primary target hit by your Ice Staff Light Attacks. Rank 1 lasts 3 seconds, Rank 2 lasts 6 seconds.
5. Destruction Expert - Inferno Staff also restores 1800 Health, Lightning Staff also restores 1800 Stamina, Ice Staff also restores 900 Health and 900 Stamina.
RavenSworn wrote: »Some frost staff tanking suggestions:
- Make frost abilities have a buff to attack speed. Basically faster animations for the heavy / medium attack and as a buff in the tri focus passive.
- reduce the taunt decay for frost staff to 5s, in line with the faster animation attacks OR
- take away the taunt mechanic from heavy attacks and slot it with elemental susceptibility or elemental Drain. This will keep the taunts away from the regular attacks, add major breach to the ice taunt (which will bring it up to the Sword and shield taunt level, not as good but better than current iteration.) and ensures the dps capabilities of frost staff is not affected.
- change the 'iceball' animation to an ice spike.
I love frost staff tanking don't get me wrong. The health shield that you receive from the heavy attack scales really well with health based tanks, and coupled with an ice warden, it's really quite viable in vet dungeons or trials but for new players, it's a bit of a doozy. Too many newbies mistook the frost heavy attack as a good way to increase dps.
With this change, all 3 elemental school can dps, while having a secondary effect (fire single target, lightning multiple target, frost attack speed). This will also add variety to the choice of gear for ice staff users. Imagine a fast heavy attack speed build with the elegance set.
The sword and shield should almost always be a primary tool for tanking but frost staff needs to at least be on par, if not close to it. Right now, inner fire is a much much better way to range taunt.
meh. I don't think there should be tanking parity between One Hand and Shield and the Frost staff. The skill line is called Destruction Staff because it's fundamentally offensive and should remain so.
I don't think it's intended to be as good an option for serious tanking as 1HS, but rather to provide a Magicka alternative for Blocking.
Besides, what do you mean by tanking? Outside of Trials, a Magicka DPS build can tank pretty much everything.
AE taunts are a bad idea and completely unnecessary.
RavenSworn wrote: »Some frost staff tanking suggestions:
- Make frost abilities have a buff to attack speed. Basically faster animations for the heavy / medium attack and as a buff in the tri focus passive.
- reduce the taunt decay for frost staff to 5s, in line with the faster animation attacks OR
- take away the taunt mechanic from heavy attacks and slot it with elemental susceptibility or elemental Drain. This will keep the taunts away from the regular attacks, add major breach to the ice taunt (which will bring it up to the Sword and shield taunt level, not as good but better than current iteration.) and ensures the dps capabilities of frost staff is not affected.
- change the 'iceball' animation to an ice spike.
I love frost staff tanking don't get me wrong. The health shield that you receive from the heavy attack scales really well with health based tanks, and coupled with an ice warden, it's really quite viable in vet dungeons or trials but for new players, it's a bit of a doozy. Too many newbies mistook the frost heavy attack as a good way to increase dps.
With this change, all 3 elemental school can dps, while having a secondary effect (fire single target, lightning multiple target, frost attack speed). This will also add variety to the choice of gear for ice staff users. Imagine a fast heavy attack speed build with the elegance set.
The sword and shield should almost always be a primary tool for tanking but frost staff needs to at least be on par, if not close to it. Right now, inner fire is a much much better way to range taunt.
RavenSworn wrote: »Some frost staff tanking suggestions:
- Make frost abilities have a buff to attack speed. Basically faster animations for the heavy / medium attack and as a buff in the tri focus passive.
- reduce the taunt decay for frost staff to 5s, in line with the faster animation attacks OR
- take away the taunt mechanic from heavy attacks and slot it with elemental susceptibility or elemental Drain. This will keep the taunts away from the regular attacks, add major breach to the ice taunt (which will bring it up to the Sword and shield taunt level, not as good but better than current iteration.) and ensures the dps capabilities of frost staff is not affected.
- change the 'iceball' animation to an ice spike.
I love frost staff tanking don't get me wrong. The health shield that you receive from the heavy attack scales really well with health based tanks, and coupled with an ice warden, it's really quite viable in vet dungeons or trials but for new players, it's a bit of a doozy. Too many newbies mistook the frost heavy attack as a good way to increase dps.
With this change, all 3 elemental school can dps, while having a secondary effect (fire single target, lightning multiple target, frost attack speed). This will also add variety to the choice of gear for ice staff users. Imagine a fast heavy attack speed build with the elegance set.
The sword and shield should almost always be a primary tool for tanking but frost staff needs to at least be on par, if not close to it. Right now, inner fire is a much much better way to range taunt.
Why on earth would I waste a slot for an ability to taunt when I can do it with heavy attack . Seriously, just use your rotation, if you can call it that, taunt, use again, taunt. You dont have to wait till the boss attacks again.
Maura_Neysa wrote: »RavenSworn wrote: »Some frost staff tanking suggestions:
- Make frost abilities have a buff to attack speed. Basically faster animations for the heavy / medium attack and as a buff in the tri focus passive.
- reduce the taunt decay for frost staff to 5s, in line with the faster animation attacks OR
- take away the taunt mechanic from heavy attacks and slot it with elemental susceptibility or elemental Drain. This will keep the taunts away from the regular attacks, add major breach to the ice taunt (which will bring it up to the Sword and shield taunt level, not as good but better than current iteration.) and ensures the dps capabilities of frost staff is not affected.
- change the 'iceball' animation to an ice spike.
I love frost staff tanking don't get me wrong. The health shield that you receive from the heavy attack scales really well with health based tanks, and coupled with an ice warden, it's really quite viable in vet dungeons or trials but for new players, it's a bit of a doozy. Too many newbies mistook the frost heavy attack as a good way to increase dps.
With this change, all 3 elemental school can dps, while having a secondary effect (fire single target, lightning multiple target, frost attack speed). This will also add variety to the choice of gear for ice staff users. Imagine a fast heavy attack speed build with the elegance set.
The sword and shield should almost always be a primary tool for tanking but frost staff needs to at least be on par, if not close to it. Right now, inner fire is a much much better way to range taunt.
Why on earth would I waste a slot for an ability to taunt when I can do it with heavy attack . Seriously, just use your rotation, if you can call it that, taunt, use again, taunt. You dont have to wait till the boss attacks again.
Go ahead and give that a shot on Bloody Horn in Vet Faulkreach. There's only 5 things to taunt, thats only a 10 second opening for the Boss's 20k+ heavy attack (Pretty sure its actually something like 40k.) Even better? Try it on Vet Bloodroot while the 3 Amalgamations are up and stones are dropping. I know his heavy will 1 shot my 40k health unblocked.
Ice Staff tanking is totally viable (I back bar it), heavy attack taunt is totally worthless.
AzraelKrieg wrote: »Anything to do with an AOE taunt gets an instant no.
DocFrost72 wrote: »What ice staff needs is for that staff at minimum to be a two item set piece, the taunt needs to be frost clench, and the taunt needs to provide a source of major fracture. Major breach can come from ele drain.
Without the above, ice staff tanking is in a bad way.
DocFrost72 wrote: »What ice staff needs is for that staff at minimum to be a two item set piece, the taunt needs to be frost clench, and the taunt needs to provide a source of major fracture. Major breach can come from ele drain.
Without the above, ice staff tanking is in a bad way.
DocFrost72 wrote: »What ice staff needs is for that staff at minimum to be a two item set piece, the taunt needs to be frost clench, and the taunt needs to provide a source of major fracture. Major breach can come from ele drain.
Without the above, ice staff tanking is in a bad way.
They would have to fix clench then because bosses are immune to it, otherwise not a bad idea. Ad the taunt to that, but then that would need to be the first skill in the line, otherwise ice tanks would not be able to tank until they reach that point.
AzraelKrieg wrote: »Anything to do with an AOE taunt gets an instant no.
Why .. Templar has one
RavenSworn wrote: »Some frost staff tanking suggestions:
- Make frost abilities have a buff to attack speed. Basically faster animations for the heavy / medium attack and as a buff in the tri focus passive.
- reduce the taunt decay for frost staff to 5s, in line with the faster animation attacks OR
- take away the taunt mechanic from heavy attacks and slot it with elemental susceptibility or elemental Drain. This will keep the taunts away from the regular attacks, add major breach to the ice taunt (which will bring it up to the Sword and shield taunt level, not as good but better than current iteration.) and ensures the dps capabilities of frost staff is not affected.
- change the 'iceball' animation to an ice spike.
I love frost staff tanking don't get me wrong. The health shield that you receive from the heavy attack scales really well with health based tanks, and coupled with an ice warden, it's really quite viable in vet dungeons or trials but for new players, it's a bit of a doozy. Too many newbies mistook the frost heavy attack as a good way to increase dps.
With this change, all 3 elemental school can dps, while having a secondary effect (fire single target, lightning multiple target, frost attack speed). This will also add variety to the choice of gear for ice staff users. Imagine a fast heavy attack speed build with the elegance set.
The sword and shield should almost always be a primary tool for tanking but frost staff needs to at least be on par, if not close to it. Right now, inner fire is a much much better way to range taunt.
Why on earth would I waste a slot for an ability to taunt when I can do it with heavy attack . Seriously, just use your rotation, if you can call it that, taunt, use again, taunt. You dont have to wait till the boss attacks again.