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The reward box isn't truly once per day ... it's only available if your random dungeon is purple

Rittings
Rittings
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This is poor... because, like many people, my wife and I work in the week. Meaning we can run in the evenings. But work evenings on weekends, meaning our dungeon random will not have reset by then.

This is VERY poor planning for people who actually work.
  • Katahdin
    Katahdin
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    How is a random dungeon purple?

    It's my understanding that random dungeons reset after 20 hours


    Edit: I understand the issue now.

    ZoS can't plan the timing of things to agree with every possible scheduling issue. Most people have set work hours each day.

    Its a daily. The 20 hour reset time is pretty lenient, and allows for being able to do one run per 24 hours as intended.

    I work 8 hours plus 2 hours of travel back and forth and fund the 20 hour reset instead of 24 is nice.

    It isn't ZoS' fault your work schedule flips 2 days a week.

    Edited by Katahdin on November 30, 2017 8:08PM
    Beta tester November 2013
  • PrinceDamien
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    Katahdin wrote: »
    How is a random dungeon purple?

    It's my understanding that random dungeons reset after 20 hours

    If the reward is Purple and not Blue in the Random Dungeon page.

    And yes, it's poorly planned.
    The game should just registrate that once you get the box you'll get locked out to get another one for 20h.
    Not tie it to the Purple reward run.
    Edited by PrinceDamien on November 30, 2017 7:57PM
  • Jolipinator
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    I guess the op means the undaunted reward box is only purple if it is your first of the day. It must be a different colour after your first.
    PS5 EU.
  • Spacemonkey
    Spacemonkey
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    Yeah this is misinforming.

    I dunno if its been stated so far but indeed the mystery boxes seem to work as premium group finder undaunted rewards. So the first dungeon you do with the dungeon finder everyday nets you the mystery box. It just so happens that it was true today also, but the event did not start at the begining of the day, meaning some people missed out because they had already done the <premium undaunted reward for dungeon finder run>

    it has nothing to do with the time of day. Its just once per day, with the exception of today being possible to miss out on.
  • Katahdin
    Katahdin
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    I never paid attention to the color, but it sounds like purple means the run is eligible for daily rewards so once you get that run over you arent eligible for another 20 hours
    Edited by Katahdin on November 30, 2017 8:10PM
    Beta tester November 2013
  • ChaosWotan
    ChaosWotan
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    You work?

    That's so yesterday.
  • AlnilamE
    AlnilamE
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    So are you suggesting that the group finder rewards should reset at the same time as pledges/writs rather than have a cooldown based on time?
    The Moot Councillor
  • LiquidPony
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    Seemed like a pretty safe assumption that a new "once per day" reward for the random dungeon queue would work exactly the same way as the existing "once per day" rewards for the random dungeon queue.
  • DMuehlhausen
    DMuehlhausen
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    ChaosWotan wrote: »
    You work?

    That's so yesterday.

    YAY SOCIALISM!!
  • Mureel
    Mureel
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    Oh my - please stop! Some of us got it on one char that did their daily at the same time (well 15 min or so) within the time of the other both chars on 33k ish xp for the random and one char received it and the other/s haven’t.

    Just wait for the fix and chill.
  • monktoasty
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    Does the dungeon have to be random or can I queue up for a dauntless dungeon
  • Radinyn
    Radinyn
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    Zos said they will give us something for that buggo
  • mesmerizedish
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    The random daily rewards ought to reset when daily quests reset anyway. They 20-hour cooldown instead of a constant reset time is stupid and needlessly punishing of people with inconsistent play schedules.
  • Feric51
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    monktoasty wrote: »
    Does the dungeon have to be random or can I queue up for a dauntless dungeon

    Pretty sure it's only a true random and not a direct queue.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Katahdin
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    I agree it would make more sense if it had a scheduled reset time like the other dalies
    Beta tester November 2013
  • Dapper Dinosaur
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    Honestly, if you knew this event was coming and that it would be tied to the random dungeon finder, why the hell did you actually do your previous daily? You should have just skipped it to be safe.
  • Linaleah
    Linaleah
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    Katahdin wrote: »
    How is a random dungeon purple?

    It's my understanding that random dungeons reset after 20 hours


    Edit: I understand the issue now.

    ZoS can't plan the timing of things to agree with every possible scheduling issue. Most people have set work hours each day.

    Its a daily. The 20 hour reset time is pretty lenient, and allows for being able to do one run per 24 hours as intended.

    I work 8 hours plus 2 hours of travel back and forth and fund the 20 hour reset instead of 24 is nice.

    It isn't ZoS' fault your work schedule flips 2 days a week.

    except it would be FAR more lenient and flexible if they set it to reset with something like pledges. set time each day, instead of 20 hour cooldown.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Rittings
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    AlnilamE wrote: »
    So are you suggesting that the group finder rewards should reset at the same time as pledges/writs rather than have a cooldown based on time?

    I don't mind the randoms being on cooldown, but these reward boxes should DEFINITELY reset at the turn of the day. Otherwise, we are basically going to have to miss a day on the weekend... and I'm sure I'm not alone in this.
  • Urza1234
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    Honestly, if you knew this event was coming and that it would be tied to the random dungeon finder, why the hell did you actually do your previous daily? You should have just skipped it to be safe.

    Or you could instead do your Daily Epic Random earlier, before the dungeon, to skip the hordes of *** who have never been in a dungeon before but want free stuff.

    Idk about you but I dont need crown tri-pots.
  • mirta000b16_ESO
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    Linaleah wrote: »
    except it would be FAR more lenient and flexible if they set it to reset with something like pledges. set time each day, instead of 20 hour cooldown.

    then the person for whom random daily would reset in the middle of their game time would be in a disadvantage. Instead of having 2 hours to do dailies they could either risk it to not make it 1 hour before reset, or risk losing sleep if they wait past a reset. I kind of like this system more as it lets you set your own schedule.
  • Rittings
    Rittings
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    Linaleah wrote: »
    except it would be FAR more lenient and flexible if they set it to reset with something like pledges. set time each day, instead of 20 hour cooldown.

    then the person for whom random daily would reset in the middle of their game time would be in a disadvantage. Instead of having 2 hours to do dailies they could either risk it to not make it 1 hour before reset, or risk losing sleep if they wait past a reset. I kind of like this system more as it lets you set your own schedule.

    I prefer a turnover reset because then you REALLY have control over your own schedule... You could do a random when you get home Friday night from work, and another Saturday morning before you have to run errands... that's true control...

    not this ... "oh I have to set my clock to ZoS time before i can get my reward"
  • mirta000b16_ESO
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    Rittings wrote: »
    I prefer a turnover reset because then you REALLY have control over your own schedule... You could do a random when you get home Friday night from work, and another Saturday morning before you have to run errands... that's true control...

    not this ... "oh I have to set my clock to ZoS time before i can get my reward"

    In the situation that I've mentioned, people playing weekdays and in the middle of reset would have a really bad time. You specifically do not have to set your clock to ZoS time. It's your time, as you set when the reset is going to happen by doing the daily the previous day over. If reset was, let's say, for your timezone at 4 o'clock in the afternoon, then you would have to set yourself to ZoS time.
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    except it would be FAR more lenient and flexible if they set it to reset with something like pledges. set time each day, instead of 20 hour cooldown.

    then the person for whom random daily would reset in the middle of their game time would be in a disadvantage. Instead of having 2 hours to do dailies they could either risk it to not make it 1 hour before reset, or risk losing sleep if they wait past a reset. I kind of like this system more as it lets you set your own schedule.

    I'm trying very hard to understand in what world 20 hour cooldown lets you set your own schedule while reset at the same time... does not? I'm literally trying to see in what bizzaro world is that logical? reset same time every day is a literal definition of being able to set your own time of when to do that without missing out on chances, while 20 hour CD forces you into ZoS time. because if first day you have time to do this around... lets say 10pm, and the next day you can only do this in the morning? guess what? 20 hour cooldown means you miss out on your next window of opportunity. instead of getting an actual once a day chance, you get maybe once every other day chance.
    Edited by Linaleah on December 1, 2017 2:04PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • woe
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    Rittings wrote: »
    I prefer a turnover reset because then you REALLY have control over your own schedule... You could do a random when you get home Friday night from work, and another Saturday morning before you have to run errands... that's true control...

    not this ... "oh I have to set my clock to ZoS time before i can get my reward"

    In the situation that I've mentioned, people playing weekdays and in the middle of reset would have a really bad time. You specifically do not have to set your clock to ZoS time. It's your time, as you set when the reset is going to happen by doing the daily the previous day over. If reset was, let's say, for your timezone at 4 o'clock in the afternoon, then you would have to set yourself to ZoS time.

    The only problem with this is that it takes a bit to do 8 characters. Assuming i do them at the same time again, i have to hope that all dungeons go fast and i don't end up on city of ash 2 with a level 40 dps queued as a tank. Worst case it takes longer which pushes your times for tomorrows reset. If you finished at 10pm the next day might be 11pm and then 12am after that which can be either too late for some people or push them past the "once a day" rule making them actually lose a day instead.
    uwu
  • Betsararie
    Betsararie
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    it's purple once per day
  • zaria
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    AlnilamE wrote: »
    So are you suggesting that the group finder rewards should reset at the same time as pledges/writs rather than have a cooldown based on time?
    It should, it would make it much easier to manage, in the weekend I might want to do an random dungeon early but can not as I did it 22:00 the previous day. and has to wait to 18:00.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ol_BANK_lo
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    Rittings wrote: »
    This is poor... because, like many people, my wife and I work in the week. Meaning we can run in the evenings. But work evenings on weekends, meaning our dungeon random will not have reset by then.

    This is VERY poor planning for people who actually work.

    So tired of these "everyone must fit my schedule and needs" or "I want everything for free" posts. Millennials again? 20h or whatever it is, is appropriate. If it reset at the same time everyday, that's fine too. No developer, or any other company for that matter, can meet the desires of every single participant. Deal with it.
  • AlnilamE
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    Rittings wrote: »
    AlnilamE wrote: »
    So are you suggesting that the group finder rewards should reset at the same time as pledges/writs rather than have a cooldown based on time?

    I don't mind the randoms being on cooldown, but these reward boxes should DEFINITELY reset at the turn of the day. Otherwise, we are basically going to have to miss a day on the weekend... and I'm sure I'm not alone in this.

    I would rather everything be lined up consistently. Daily resets at the same time, and Trial weekly boxes reset when leaderboards reset.


    zaria wrote: »
    AlnilamE wrote: »
    So are you suggesting that the group finder rewards should reset at the same time as pledges/writs rather than have a cooldown based on time?
    It should, it would make it much easier to manage, in the weekend I might want to do an random dungeon early but can not as I did it 22:00 the previous day. and has to wait to 18:00.

    Agreed. While I only ever ran into this once, I think it makes more sense to be a daily reset (even if then the window would be 24 hours instead of 20)
    The Moot Councillor
  • Vapirko
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    It should reset when the undaunted dailies reset, this would be best.
  • SugaComa
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    You get them in the first run if the day ... One with the large XP

    Doesn't matter if normal or vet

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