How is a random dungeon purple?
It's my understanding that random dungeons reset after 20 hours
monktoasty wrote: »Does the dungeon have to be random or can I queue up for a dauntless dungeon
How is a random dungeon purple?
It's my understanding that random dungeons reset after 20 hours
Edit: I understand the issue now.
ZoS can't plan the timing of things to agree with every possible scheduling issue. Most people have set work hours each day.
Its a daily. The 20 hour reset time is pretty lenient, and allows for being able to do one run per 24 hours as intended.
I work 8 hours plus 2 hours of travel back and forth and fund the 20 hour reset instead of 24 is nice.
It isn't ZoS' fault your work schedule flips 2 days a week.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
So are you suggesting that the group finder rewards should reset at the same time as pledges/writs rather than have a cooldown based on time?
Dapper Dinosaur wrote: »Honestly, if you knew this event was coming and that it would be tied to the random dungeon finder, why the hell did you actually do your previous daily? You should have just skipped it to be safe.
except it would be FAR more lenient and flexible if they set it to reset with something like pledges. set time each day, instead of 20 hour cooldown.
mirta000b16_ESO wrote: »except it would be FAR more lenient and flexible if they set it to reset with something like pledges. set time each day, instead of 20 hour cooldown.
then the person for whom random daily would reset in the middle of their game time would be in a disadvantage. Instead of having 2 hours to do dailies they could either risk it to not make it 1 hour before reset, or risk losing sleep if they wait past a reset. I kind of like this system more as it lets you set your own schedule.
I prefer a turnover reset because then you REALLY have control over your own schedule... You could do a random when you get home Friday night from work, and another Saturday morning before you have to run errands... that's true control...
not this ... "oh I have to set my clock to ZoS time before i can get my reward"
mirta000b16_ESO wrote: »except it would be FAR more lenient and flexible if they set it to reset with something like pledges. set time each day, instead of 20 hour cooldown.
then the person for whom random daily would reset in the middle of their game time would be in a disadvantage. Instead of having 2 hours to do dailies they could either risk it to not make it 1 hour before reset, or risk losing sleep if they wait past a reset. I kind of like this system more as it lets you set your own schedule.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
mirta000b16_ESO wrote: »I prefer a turnover reset because then you REALLY have control over your own schedule... You could do a random when you get home Friday night from work, and another Saturday morning before you have to run errands... that's true control...
not this ... "oh I have to set my clock to ZoS time before i can get my reward"
In the situation that I've mentioned, people playing weekdays and in the middle of reset would have a really bad time. You specifically do not have to set your clock to ZoS time. It's your time, as you set when the reset is going to happen by doing the daily the previous day over. If reset was, let's say, for your timezone at 4 o'clock in the afternoon, then you would have to set yourself to ZoS time.
It should, it would make it much easier to manage, in the weekend I might want to do an random dungeon early but can not as I did it 22:00 the previous day. and has to wait to 18:00.So are you suggesting that the group finder rewards should reset at the same time as pledges/writs rather than have a cooldown based on time?
This is poor... because, like many people, my wife and I work in the week. Meaning we can run in the evenings. But work evenings on weekends, meaning our dungeon random will not have reset by then.
This is VERY poor planning for people who actually work.
So are you suggesting that the group finder rewards should reset at the same time as pledges/writs rather than have a cooldown based on time?
I don't mind the randoms being on cooldown, but these reward boxes should DEFINITELY reset at the turn of the day. Otherwise, we are basically going to have to miss a day on the weekend... and I'm sure I'm not alone in this.
It should, it would make it much easier to manage, in the weekend I might want to do an random dungeon early but can not as I did it 22:00 the previous day. and has to wait to 18:00.So are you suggesting that the group finder rewards should reset at the same time as pledges/writs rather than have a cooldown based on time?