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Should Eso made easier for understanding?

wizzard
wizzard
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Which cps I use in trials,bgs,cyrodiil, vma?

Which Mundus stone I choose?

Cp calculation combat metrics, heavy attacks or lightattacks, weapon traits etc. should they remove a bit of all those or give us more information?
Edited by wizzard on November 27, 2017 3:29PM

Should Eso made easier for understanding? 158 votes

Yes it’s too much(make it easier pls)
18%
Nifty2gMalthornefalcasternub18_ESOHatchetHaroczarGTech_1HvzedawizzardAliyavanaOhtimbarKrainor1974raaphorNyx2Vanthras79NarvuntienArgonianAustinAlienatedGoatCyron74Zer0ooNox_Noir 29 votes
No it’s ok(it’s fine I like it)
81%
wayfarerxk9mouseDeadlyRecluseArobainCapnPhotonjluchauitsfatbassLightspeedflashb14_ESOwenchmore420b14_ESOlolo_01b16_ESOYulsPendrillionHrogunIruil_ESODanikatmirta000b16_ESOkwisatzSoupDragonvrineidk 129 votes
  • Tandor
    Tandor
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    No it’s ok(it’s fine I like it)
    You're listing the kind of information that can't all be included in tooltips and tutorials, but is best found on fansites and in forum guides.
  • TelvanniWizard
    TelvanniWizard
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    Yes it’s too much(make it easier pls)
    A little tutorial about game mechanics would be very useful to new players.
  • Dapper Dinosaur
    Dapper Dinosaur
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    No it’s ok(it’s fine I like it)
    Literally all of the things you listed have proper documentation in the game describing exactly what they do and what the numbers are.

    Due to your broken English, I don't know what you're asking for here.
    Edited by Dapper Dinosaur on November 27, 2017 3:36PM
  • Apache_Kid
    Apache_Kid
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    Yes it’s too much(make it easier pls)
    I'm sick of queuing in to dungeons on my tank and Out-Damaging my DPS players. These players clearly don't have the ambition to go seek out information for themselves so maybe the information needs to be accessible in the game. Even an introduction to how to use abilities with light attacks or something.
  • Merlin13KAGL
    Merlin13KAGL
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    No it’s ok(it’s fine I like it)
    Beyond the basics (which is most of what you have listed), the information can be obtained through a combination of gameplay and user interaction.

    Most of the tooltips will lead you in the right direction (such as with CP's). They rest comes from those already experienced with the game.

    Some of these things change far too often to be of use in an in-game tutorial, as it would also have to change accordingly.

    1-50 is for learning about your build and skills. Plenty of people (in game and on forums) will be happy to help you fine tune after that.

    To have it spelled out for things like trials, etc, you're basically asking for templates, and that's not what this game is supposed to be about.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Jade1986
    Jade1986
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    No it’s ok(it’s fine I like it)
    It literally tells you in the tooltips of the abilities if its magicka or stamina, and tells you in loading screens about everything else. If you ever played skyrim you should know about mundus and what not anyway....
  • nnargun
    nnargun
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    No it’s ok(it’s fine I like it)
    There needs to be a certain level of complexity to satisfy theory crafters and min/maxers. This, as someone stated above, can hardly all be explained in tool tips. Most people would be bored to death too. So if you actually care and wanna get better you gotta do some research. Which is part of the fun I think. If you don't care, what's the problem? If you don't care about good dps or whatever, veteran content is just not for you and you actually don't need/want to know all the details behind damage calculation. Absolutely no need to over simplify things. People who care will do their math, people who don't care, well, don't care.
    Edited by nnargun on November 27, 2017 3:50PM
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • VaranisArano
    VaranisArano
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    No it’s ok(it’s fine I like it)
    Many things are subject to your build and what you want to play, and ESO does try not to pidgeon-hole you into any build or particular playstyle.

    There are some things I would change - understanding that most of this is in the Help Menu, but also realizing that most players don't use the help menu.
    Throwing every bit of pertinent info up on a corner of the screen as soon as you create a new character is not a great way to help players retain info. Some of those tips really ought to be loading screen tips.
    Locking the skill lines until you've killed something with a weapon or equipped 3 pieces of armor seems to make things more confusing for new players instead of better.
    I'd like some basic advice about the roles in dungeon finder, aka Tanks - these are the taunts, and so on.
    Simple pieces of advice like You can increase sustain by using more heavy attacks. Weapon heavy attacks restore stamina, Staff attacks restore magicka.

    Everything else you've listed is stuff that players can figure out and share in guides. It can't be in game, because ESO doesn't have pre-made classes with set skills that you must play. Even the "You really do need to go Magicka or Stamina for maximum effectiveness" meta isn't actually a part of the game design as much as it is something that players who want to be effective without putting the effort into a good hybrid need to do.

    I mean, if you ask "What Mundus stone should I use?" I have to turn around and ask you:
    • What class are you?
    • What attribute are you using, stam or magicka?
    • PVP or PVE?
    • What role do you want to play?
    • What level of content do you want to play? Trials, group dungeons, Cyrodiil, Battlegrounds, or questing?
    • What weapons? What gear? How much weapon/spell damage, penetration, recovery, resistances do you already have or do you want?
    That a lot of questions to answer before I can make a knowledgeable recommendation about which Mundus Stone you should use!

    With ESO, ZOS is resisting have BIS gear and skills for classes in every sitaution so that much of what you are asking for has to be very tailored to your build and the content you want to do for maximum effectiveness. But on the other hand, ESO also allows you to be effective without a tailored build - I PVE tank on a MagDK just fine with my CP set for being a PVP healer.
  • Rainraven
    Rainraven
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    Yes, they should give more information. Nothing is explained well.

    Look at the questions people ask in guild chat, in zone. Why aren't my stuns working? CC immunity, which is explained nowhere in game. What's a tank? What's a taunt? Basic stuff they could put in a glossary instead of just assuming people will know. Obviously some do not.

    Do they explain anything at all when people move to the CP system? I can't remember any tutorial of any kind. It takes research to find out how and if different stars interact, do they stack, is it additive or multiplicative? Jump points? Not even mentioned, sorry those split percentages are just for show. Argh.

    Every time this comes up we get some kids-these-days arguments and philosophical objections to everything being made "too easy" but since we're all going to be interacting with each other and sometimes relying on our fellow players, I think everybody's experience would be improved if fewer things were left to trial and error and the ineffable mysteries. More information is better.
    Edited by Rainraven on November 27, 2017 3:56PM
  • Thannazzar
    Thannazzar
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    No it’s ok(it’s fine I like it)
    The day that this game devolves into a single tree cookie cutter faceroll character build approach that could be played effectively by a primate is the day I unsub.

    One of the strongest pulls on this game is the myriad of build combinations that are viable if your not chasing the meta. Take that away and you may as well macro and script rotations.

    All the information required to enjoy the mechanics is easily available both in the game faqs and the myriad of fansites, not to mention the help social guilds provide. I don't believe the game should change just to accommodate those who don't want to put in any effort and expect to be spoon fed.
    Edited by Thannazzar on November 27, 2017 4:05PM
  • DosPanchos
    DosPanchos
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    Yes it’s too much(make it easier pls)
    There are so many nuances to this game that it requires total nerds to strenuously test combat mechanics to figure this stuff out... for a game that is aimed at the general mmo audience this makes 0 sense.
  • Dapper Dinosaur
    Dapper Dinosaur
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    No it’s ok(it’s fine I like it)
    "it requires total nerds"

    "or a game that is aimed at the general mmo audience"

    What exactly do you think the general MMO audience is?
  • Chilly-McFreeze
    Chilly-McFreeze
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    It would go a looooong way for new players if they add a proper tutorial - one that explains all the basic mechanics and concepts of the game, e.g. red circles, what the flying sparks around enemies mean, that damage goes up if you increase max resources etc.
  • Cadbury
    Cadbury
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    There is such a thing as "information overload"

    FF14 has a "Hall of the Novice" which gives very rudimentary info on class roles and dungeon etiquette. The rest has to be learned by experience and some reading. A newbie can and will be caught off guard by the mechanics of later dungeons. It's a wake-up call that will hopefully teach a lesson to the player, not scare them off.

    While I think ESO could possibly emulate something like this in the future, some things are better experienced than explained
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Urza1234
    Urza1234
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    No it’s ok(it’s fine I like it)
    I'm going to point out that a lot of game companies are particularly poor at maintaining their own official documentation for game mechanics and trivia, and that ZOS fits the bill as one of those types.

    Its already bad enough that all information about the game is 3rd party, its at least possible to find accurate information if you search long enough and test. Imagine if the official 1st party material was also wrong, so much confusion would result.
  • Runefang
    Runefang
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    No it’s ok(it’s fine I like it)
    It's not too much, but judging by some of the light attack only players in dungeons there does need to be some level of training for players to know to actually rotate through skills and light/heavy attack in between.
  • DeadlyRecluse
    DeadlyRecluse
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    No it’s ok(it’s fine I like it)
    There are a few things that need better in-game clarification (jump points/rounding in CPs comes to mind), but other than that, no.
    wizzard wrote: »
    Which cps I use in trials,bgs,cyrodiil, vma?

    Which Mundus stone I choose?

    Cp calculation combat metrics, heavy attacks or lightattacks, weapon traits etc. should they remove a bit of all those or give us more information?

    Do you really trust someone else to make those decisions for you? Do you want the same CP distribution in bgs that I do? Probably not.
    Thrice Empress, Forever Scrub
  • iiYuki
    iiYuki
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    No it’s ok(it’s fine I like it)
    No, I hate how they ruined wow with so much catering to lazy casuals who cannot be arsed to read anything about the game and believe it should all be there in front of them from the start.
    There are a multitude of sides DEDICATED to ESO guides etc. Except people cannot be bothered to alt tab out and search for what they want.
    The best thing is there is even a dedicated part of this forum for player help.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Jade1986
    Jade1986
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    No it’s ok(it’s fine I like it)
    Rainraven wrote: »
    Yes, they should give more information. Nothing is explained well.

    Look at the questions people ask in guild chat, in zone. Why aren't my stuns working? CC immunity, which is explained nowhere in game. What's a tank? What's a taunt? Basic stuff they could put in a glossary instead of just assuming people will know. Obviously some do not.

    Do they explain anything at all when people move to the CP system? I can't remember any tutorial of any kind. It takes research to find out how and if different stars interact, do they stack, is it additive or multiplicative? Jump points? Not even mentioned, sorry those split percentages are just for show. Argh.

    Every time this comes up we get some kids-these-days arguments and philosophical objections to everything being made "too easy" but since we're all going to be interacting with each other and sometimes relying on our fellow players, I think everybody's experience would be improved if fewer things were left to trial and error and the ineffable mysteries. More information is better.

    Honestly, taunt is a common english word, if you dont know what that is.....
  • Hurtfan
    Hurtfan
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    No it’s ok(it’s fine I like it)
    Naw, don't think it should be dumbed down and I'm an idiot. I think a lot of it has to do with how much time you can spend playing the game. I learn more by playing and trying stuff out vs. Google. More time I have to play/experiment, the more I learn.
    Edited by Hurtfan on November 27, 2017 10:41PM
    For the Pact!
    Keyboard not found, press any key to continue
  • kargen27
    kargen27
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    Apache_Kid wrote: »
    I'm sick of queuing in to dungeons on my tank and Out-Damaging my DPS players. These players clearly don't have the ambition to go seek out information for themselves so maybe the information needs to be accessible in the game. Even an introduction to how to use abilities with light attacks or something.

    Why would they seek it out in game if they can't be bothered to seek it out otherwise.

    And just want to throw this out there...guilds are an incredible source of information to those who want to learn more than just spamming the front bar.

    The guilds I am in not only tell you what gear you need but will help you farm that gear if needed. They will suggest a rotation to you and in some cases spend hours of time with you in front of a practice dummy to help you get the most from that rotation. Other players in the game are a resource in the game that should be utilized as much as possible. Chances are no matter your build someone out there knows all the little details and is willing to share.
    and then the parrot said, "must be the water mines green too."
  • dday3six
    dday3six
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    No it’s ok(it’s fine I like it)
    Apache_Kid wrote: »
    I'm sick of queuing in to dungeons on my tank and Out-Damaging my DPS players. These players clearly don't have the ambition to go seek out information for themselves so maybe the information needs to be accessible in the game. Even an introduction to how to use abilities with light attacks or something.

    That has more to do with the game letting players make terrible choices for the sake of play as you want.

  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    No it’s ok(it’s fine I like it)
    It is already too easy. However, I must admit, I was completely lost with my first character. Google is your friend!

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2480+
  • zaria
    zaria
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    Rainraven wrote: »
    Yes, they should give more information. Nothing is explained well.

    Look at the questions people ask in guild chat, in zone. Why aren't my stuns working? CC immunity, which is explained nowhere in game. What's a tank? What's a taunt? Basic stuff they could put in a glossary instead of just assuming people will know. Obviously some do not.

    Do they explain anything at all when people move to the CP system? I can't remember any tutorial of any kind. It takes research to find out how and if different stars interact, do they stack, is it additive or multiplicative? Jump points? Not even mentioned, sorry those split percentages are just for show. Argh.

    Every time this comes up we get some kids-these-days arguments and philosophical objections to everything being made "too easy" but since we're all going to be interacting with each other and sometimes relying on our fellow players, I think everybody's experience would be improved if fewer things were left to trial and error and the ineffable mysteries. More information is better.
    Add that plenty of things is pretty non intuitive like surge who took forever for me to figure out.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kram8ion
    Kram8ion
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    No it’s ok(it’s fine I like it)
    Idk it’s a hard one but I picked leave it because I myself was totally lost not just at the beginning but also later down the track until here on forums were a great help
    Let’s face it it’s a big learning curve and I think if it was all handed to me I probably wouldn’t stick with it through the many hiccups this game has had, in any case there’s still stuff that I don’t know obviously after spending 3000 hrs playing and I’ve only completed 30% :#
    Aussie lag is real!
  • TheUndeadAmulet
    TheUndeadAmulet
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    Yes it’s too much(make it easier pls)
    I remember when I started playing ESO...

    I had no idea what I was doing because I was never told how. I had to go out of my way to search up guides (thx Deltia) and learn how to play the game properly so once I did reach endgame I didn't get [snip].

    It would be great if people could actually learn how to play the game effectively without having to search up guides. It would help a lot of people.

    [Edited to remove profanity]
    Edited by ZOS_KatP on January 31, 2018 2:13PM
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Dr.NRG
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    No it’s ok(it’s fine I like it)
    Yeah man and why dont we give all classes just 2 buttons (a heal and a kill) and for armor just do full suits?!?
    .
  • Vahrokh
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    They should either include a tutorial about how to properly do skills / spells weaving or make it possible to do acceptable DPS without using that stuff.

    People doing 20k instead of 42k just because nobody told them there's "the trick" get kicked from groups and trials without even knowing why.
  • NyassaV
    NyassaV
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    No it’s ok(it’s fine I like it)
    Make it easier to learn, not easier to play
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Elsterchen
    Elsterchen
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    I like to vote differently:

    x Make ESO information coherent/reliable

    Ingame information is sometimes well processed information and sometimes nothing more then a chunk of raw data. Most of my time I spend with trying to find out which kind of information I am dealing with: Is the number i am given the calculated result, or is it a mere factor of an equation I still need to search for. This sort of presentation of data/information is in my eyes just inconsequent and lazy (and does drive me nuts at times). Some sort of hint as to the nature of information presented would be (very) much appriciated... no actually, its a neccessity.
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