Agreed! the day cycle is weird & it never really gets dark unless I mess with the settings.
We do have the two moons though, so maybe that's a factor.
MercTheMage wrote: »
MercTheMage wrote: »
In real world terms no. Seeing as this is a game where our characters can shoot fire out of sticks, anything is possible
MercTheMage wrote: »
After setting the clock to what I thought might be correctly midnight, the sunrise started just before 3am.
Well actually it is possible and quiete simple. Continent if tamriel is at higher latitude, axis of rotation is tilted and precession is in sync with movement of Nirn around its star so axis of nirm rotation is pointing to the same imaginary point. I can imagine, that the other hemisphere is prety cold.
Well actually it is possible and quiete simple. Continent if tamriel is at higher latitude, axis of rotation is tilted and precession is in sync with movement of Nirn around its star so axis of nirm rotation is pointing to the same imaginary point. I can imagine, that the other hemisphere is prety cold.
Yeah, that would make sense. The other hemisphere wouldn't be just cold though, it would be a barren wasteland that would make Antarctica look like a summer paradise. Heh.
Dapper Dinosaur wrote: »I wish there was a setting (or even a quest with an ultra-powerful NPC or object for a quest reward) that allowed you to control the time of day, obviously for yourself only.
For those of us with light sensitivity or just a high preference for darkness, it would be a godsend to effectively banish that damn sunlight.
starkerealm wrote: »Dapper Dinosaur wrote: »I wish there was a setting (or even a quest with an ultra-powerful NPC or object for a quest reward) that allowed you to control the time of day, obviously for yourself only.
For those of us with light sensitivity or just a high preference for darkness, it would be a godsend to effectively banish that damn sunlight.
Unfortunately, the day/night cycle does have gameplay effects (even if they're minor, and may not affect you directly.)
Dapper Dinosaur wrote: »starkerealm wrote: »Dapper Dinosaur wrote: »I wish there was a setting (or even a quest with an ultra-powerful NPC or object for a quest reward) that allowed you to control the time of day, obviously for yourself only.
For those of us with light sensitivity or just a high preference for darkness, it would be a godsend to effectively banish that damn sunlight.
Unfortunately, the day/night cycle does have gameplay effects (even if they're minor, and may not affect you directly.)
What effects would those be, aside from maybe vampire/werewolf spawns?
starkerealm wrote: »Dapper Dinosaur wrote: »starkerealm wrote: »Dapper Dinosaur wrote: »I wish there was a setting (or even a quest with an ultra-powerful NPC or object for a quest reward) that allowed you to control the time of day, obviously for yourself only.
For those of us with light sensitivity or just a high preference for darkness, it would be a godsend to effectively banish that damn sunlight.
Unfortunately, the day/night cycle does have gameplay effects (even if they're minor, and may not affect you directly.)
What effects would those be, aside from maybe vampire/werewolf spawns?
Rank 9 and 10 vampires, who take the Nightstalker passive enter stealth faster at night. At least, in theory. I'll be honest, I've got this passive on a bunch of characters, but, I'm not sure it actually works. (The other part, full movement speed in stealth, does work, which is why I spend the skill points in the first place.)
Dapper Dinosaur wrote: »starkerealm wrote: »Dapper Dinosaur wrote: »starkerealm wrote: »Dapper Dinosaur wrote: »I wish there was a setting (or even a quest with an ultra-powerful NPC or object for a quest reward) that allowed you to control the time of day, obviously for yourself only.
For those of us with light sensitivity or just a high preference for darkness, it would be a godsend to effectively banish that damn sunlight.
Unfortunately, the day/night cycle does have gameplay effects (even if they're minor, and may not affect you directly.)
What effects would those be, aside from maybe vampire/werewolf spawns?
Rank 9 and 10 vampires, who take the Nightstalker passive enter stealth faster at night. At least, in theory. I'll be honest, I've got this passive on a bunch of characters, but, I'm not sure it actually works. (The other part, full movement speed in stealth, does work, which is why I spend the skill points in the first place.)
This problem would be avoided by giving us access to a sunglasses-esque item that makes it LOOK like it's night when we use the memento, and using it again (or dismissing the effect out of the character window) would remove the effect and show you what time of day it actually is.
I don't know how it would be explained, but an item to do the opposite (for those who do not want it to be so dark at night) would be fine too. Again, just the appearance of day/night on your screen, not actually changing it.
Dapper Dinosaur wrote: »starkerealm wrote: »Dapper Dinosaur wrote: »starkerealm wrote: »Dapper Dinosaur wrote: »I wish there was a setting (or even a quest with an ultra-powerful NPC or object for a quest reward) that allowed you to control the time of day, obviously for yourself only.
For those of us with light sensitivity or just a high preference for darkness, it would be a godsend to effectively banish that damn sunlight.
Unfortunately, the day/night cycle does have gameplay effects (even if they're minor, and may not affect you directly.)
What effects would those be, aside from maybe vampire/werewolf spawns?
Rank 9 and 10 vampires, who take the Nightstalker passive enter stealth faster at night. At least, in theory. I'll be honest, I've got this passive on a bunch of characters, but, I'm not sure it actually works. (The other part, full movement speed in stealth, does work, which is why I spend the skill points in the first place.)
This problem would be avoided by giving us access to a sunglasses-esque item that makes it LOOK like it's night when we use the memento, and using it again (or dismissing the effect out of the character window) would remove the effect and show you what time of day it actually is.
I don't know how it would be explained, but an item to do the opposite (for those who do not want it to be so dark at night) would be fine too. Again, just the appearance of day/night on your screen, not actually changing it.
MercTheMage wrote: »
I'd think in those cases, the distance between the user and screen would alleviate most issues.
Dapper Dinosaur wrote: »I'd think in those cases, the distance between the user and screen would alleviate most issues.
This is what someone who does not understand light sensitivity says. Blaming the user for sitting too close their screen, as if we're too dumb to think of that ourselves and space ourselves out properly.
When you go outside without sunglasses and then feel your eyes hurting, do you hear me blaming you for going too close to the sun?
Fun fact, that old myth saying you ruin your eyes by being in the dark all the time is completely incorrect. When people ruined their eyes by being "in the dark", it was actually due to them staring at a bright screen. Bright light actually puts significantly more strain on your eyes than darkness ever could, which is intensified by light sensitivity. My eye doctor said the best possible scenario for reading a book is with a dim light, not a bright one.
I actually have a pair of GUNNER glasses that I have to wear sometimes when I'm browsing webpages (mostly news articles and forums) that have white backgrounds. I don't want to turn my screen brightness down any lower or I would start not being able to see some things. That's what light sensitivity is like.