Well... I once thought about something along those lines...MudkipKatana wrote: »Just a friendly reminder that we still don't have an Unarmed Skill Line in the game...
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What about Spears and other Polearms? What about Thrown Weapons?
Actually... you can do that already, just don't take anything in your offhand!Verbal_Earthworm wrote: »i wouldnt mind seeing a hand to hand skill line, but i would like to see a one-handed (no weapon or shield in offhand) skill line first.
MudkipKatana wrote: »Just a friendly reminder that we still don't have an Unarmed Skill Line in the game. =D
- Ability 1: A flurry of punches similar to Rapid Strikes but could apply a snare instead of ramping up damage
- Ability 2: A single accurate/ powerful punch that could like apply minor fracture or knock back or something.
- Ability 3: A gap closer
- Ability 4: A roundhouse kick/ AoE
- Ability 5: Some sort of vital strike that applies a DoT; Maybe doing more damage to higher health targets; A reverse Poison Injection...
- Ultimate: Some sort barrage against the enemies vitals that could apply Major Fracture or even flat out bypass their resistances like the 2Hander ult.
TheShadowScout wrote: »Well... I once thought about something along those lines...MudkipKatana wrote: »Just a friendly reminder that we still don't have an Unarmed Skill Line in the game...
-snip-
What about Spears and other Polearms? What about Thrown Weapons?
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
...you can go to that thread, take a look, and imagine how cool it would be to have something like the skilsl I dream about in ESO!Actually... you can do that already, just don't take anything in your offhand!Verbal_Earthworm wrote: »i wouldnt mind seeing a hand to hand skill line, but i would like to see a one-handed (no weapon or shield in offhand) skill line first.
But as a true skill line... not so good, since you are in the wrong era for that.
Think about it, one-handed fighting in medieval-ish times generally means the fighter was insufficiently prepared. A noble out on a ride, suddenly forced to defend himself with only his sword (since when riding to battle, the very same noble would be clad in armor and have a shield with his family crest as well). A down on his luck brawler, grabbing whatever is available. An archer who suddenly finds themselves face to face with an enemy and has to grab their backup shortsword...
because -anyone- who was prepared for a fight would do -something- with their offhand. Carry a shield for additional defense. grip a two-hander for more striking power. Carry a second weapon for a berserking flurry of attacks. Use a throwing knife for a bit of ranged spoiling attacks. That sort of thing.
Even in later times, when armor becomes less of a thing and swords change to fencing rapiers, fighters like to use something in their offhand, a one-shot flintlock, a main-gauche parrying dagger, or just a cloak wrapped around their arm as a makeshift shield. Same for sailors and cavalry... they may use one-handed weapons, but they always do something with their offhand. Grab a pistol, grab the ships rope, grab a belaying pin, grab the horse rains, grab a grappling hook, whatever
The only "style" for one-handed fighting comes with honor duels... and for one the "duels" in medieval times generally included knightly combat (meaning full armor and armaments), while for another even the duellists in later times would grab -something- useful in their offhand when fighting in war instead of a duel...
So, any "duellist" style as distinct -style- would not really fit all that well into the background I suppose. Could still be done of course, just take some S&B skills and add some other options (like I did for my 1H&Ranged idea bove, which would incidentally make a decent option for the type of character you describe - just take the smallest possible shuriken as offhand, and never use any of the throwing skills?)
...
Personally I of course had wished they would have done the weapon skill line system differently. Like... have one complete line for every weapon option, and then let peiple mix and match. So there would not be an "1H&Shield" line, but an "one-handed" line and an "offhand shield" line. And an "offhand weapon" line. And an "brawling" line. And an "throwing weapon" line. And people could mix and match the skills depending on weapons equipped... and could have the option to just go with one mainhand weapon.
But - that's not how they made ESO, so we have to deal with the game we have, not the one we wieshed we had gotten.
Each class has 3 "unarmed" skill lines. They're called CLASS skills.
Unarmed is very very important in TES lore, it was downright shameful when they got rid of it in Skyrim. Same goes for athletics, and things of that nature.
Yes. I just happen to think a certain dose of realism is a -good- thing. Keeps the illusion intact, you know?MudkipKatana wrote: »You're talking about realism within Elder Scrolls... You realize that right?
The era sets the stage. And the stage designation is "medieval-ish". Not "victorian-ish", not "stone-age-ish", not "cyberpunkish", not "world war industrial-ish", not "renessance-ish" but medieval-ish. Thus... the tappings ought to be medieval-ish as well, and so we have broadswords instead of rapiers, bows instead of flintlocks, and plate armor instead of flack jackets.MudkipKatana wrote: »I know TES prides itself on being far more realistic than a good chunk of other fantasy titles but it's still a fantasy title. The Era has nothing to do with it.
Swords are not really weighting people down you know... and a dagger stab can be as quick as any punch if you think about it, right? The one thing an empty-handed fighter can do that a swordsman may have trouble with is -grab-. And yes, there are more then enough wrestling, judo, and similar styles that rely on such moves...MudkipKatana wrote: »Martial Artists can do things that someone weighed down by a sword might not be able to, such as disarmament.
...what did I say? Even the best fencer will like to grab a main-gauche outside of honor duels. Because it just makes sense to use every advantage... and your offhand can be one if you use it (unless you really need it for something else, like grabbing that rigging on a pirate ship - but even then you will want to keep a dagger on your belt to draw when the fighting gets serious).MudkipKatana wrote: »One Handed isn't necessarily unprepared. Their are entire martial practices dedicated to one handed weapons. Some of which include things like parries and counters. Fencing is one such example.
https://www.youtube.com/watch?v=3KXQVaVvXBwAnd that one I would completely agree with.MudkipKatana wrote: »My point is, I want more diversity in play style. Even more than there already is.
Smasherx74 wrote: »
You also has the undaunted, mage guild and pvp skills.Each class has 3 "unarmed" skill lines. They're called CLASS skills.
And you really think parries and ripostes were only invented for fencing?
The era sets the stage. And the stage designation is "medieval-ish". Not "victorian-ish", not "stone-age-ish", not "cyberpunkish", not "world war industrial-ish", not "renessance-ish" but medieval-ish. Thus... the tappings ought to be medieval-ish as well, and so we have broadswords instead of rapiers, bows instead of flintlocks, and plate armor instead of flack jackets.