@geonsocal I’ve only got the one for cyrodil atm. I’ve a stamblade , a warden and a couple of dragonknights I might consider for cyrodil in the future but they’re all low levels atm. I’ve not reached cp max yet so I want to do that before I start levelling any more alts although I’ve got serious plans for my khajiit. Any character class that can do 50k of damage at lvl 12 has seriously got my attention!!
Unfortunately I’ve still a lot of tweaking to do on my stamplar. Not sure if I’m doing any more damage with this version than the magica version but I will get there. Like you said I need to experiment and see what clicks for me. I’m usually running round by myself so need to be effective
CatchMeTrolling wrote: »Probably to buff jabs or exploit off balance but could be trolling
Last one... with Ancient knowledge passive
CatchMeTrolling wrote: »Probably to buff jabs or exploit off balance but could be trolling
Last one... with Ancient knowledge passive
there is absolutely no doubt in my mind that a good number of posters here have a much better understanding of the math and mechanics behind the combat system...other than enemy health bars, and my own ability bar - i don't use any other combat indicators - i prefer a cleaner, more visually appealing ui...
trail and error, experience help to narrow the gap a little for us with somewhat less structured minds
Ancient Knowledge
With Destruction Staff ability equipped:
Gain bonus effects based on your staff type.
Flame Staff increases your damage done with single target abilities by 8%
Lightning Staff increases your damage done with area of effect abilities by 8%
Frost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%
i almost wished i did use a destro ability on that bar (was using eye of storm for a while but replaced it with dawnbreaker) - the destruction staff has some really useful passives...
to be honest - i'm not sure why i chose to go SnB and destro/lightening on this character when i first created them...it was a couple of years ago now
at the time though - i remember i still had the naive notion that a hybrid character could work in pvp...yeah, i know better now...
although i'm suited and booted (heavy health armor and SnB) for standing on the front zerg lines or going 1v1 - truth is - because i prefer zerg play to small scale i tend to hang around bigger battles - the ranged templar abilities, although gimped by being a stamina focused character, along with the lightening stave work great in those situations...
i love siege situations...if i notice someone's health starting to go low - chances are very good that the under performing jesus beam, that may only hitting for 4 to 6k, will be the final thing on your death recap (along with some flaming oils probably)...
a large amount of the fights i'm involved with are numerous players spread out over a fair distance...sure, for a stamplar a bow would work much better, but, at this point, for this character - i'm pretty well determined to make the lightening staff work...
plus, my stam sorc, stam warden, stam dk and stamblade already use the bow (great weapon)...
Wreuntzylla wrote: »CatchMeTrolling wrote: »Probably to buff jabs or exploit off balance but could be trolling
Last one... with Ancient knowledge passive
there is absolutely no doubt in my mind that a good number of posters here have a much better understanding of the math and mechanics behind the combat system...other than enemy health bars, and my own ability bar - i don't use any other combat indicators - i prefer a cleaner, more visually appealing ui...
trail and error, experience help to narrow the gap a little for us with somewhat less structured minds
Ancient Knowledge
With Destruction Staff ability equipped:
Gain bonus effects based on your staff type.
Flame Staff increases your damage done with single target abilities by 8%
Lightning Staff increases your damage done with area of effect abilities by 8%
Frost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%
i almost wished i did use a destro ability on that bar (was using eye of storm for a while but replaced it with dawnbreaker) - the destruction staff has some really useful passives...
to be honest - i'm not sure why i chose to go SnB and destro/lightening on this character when i first created them...it was a couple of years ago now
at the time though - i remember i still had the naive notion that a hybrid character could work in pvp...yeah, i know better now...
although i'm suited and booted (heavy health armor and SnB) for standing on the front zerg lines or going 1v1 - truth is - because i prefer zerg play to small scale i tend to hang around bigger battles - the ranged templar abilities, although gimped by being a stamina focused character, along with the lightening stave work great in those situations...
i love siege situations...if i notice someone's health starting to go low - chances are very good that the under performing jesus beam, that may only hitting for 4 to 6k, will be the final thing on your death recap (along with some flaming oils probably)...
a large amount of the fights i'm involved with are numerous players spread out over a fair distance...sure, for a stamplar a bow would work much better, but, at this point, for this character - i'm pretty well determined to make the lightening staff work...
plus, my stam sorc, stam warden, stam dk and stamblade already use the bow (great weapon)...
Hybrid builds can be pretty beastly now. Especially the stam players with big shields on the back bar.