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Dodge roll > automatic block on console.

Actually_Goku
Actually_Goku
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Has this been acknowledged as a problem by ZOS? I have seen discussion about this throughout reddit and other parts of these forums.

For PC players unaware, on console, dodge roll is left trigger + A (X for PS4) but, left trigger is also our block button. This results in your toon blocking for half a second after you perform the dodge if you don't hold the block button down for a split second before pressing the A button.

From what I can see, this is less of an issue (but still exists) for those with fast internet. I'm from Australia so "fast internet" here means spiders jumping from web-to-web at great speeds ;)

I personally always end up getting frustrated and deleting my Stam toons because of this mechanic. It's clunky, stops your Stam regen, stops your rotation, stops you from casting another ability etc.

So is button mapping going to become something in the future? Could we get dodge roll changed to the right trigger instead - so that all we do is a light attack and not start to block?

I don't want to roll Mag toons for the game's entirety just because of something that's so simply fixed, and realistically shouldn't happen in the first place.
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Moving it to the right trigger would be god-awful. Every time you want to light or heavy attack, you dodge roll? No thanks. I agree that the way it's set up now is clunky and not optimal, but I'm not sure what else they could do. This and synergies suck on console.
  • Actually_Goku
    Actually_Goku
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    Moving it to the right trigger would be god-awful. Every time you want to light or heavy attack, you dodge roll? No thanks. I agree that the way it's set up now is clunky and not optimal, but I'm not sure what else they could do. This and synergies suck on console.

    I mean right trigger in place of left trigger, but still needing to press A to perform the roll. There's no real reason to be pressing A/X during a light or heavy attack imo. I'm aware people do it, myself included at times, but there's no benefit to it other than "look at me, I can jump and still do my rotation at the same time, aren't I clever"?

    Even one of the unused buttons on the d-pad could work. Down on the d-pad and A?

    Either way, us being able to map our own buttons would not be a bad idea.
  • Izaki
    Izaki
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    Okay the suggestion is terrible, but the complaint is legit.

    Give us button mapping.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Moving it to the right trigger would be god-awful. Every time you want to light or heavy attack, you dodge roll? No thanks. I agree that the way it's set up now is clunky and not optimal, but I'm not sure what else they could do. This and synergies suck on console.

    I mean right trigger in place of left trigger, but still needing to press A to perform the roll. There's no real reason to be pressing A/X during a light or heavy attack imo. I'm aware people do it, myself included at times, but there's no benefit to it other than "look at me, I can jump and still do my rotation at the same time, aren't I clever"?

    Even one of the unused buttons on the d-pad could work. Down on the d-pad and A?

    Either way, us being able to map our own buttons would not be a bad idea.

    Oh ok, I misunderstood. There actually is a benefit to being able to jump and attack, though. For example, trying to shoot ranged attacks over various terrain elevations and objects. This is especially necessary when dealing with kiters.
  • RouDeR
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    Or you can buy prpgramable controlers Scuff/ Nacon revolution Pro/ Razer Raiju
    And you will be able to bind your Synergies and dodge to single separate buttons :)
    Edited by RouDeR on November 23, 2017 7:29PM
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