DieAlteHexe wrote: »Other.
Nightly downtime in UO used to actually lead to some funny stuff right before server down.
Anyway, I think I'd prefer daily to LONG downtimes weekly. If those long downtimes happen to coincide with "your" prime time, it can be a real bummer.
DieAlteHexe wrote: »Other.
Nightly downtime in UO used to actually lead to some funny stuff right before server down.
Anyway, I think I'd prefer daily to LONG downtimes weekly. If those long downtimes happen to coincide with "your" prime time, it can be a real bummer.
and when the daily downtimes coincide with your primetime EVERY DAY, its much worse
One hour downtime may not be nearly enough to bring down the servers, update/fix/patch them, investigate issues and bring them back online.
And more frequent downtime does not necessarily mean better performance.
Heck at this point of ESO I say take it down for 2 months or more, get the screens fixed, sort out PVP sort out PVE and glitches, re-release the game as mark 2. I just want to be able to play it like the old days... *sigh*
Any game that requires a server reset every hour is too broken for the devs to fix at some level. That is not the sign of a healthy game. No game would be engineered with that requirement.
Resets should have no impact on network latency unless the network functions are riddled with significant bugs. Frequent resets are just as likely to create issues, depending on what's involved in the process -- which none of us know or can guess.
There's no reason to presume ESO would be appreciably improved by daily resets. This is a grasping at straws kind of consideration akin to the suggestions we used to see to shut down ESO for weeks or months as if that would make it easier for the devs to fix its problems.
DieAlteHexe wrote: »Other.
Nightly downtime in UO used to actually lead to some funny stuff right before server down.
Anyway, I think I'd prefer daily to LONG downtimes weekly. If those long downtimes happen to coincide with "your" prime time, it can be a real bummer.
INHUMANENATION wrote: »I was the GM of a mmorpg 60 player server a bit ago and we had hardcoded resets once an hour. It was tremendously effective on latency issues. Although this was a persistent world that if we didn't reset the server the bosses wouldn't be up as they were on a longer than 60 minute respawn.
No maintenance or patches were added. It was just simply a tool against lag. @ssorgatem
INHUMANENATION wrote: »I was the GM of a mmorpg 60 player server a bit ago and we had hardcoded resets once an hour. It was tremendously effective on latency issues. Although this was a persistent world that if we didn't reset the server the bosses wouldn't be up as they were on a longer than 60 minute respawn.
No maintenance or patches were added. It was just simply a tool against lag. @ssorgatem
It doesn't mean the same applies to ESO servers.
TBH, if resets were so necessary, there was something wrong with the server code.
INHUMANENATION wrote: »INHUMANENATION wrote: »I was the GM of a mmorpg 60 player server a bit ago and we had hardcoded resets once an hour. It was tremendously effective on latency issues. Although this was a persistent world that if we didn't reset the server the bosses wouldn't be up as they were on a longer than 60 minute respawn.
No maintenance or patches were added. It was just simply a tool against lag. @ssorgatem
It doesn't mean the same applies to ESO servers.
TBH, if resets were so necessary, there was something wrong with the server code.
Ummmm... w/out describing or having to explain network latency to you I'll just say this. Having a reset allows the system to RESET. So if a few errant packets of data corrupt something it wont be allowed to continue to corrupt something. Ever have poor connection with your ISP? Why do you think the very first thing they tell you to do is reset everything? Surely having to reset it doesn't mean there's something wrong with the ISP.
Servers are servers so I don't see how it would be any different. Resets aren't necessary so much as they would simply help alleviate a lot of clutter. Which would improve gameplay. The server accumulates data from everything done in it. Wiping the slate would delete all of the accumulated data.
INHUMANENATION wrote: »INHUMANENATION wrote: »I was the GM of a mmorpg 60 player server a bit ago and we had hardcoded resets once an hour. It was tremendously effective on latency issues. Although this was a persistent world that if we didn't reset the server the bosses wouldn't be up as they were on a longer than 60 minute respawn.
No maintenance or patches were added. It was just simply a tool against lag. @ssorgatem
It doesn't mean the same applies to ESO servers.
TBH, if resets were so necessary, there was something wrong with the server code.
Ummmm... w/out describing or having to explain network latency to you I'll just say this. Having a reset allows the system to RESET. So if a few errant packets of data corrupt something it wont be allowed to continue to corrupt something. Ever have poor connection with your ISP? Why do you think the very first thing they tell you to do is reset everything? Surely having to reset it doesn't mean there's something wrong with the ISP.
Servers are servers so I don't see how it would be any different. Resets aren't necessary so much as they would simply help alleviate a lot of clutter. Which would improve gameplay. The server accumulates data from everything done in it. Wiping the slate would delete all of the accumulated data.
The ISP making you reset everything would be akin to ZoS asking players to reset their computers.
What you are asking for would be like your ISP leaving you without connection for a few hours in order to "alleviate a lot of clutter".
If the server is properly written and is running on an OS with a solid network stack and hardware, there's no reason to reset anything in order to improve latency or whatever.
If latency icnreases with uptime, that's something they need to fix.
A proper server can achieve uptimes beyond a decade without performance degradation.
BlanketFort wrote: »(From what I remember on PC in 2015, there used to be different maintenance times for EU and NA, what happened to that, btw? I'd actually like to know, if someone has the answer)