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· [COMPLETE] Playstation®: NA and EU megaservers for patch maintenance – March 26, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
That's because the damage increase from CP buffs your skills, not the other way around. If your skills got nerfed, or your rotation no longer benefits quite as much from where you have your CP, your damage will be less.
Moreover, you get the greatest gain in benefits from CP at lower amounts of CP because of diminishing returns. You'll note that the more CP you put in a passive, the less benefit you get from the next CP.
Between Homestead and Clockwork City, there was also this huge base game update called Morrowind that did a number on everyone because of how it reworked sustain and some of the CP passives. So in other words, comparing a Homestead Sorc rotation to a Clockwork City Sorc rotation and claiming that the increase in CP has someone led to lesser damage is ignoring the other changes to the game, like skills, sustain, traits, and gear.
The most likely answer is that your build has suffered from the skills, sustain, trait, and gear changes post-Homestead, and thus the buffs from the extra CP are not as effective as they could be.
43k is actually quite good for this patch. Is that solo on a dummy? Or with group buffs? The most I've been able to do self buffed in CWC is about 42k, and that was with a perfect asylum staff on PTS.
I also loved the days of 47k sorcerer builds pre-Morrowind. Everything in game today feels weak by comparison. It does seem counterproductive that every time the CP cap is raised, the accompanying nerfs outweigh the gains. Morrowind sustain nerfs were probably the worst of it, but HotR gutting sharpened weapons and Thief stone, along with Necropotence hit Mag Sorc DPS about as hard. I still can't stand the changes to Daedric Tomb and Crystal Frags with CWC, so they almost never get a place on my skill bars. Nobody likes negative progression, it simply is not fun, and I've seen many people leave because of this.
Agreed OP. I want my sustain tools back. Heavy attacking is boring. Having the same content you've ran countless times before take longer than it did months ago is no fun.
Wow... someone just figured this out? Haven't been around for awhile OP? I suggest you read the patch notes when returning from a long hiatus to understand all of the game changes. Morrowind introduced a major overhaul of the CP system along with an overall reduction of sustain... devs said they wanted resource management to matter, so they forced everyone to begin heavy attacking to regen resources. They also made CP front-loaded, which means you get more bang for your buck early on, but then suffers from diminished return over time. There are also specific points called 'jump points' in the CP which you can search the forums to understand.