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Perma WW form in groups

coop500
coop500
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So apparently we used to have perma WW form in groups, but ZOS took it away, should they return it?
Edited by coop500 on November 20, 2017 1:46AM
Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?

Perma WW form in groups 44 votes

No it was a bug and needed fixing
31%
fastolfv_ESOmoutonAllPlayAndNoWorkWitarStovahkiinThe_SmilemeisteryukikenzoAddictionXLadislaoSqueaky_CleanmesmerizedishWaltherCarrawayRainravenTheUndeadAmulet 14 votes
Yes! It wasn't hurting anyone
63%
dodgehopper_ESOBelegnolevrineChrlynschGrabmooreelfforce1ErtthewolfOeildefeu91GlaiceanaQbikenRouDeRraj72616aXxBradeyxXKram8ionIlCanis_LupuslICymro83Bladerunner1RR_DF_RaptorRedSilverIce58Insanepirate01 28 votes
Other
4%
Wolfchild07Morgul667 2 votes
  • The_Smilemeister
    The_Smilemeister
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    No it was a bug and needed fixing
    Think about the poor wolves who had to put up with permanent flea infestations!
  • vrine
    vrine
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    Yes! It wasn't hurting anyone
    I've been a WW since beta and do not remember this at all.
    @vrine
    PC - NA - DC
    Altoholic [15/15]

    Flo - Khajiit - DK WW - Tank - lvl50
    Uxith - Argonian - Sorc Vamp - DPS - lvl50
    Both - Imperial - Temp WW - DPS - lvl 50
    Skua - Khajiit - Temp - DPS - lvl 50
    Little Marmoset - Bosmer - Warden PVP - DPS - lvl 50
    Borrows-A-Feeling - Argonian - Temp PVP - Healer - lvl 50

  • Glaiceana
    Glaiceana
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    Yes! It wasn't hurting anyone
    vrine wrote: »
    I've been a WW since beta and do not remember this at all.
    @vrine
    Its actually quite old. I cannot recall when it was first added, but I have a year old video showing it at work:
    https://www.youtube.com/watch?v=8JJ1BAimhNw
    But yes since around that time up until the current patch, once you had 4 transformed wolves in a group, the werewolf timer would remain full regardless of devouring or not.
    Apparently the new patch has changed this, but I haven't tested it yet.
    Priests of Hircine
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    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
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  • Mickydanz
    Mickydanz
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    yeah perma ww is a thing but you need 4 or 5 or more i think with all the passives* COH on PC/NA walways get this going its extremely fun.
    Cropsford Mayor
  • vrine
    vrine
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    Yes! It wasn't hurting anyone
    Glaiceana wrote: »
    vrine wrote: »
    I've been a WW since beta and do not remember this at all.
    @vrine
    Its actually quite old. I cannot recall when it was first added, but I have a year old video showing it at work:
    https://www.youtube.com/watch?v=8JJ1BAimhNw
    But yes since around that time up until the current patch, once you had 4 transformed wolves in a group, the werewolf timer would remain full regardless of devouring or not.
    Apparently the new patch has changed this, but I haven't tested it yet.

    Thanks! Wish I'd made use of it pre-patch, sounds pretty fun.
    @vrine
    PC - NA - DC
    Altoholic [15/15]

    Flo - Khajiit - DK WW - Tank - lvl50
    Uxith - Argonian - Sorc Vamp - DPS - lvl50
    Both - Imperial - Temp WW - DPS - lvl 50
    Skua - Khajiit - Temp - DPS - lvl 50
    Little Marmoset - Bosmer - Warden PVP - DPS - lvl 50
    Borrows-A-Feeling - Argonian - Temp PVP - Healer - lvl 50

  • TheUndeadAmulet
    TheUndeadAmulet
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    No it was a bug and needed fixing
    You still get practically perma ww in groups still... If 3 other people are ww of course though. If my math is right (which it isn't most of the time) in a group of 4 werewolves with the call of the pack maxed out it takes around 2 and a half minutes for WW to run out. But that isn't factoring in devour, feral pounce and blood rage which give around 5 times as much extra time in WW thanks to, again, call of the pack.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • ThePrinceOfBargains
    ThePrinceOfBargains
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    Yes! It wasn't hurting anyone
    I didn’t even know that was a bug. It really should be a legit passive. It’s not like there are hundreds of werewolf players grouping up and tearing through Cyrodil.
  • ccfeeling
    ccfeeling
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    Yes! It wasn't hurting anyone
    ZOS has to balance well both PVP and PVE , so ... they have to give up one side :smile:
  • Chrlynsch
    Chrlynsch
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    Yes! It wasn't hurting anyone
    Mickydanz wrote: »
    yeah perma ww is a thing but you need 4 or 5 or more i think with all the passives* COH on PC/NA walways get this going its extremely fun.

    Clockwork city patch removed perma wolf.

    In Pve, I can do all content in form as a solo wolf let alone with a group of four wolves. While maintaing form, if the group keeps moving. Heck I do VMA as a werewolf in one transformation (takes me 50+ minutes).

    In PVP, I can keep my form up indefinatly while in combat... or in IC... Hours... in Battleground a pack of werewolves can stay transformed the entire match without devouring.

    I am a very experienced werewolf player, and have been doing it for years now. Just because I can stay in form this long doesn't mean that every player can. This is why the bugged Call of the Pack passive was really nice. You could take a group of werewolves, novice to expert, into PVP and have a pack running around without worry of timer.

    The werewolf is already balanced to the point of not needing a timer at all... ZOS over fail-safed the werewolf, stripping away most passives and many core game functions, while also creating unnecessary vulnerabilities.

    I say let the werewolves hunt in a pack, without worry of timer... for a year and a half it existed without any true disruption, never once coming close to meta. Let the players, play as they want to play. Give the werewolves back their permaform!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ertthewolf
    Ertthewolf
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    Yes! It wasn't hurting anyone
    I agree it should give werewolves the unlimited time again. They just aren't strong enough to warrant the limited time limit. It gave our werewolf PVP group time to discuss tactics without feeling like you had to move constantly to feed.

    If they keep it the way it is, I would like a few buffs.

    How about adding a rez for fallen werewolves? You could just add it to Call of the Pack. Make more points reduce cast channel time.

    Pursuit, which increases our stam return should also restore magicka with heavy attacks. Maybe at 25/50% values? We are forced to use magicka with no extra recovery outside class, race or champ points.
  • Wolfchild07
    Wolfchild07
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    Other
    It shouldn't be limited to groups. Just get rid of the timer.
  • Qbiken
    Qbiken
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    Yes! It wasn't hurting anyone
    #makeWWgreatagain

    Bring back permawolf
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