VaranisArano wrote: »Hi! Its always awesome to have more tanks!
So there's a really good overview of what good tanking looks like here on the Tanking University thread: https://forums.elderscrollsonline.com/en/discussion/377221/tanking-university/p1
But I'll try to address your specific thoughts here.
The Basics (normal and veteran dungeons)
The general way I approach the gameplay is that:
The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
A good tank taunts the boss, holds, boss aggro, doesn't die, holds the boss more or less still, debuffs the boss, buffs the group, and provides crowd control.
How a good tank does all of those things is up to the tank. Any class can be a good tank, though the skills and gear they use to do those things will vary.
Stats
You probably want about 30-35K health. Physical and Spell resistances cap at 33k or 50% damage reduction, and the harder the content the closer you'll want to be to that resistance cap. Personally, I get most of my health from my gear and enchantments, leaving my attributes free to be magicka or stamina as I like so that I can cast spells/use weapon skills. On my MagDK, I have no attributes in stam and most of my attributes in magicka, but I where some sturdy armor to reduce block cost. For your Redgaurd Templar, I'm guessing you'll go stamina focused? That means you can put as much as you want into stam, since that will be blocking and attacking for you.
The only time you need to go super high on health is if you are building a high health tank for purposes of using skills that scale off of max health. Those tank builds have 65-75K health in order to use those skills effectively. They aren't the norm, but they can be effective.
Facing the Bosses
- You go in with a solid tank set-up - 30-35k health, as much resistances as you need to feel comfortable, probably a self-heal or two just in case you find yourself taking big hits. This sets you up for success. (On normal dungeons, you can have less health/resistances, but I like to bring my full tank build to normals because sometimes your random party members wipe and its nice to have a cushion if you have to rez everyone.)
- You have a taunt - there are four taunts available. I love Pierce Armor for the Major Breach/Fracture debuff. Inner fire is a good ranged taunt and effective for certain fights. Ice staff heavy attack and charging while wearing the tormentor set are much less common.
- Grab the boss with your taunt as soon as possible. Ideally, turn the boss so he's facing away from the party and hold the boss more or less still so your DPS can cast their ground-based AOEs.
- Respect the boss mechanics. Block big hits, hold block on the big red ground based AOEs, try not to stand in stupid too much (with a solid tank build, you can stand in stupid and be okay most of the time, but it makes the healer worry). On veteran, a lot of those mechanics become oneshots if you don't block them.
So for my general approach to tanking, I like to go in with a solidly tanky build that has plenty of resistances and health. Most of my health comes from gear, so my damage/healing is run off of my magicka or stamina pool, depending on whether I'm tanking on a magicka or stamina toon. I've got a self-heal so I'm not entirely reliant on a healer to get my health up after a big boss attack, and I'm paying attention to the boss to interrupt or block big attacks.
Hope that helps! Definitely give the Tanking University thread a look, as there's a lot of great advice from various people who tank with different styles.