- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
BroanBeast1215 wrote: »how many threads are you going to spam/create about your warped version of reality?
Still think not giving a simple choice was the wrong move.
As I said in another thread yesterday. I understand that CP is more popular, but by not giving the choice many non-CP people don't even bother now (myself included) but we would be happy to wait longer in queue and have a diluted pool of players if it meant we could at least play non-CP battlegrounds.
Still think not giving a simple choice was the wrong move.
As I said in another thread yesterday. I understand that CP is more popular, but by not giving the choice many non-CP people don't even bother now (myself included) but we would be happy to wait longer in queue and have a diluted pool of players if it meant we could at least play non-CP battlegrounds.
I think splitting the queue up between group and solo queue would be more effective than CP and no CP. I prefer no cp more than CP, but atm the disparity in group strength is larger between pug and premade than it is between low CP and high CP.
Crom_CCCXVI wrote: »Yup, everyone running around with 50K health high regen builds or 3 sheilds stacked afraid to die.
I just played a Deathmatch, the high score was 5. Yes, 5.
Domination? I think 3 or 4 flags flipped the entire game.
Do do the Devs never play PvP? Go into Cyrodil, people don't play to kill each other, they play to not die or win 20 min 1 v x's. The entire game design is now build around, long, boring ass sustain. It is horrible for battlegrounds.- and I actually think it sucks for PvP in general. You more or less have to zerg to kill people, or you have to be prepared for a 30 min fight as everyone wears their bone pirate, Bloodspawn or whatever the latest troll build is.
Horrible. The only people who are going to think this is an improvement are the ones who never played, or didn't learn to play before.
Crom_CCCXVI wrote: »Yup, everyone running around with 50K health high regen builds or 3 sheilds stacked afraid to die.
I just played a Deathmatch, the high score was 5. Yes, 5.
Domination? I think 3 or 4 flags flipped the entire game.
Do do the Devs never play PvP? Go into Cyrodil, people don't play to kill each other, they play to not die or win 20 min 1 v x's. The entire game design is now build around, long, boring ass sustain. It is horrible for battlegrounds.- and I actually think it sucks for PvP in general. You more or less have to zerg to kill people, or you have to be prepared for a 30 min fight as everyone wears their bone pirate, Bloodspawn or whatever the latest troll build is.
Horrible. The only people who are going to think this is an improvement are the ones who never played, or didn't learn to play before.
Maybe ya'll weren't very good? Last night I remember on my team, 10-0, 8-0, 6-1 ( Me ) and 4 - 0. Plenty of kills to go around for those with the skill level.