Change the trait to nirnhoned and you'll hit even higher numbers since you are probably waving HA with brawler and those scale almost entirely on weapon damage. Precise is also decent but charged gives you no advantage. I do play 2H Stam DK in certain dungeons. 2H lacks sustained single target DPS but has AoE and more burst, especially on classes other than NB that don't have an execute.
kylewwefan wrote: »
I’m not sure what to make of the asylum 2H. At least for nightblade. Ulti regen is already very quick, and I’m already up in the air about Killers Blade or Reverse slice.
kylewwefan wrote: »I’ve been leaning towards nirnhoned...just because it sounds cool really and a little more weapon damage can’t hurt anything.
Since the brawler skill states causes bleed i guess charged won’t make any difference in the status effect being applied. Or would it? I was already under the impression that charged for 2H Sword is not good, but maybe an axe.
It’s a bit of a pain saving up these stones right now, and I’ve had some tell me go infused with weapon damage enchant as well. I’m already running weapon damage enchant so that sounds good also.
Heck, maybe tourgs Pact and VO with infused greatsword could be the sleeper setup. Lol
kylewwefan wrote: »I’ve been leaning towards nirnhoned...just because it sounds cool really and a little more weapon damage can’t hurt anything.
Since the brawler skill states causes bleed i guess charged won’t make any difference in the status effect being applied. Or would it? I was already under the impression that charged for 2H Sword is not good, but maybe an axe.
It’s a bit of a pain saving up these stones right now, and I’ve had some tell me go infused with weapon damage enchant as well. I’m already running weapon damage enchant so that sounds good also.
Heck, maybe tourgs Pact and VO with infused greatsword could be the sleeper setup. Lol
I use nirnhoned on all my 2h weapons because it's good in PvP and PvE, and I prefer a constant-on effect. Infused is good too though. Charged seems like a bad choice since AFAIK physical damage has no status effect (bleed from axe is given by a passive, not a status effect).
WrathOfInnos wrote: »kylewwefan wrote: »I’ve been leaning towards nirnhoned...just because it sounds cool really and a little more weapon damage can’t hurt anything.
Since the brawler skill states causes bleed i guess charged won’t make any difference in the status effect being applied. Or would it? I was already under the impression that charged for 2H Sword is not good, but maybe an axe.
It’s a bit of a pain saving up these stones right now, and I’ve had some tell me go infused with weapon damage enchant as well. I’m already running weapon damage enchant so that sounds good also.
Heck, maybe tourgs Pact and VO with infused greatsword could be the sleeper setup. Lol
I use nirnhoned on all my 2h weapons because it's good in PvP and PvE, and I prefer a constant-on effect. Infused is good too though. Charged seems like a bad choice since AFAIK physical damage has no status effect (bleed from axe is given by a passive, not a status effect).
@Kanar I see what you mean about the "always on" effect, and I agree that I typically don't like buffs that proc on a % chance because RNG is not always your friend.
I would make the counterpoint that if you are using a weapon damage glyph on your 2h weapon and it is not infused, you are ending up with 50% uptime on the 348 weapon damage enchant (5s on 5s off, so not always on). Add this 348 to the constant effect of Nirnhoned (236) and you'll be alternating between 584 and 236 bonus weapon damage. On average this is 410 weapon damage.
If you were to go infused on the 2H with the same weapon damage glyph, and light attack every 5s (or just weave between every skill), the enchant would increase by 30% to 452 weapon damage, and the cooldown would be zero for 100% uptime. In this example the infused weapon becomes the "always on" option, and has a higher average damage. The Nirnhoned, on the other hand, is more bursty with a higher peak, but lower average and less predictable.
Of course all this goes out the window if you are not using a weapon damage enchant on your weapon. But for something like a poison enchant, infused comes out even further ahead of Nirnhoned, since it gets 30% extra damage and procs every 2s.
WrathOfInnos wrote: »kylewwefan wrote: »I’ve been leaning towards nirnhoned...just because it sounds cool really and a little more weapon damage can’t hurt anything.
Since the brawler skill states causes bleed i guess charged won’t make any difference in the status effect being applied. Or would it? I was already under the impression that charged for 2H Sword is not good, but maybe an axe.
It’s a bit of a pain saving up these stones right now, and I’ve had some tell me go infused with weapon damage enchant as well. I’m already running weapon damage enchant so that sounds good also.
Heck, maybe tourgs Pact and VO with infused greatsword could be the sleeper setup. Lol
I use nirnhoned on all my 2h weapons because it's good in PvP and PvE, and I prefer a constant-on effect. Infused is good too though. Charged seems like a bad choice since AFAIK physical damage has no status effect (bleed from axe is given by a passive, not a status effect).
@Kanar I see what you mean about the "always on" effect, and I agree that I typically don't like buffs that proc on a % chance because RNG is not always your friend.
I would make the counterpoint that if you are using a weapon damage glyph on your 2h weapon and it is not infused, you are ending up with 50% uptime on the 348 weapon damage enchant (5s on 5s off, so not always on). Add this 348 to the constant effect of Nirnhoned (236) and you'll be alternating between 584 and 236 bonus weapon damage. On average this is 410 weapon damage.
If you were to go infused on the 2H with the same weapon damage glyph, and light attack every 5s (or just weave between every skill), the enchant would increase by 30% to 452 weapon damage, and the cooldown would be zero for 100% uptime. In this example the infused weapon becomes the "always on" option, and has a higher average damage. The Nirnhoned, on the other hand, is more bursty with a higher peak, but lower average and less predictable.
Of course all this goes out the window if you are not using a weapon damage enchant on your weapon. But for something like a poison enchant, infused comes out even further ahead of Nirnhoned, since it gets 30% extra damage and procs every 2s.
@WrathOfInnos
You sure about that? I recently wanted to see the data on poisons with a 2hander... I wanted to see how Infused impacted duration and damage of poisons... what I saw when hovering over my pointer over the poison was NO difference on the infused weapon...
So, my question is... do poisons actually benefit from Infused weapon or was what I was seeing a incorrect tooltip not updating correctly on the infused weapon?