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2H Masters Greatsword

kylewwefan
kylewwefan
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Why aren’t more people talking about this? Ok, you do have to have some Strong group to have chance of acquiring one of these things, but it’s awesome in dungeons. It’s like the maelstrom bow is for 2H. Mine is freaking charged and it hits monster.

Ok, my single target damage isn’t the greatest, but in dungeons with large groups of ads it just mows em down beautiful.

Best thing is not having to DW. Looking like a bad [snip] Conan warrior swinging this huge sword through mobs is great!

I’ve been running it and masters bow on stamblade with Hundings/VO and hit 26K solo. Also I’m not the greatest so others will likely hit better...probably much better. With the damage boost in dungeons, I’m pumping close to 5k weapon damage with rally. Brawler just mows stuff down.

I had a few people asking me my build, cause they want to use 2H but heard it blows for dungeons. I link them my VO helmet and Hundings Shoulder then weapons. In fact, it probably wouldn’t be so great without the Masters 2H...would probably be better with a maelstrom bow, but I settle for masters bow.

It probably about same with agility/Veledreth/VO but I’ve got rid of much VO stuff. Maybe good also with TFS.

Anyways, it nice to have options now.

[Edited to remove profanity]
Edited by ZOS_KatP on November 14, 2017 5:05PM
  • Cadbury
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    I think those that use 2h are going more for Asylum now, from what I hear.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Asardes
    Asardes
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    Change the trait to nirnhoned and you'll hit even higher numbers since you are probably waving HA with brawler and those scale almost entirely on weapon damage. Precise is also decent but charged gives you no advantage. I do play 2H Stam DK in certain dungeons. 2H lacks sustained single target DPS but has AoE and more burst, especially on classes other than NB that don't have an execute.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • jkolb2030
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    It's definitely talked about - Alcast made a solid build based off of it, and a few others took that and modified it as well.

    There just isnt much room for 2h DPS in end game raid content, which is where most of the discussions happening are revolving around. That and it seems to work best on stamsorcs, whom are rarely getting selected over stamdks for 12man content.

    The sword is definitely talked about in PvP, vet dungeons, and vMA though - very very relative for all of those things.

    The new asylum weapon will probably become the talk of the town though, especially with the change to vMA WD bonus giving removed.
  • kylewwefan
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    I saw the alcast build. Wrecking blow spam wasn’t why I wanted to use the 2H though. Brawler is nasty with the masters 2H.

    I’m not sure what to make of the asylum 2H. At least for nightblade. Ulti regen is already very quick, and I’m already up in the air about Killers Blade or Reverse slice.
  • Asardes
    Asardes
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    Wasn't that build using carve for very high ultimate regeneration (minor heroism) with power stone passive to achieve very high WM up times?
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • kylewwefan
    kylewwefan
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    Yes. Maybe that’s good for Trials but my aim was more in dungeons.
  • Mazbt
    Mazbt
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    I wanna try a master 2h build for dungeons (and it could also work for some trials) for my stam toons. I really wanna try something kind of different to make things more fresh for my toons. Unfortunately I've been playing around with the master 2h in pvp lately and it's underwhelming. Even if you brawler into a zerg the shield is crap, and with my nirn gold master 2h I haven't seen brawler hit go higher than just under 6k.
    Mazari the Resurrected (AD)- PVP stamplar main
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  • Kanar
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    Asylum 2h plus vMA bow is pretty great. I can see how masters 2h would be fun against big packs, but that's what reverse slice is for anyway. Drop ulti, hail, trops, and noxious breath (dk here) and the mob pack is ready for some slicing. I'd think asylum is much better against bosses too, where DPS actually matters. Against tough bosses during execute I'm repeatedly dropping ultis.

    I would guess that NB benefits least from using 2h because they have a class stam execute, whereas DK benefits most from 2h (with asylum). All those ultis do wonders for DK sustain. Dummy fights aren't the best showcase for 2h, it really shine in real life scenarios where execute is longer and there's adds to kill with the splash damage from slice.
  • kylewwefan
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    I swapped around toons gear last nigh to make agility/VO/Veledreth/Masters and lost maybe 20 or 30 WD and little crit. Seems well worth it to me to gain Veledreth and 30 WD is not even noticeable when you’re wrecking stuff.

    The shields you get from brawler may very well be useless in Cyrodil but in dungeons they’re phenomenal!

    It’s great being able to use the 2H now without gimping myself into oblivion.

    I know there’s other better builds to use, but this has made the game more fun. Well, to me anyways.
  • ToRelax
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    Asardes wrote: »
    Change the trait to nirnhoned and you'll hit even higher numbers since you are probably waving HA with brawler and those scale almost entirely on weapon damage. Precise is also decent but charged gives you no advantage. I do play 2H Stam DK in certain dungeons. 2H lacks sustained single target DPS but has AoE and more burst, especially on classes other than NB that don't have an execute.

    Nirnhoned wouldn't make use of the bonus damage on Cleave like Precise or Sharpened would.
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  • WrathOfInnos
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    kylewwefan wrote: »

    I’m not sure what to make of the asylum 2H. At least for nightblade. Ulti regen is already very quick, and I’m already up in the air about Killers Blade or Reverse slice.

    Asylum 2H on nightblade means you can get 100% uptime on incapacitating strikes 20% damage increase during boss execute phase, and high uptime on trash pulls. Combine this with war machine 15% from major slayer and it's a pretty fun build.
  • kylewwefan
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    I’ve been leaning towards nirnhoned...just because it sounds cool really and a little more weapon damage can’t hurt anything.

    Since the brawler skill states causes bleed i guess charged won’t make any difference in the status effect being applied. Or would it? I was already under the impression that charged for 2H Sword is not good, but maybe an axe.

    It’s a bit of a pain saving up these stones right now, and I’ve had some tell me go infused with weapon damage enchant as well. I’m already running weapon damage enchant so that sounds good also.

    Heck, maybe tourgs Pact and VO with infused greatsword could be the sleeper setup. Lol
  • Kanar
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    kylewwefan wrote: »
    I’ve been leaning towards nirnhoned...just because it sounds cool really and a little more weapon damage can’t hurt anything.

    Since the brawler skill states causes bleed i guess charged won’t make any difference in the status effect being applied. Or would it? I was already under the impression that charged for 2H Sword is not good, but maybe an axe.

    It’s a bit of a pain saving up these stones right now, and I’ve had some tell me go infused with weapon damage enchant as well. I’m already running weapon damage enchant so that sounds good also.

    Heck, maybe tourgs Pact and VO with infused greatsword could be the sleeper setup. Lol

    I use nirnhoned on all my 2h weapons because it's good in PvP and PvE, and I prefer a constant-on effect. Infused is good too though. Charged seems like a bad choice since AFAIK physical damage has no status effect (bleed from axe is given by a passive, not a status effect).
  • WrathOfInnos
    WrathOfInnos
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    Kanar wrote: »
    kylewwefan wrote: »
    I’ve been leaning towards nirnhoned...just because it sounds cool really and a little more weapon damage can’t hurt anything.

    Since the brawler skill states causes bleed i guess charged won’t make any difference in the status effect being applied. Or would it? I was already under the impression that charged for 2H Sword is not good, but maybe an axe.

    It’s a bit of a pain saving up these stones right now, and I’ve had some tell me go infused with weapon damage enchant as well. I’m already running weapon damage enchant so that sounds good also.

    Heck, maybe tourgs Pact and VO with infused greatsword could be the sleeper setup. Lol

    I use nirnhoned on all my 2h weapons because it's good in PvP and PvE, and I prefer a constant-on effect. Infused is good too though. Charged seems like a bad choice since AFAIK physical damage has no status effect (bleed from axe is given by a passive, not a status effect).

    @Kanar I see what you mean about the "always on" effect, and I agree that I typically don't like buffs that proc on a % chance because RNG is not always your friend.

    I would make the counterpoint that if you are using a weapon damage glyph on your 2h weapon and it is not infused, you are ending up with 50% uptime on the 348 weapon damage enchant (5s on 5s off, so not always on). Add this 348 to the constant effect of Nirnhoned (236) and you'll be alternating between 584 and 236 bonus weapon damage. On average this is 410 weapon damage.

    If you were to go infused on the 2H with the same weapon damage glyph, and light attack every 5s (or just weave between every skill), the enchant would increase by 30% to 452 weapon damage, and the cooldown would be zero for 100% uptime. In this example the infused weapon becomes the "always on" option, and has a higher average damage. The Nirnhoned, on the other hand, is more bursty with a higher peak, but lower average and less predictable.

    Of course all this goes out the window if you are not using a weapon damage enchant on your weapon. But for something like a poison enchant, infused comes out even further ahead of Nirnhoned, since it gets 30% extra damage and procs every 2s.

    Edited by WrathOfInnos on November 15, 2017 7:42PM
  • Drakkdjinn
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    I use it in vet trials on AOE pulls then switch to my DW setup for bosses. Best DPS output for a stamsorc imho is that route - the AoE output from Masters is insane, even in min/maxed groups I pull 25-30% of group on the low end - very handy in vet speed runs/timed trials. Plus standing in all the red without having to play defensively and wrecking face simultaneously is an amazingly fun play style.
  • Rohaus
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    Kanar wrote: »
    kylewwefan wrote: »
    I’ve been leaning towards nirnhoned...just because it sounds cool really and a little more weapon damage can’t hurt anything.

    Since the brawler skill states causes bleed i guess charged won’t make any difference in the status effect being applied. Or would it? I was already under the impression that charged for 2H Sword is not good, but maybe an axe.

    It’s a bit of a pain saving up these stones right now, and I’ve had some tell me go infused with weapon damage enchant as well. I’m already running weapon damage enchant so that sounds good also.

    Heck, maybe tourgs Pact and VO with infused greatsword could be the sleeper setup. Lol

    I use nirnhoned on all my 2h weapons because it's good in PvP and PvE, and I prefer a constant-on effect. Infused is good too though. Charged seems like a bad choice since AFAIK physical damage has no status effect (bleed from axe is given by a passive, not a status effect).

    @Kanar I see what you mean about the "always on" effect, and I agree that I typically don't like buffs that proc on a % chance because RNG is not always your friend.

    I would make the counterpoint that if you are using a weapon damage glyph on your 2h weapon and it is not infused, you are ending up with 50% uptime on the 348 weapon damage enchant (5s on 5s off, so not always on). Add this 348 to the constant effect of Nirnhoned (236) and you'll be alternating between 584 and 236 bonus weapon damage. On average this is 410 weapon damage.

    If you were to go infused on the 2H with the same weapon damage glyph, and light attack every 5s (or just weave between every skill), the enchant would increase by 30% to 452 weapon damage, and the cooldown would be zero for 100% uptime. In this example the infused weapon becomes the "always on" option, and has a higher average damage. The Nirnhoned, on the other hand, is more bursty with a higher peak, but lower average and less predictable.

    Of course all this goes out the window if you are not using a weapon damage enchant on your weapon. But for something like a poison enchant, infused comes out even further ahead of Nirnhoned, since it gets 30% extra damage and procs every 2s.

    @WrathOfInnos

    You sure about that? I recently wanted to see the data on poisons with a 2hander... I wanted to see how Infused impacted duration and damage of poisons... what I saw when hovering over my pointer over the poison was NO difference on the infused weapon...


    So, my question is... do poisons actually benefit from Infused weapon or was what I was seeing a incorrect tooltip not updating correctly on the infused weapon?
    Edited by Rohaus on November 16, 2017 4:01PM
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  • WrathOfInnos
    WrathOfInnos
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    Rohaus wrote: »
    Kanar wrote: »
    kylewwefan wrote: »
    I’ve been leaning towards nirnhoned...just because it sounds cool really and a little more weapon damage can’t hurt anything.

    Since the brawler skill states causes bleed i guess charged won’t make any difference in the status effect being applied. Or would it? I was already under the impression that charged for 2H Sword is not good, but maybe an axe.

    It’s a bit of a pain saving up these stones right now, and I’ve had some tell me go infused with weapon damage enchant as well. I’m already running weapon damage enchant so that sounds good also.

    Heck, maybe tourgs Pact and VO with infused greatsword could be the sleeper setup. Lol

    I use nirnhoned on all my 2h weapons because it's good in PvP and PvE, and I prefer a constant-on effect. Infused is good too though. Charged seems like a bad choice since AFAIK physical damage has no status effect (bleed from axe is given by a passive, not a status effect).

    @Kanar I see what you mean about the "always on" effect, and I agree that I typically don't like buffs that proc on a % chance because RNG is not always your friend.

    I would make the counterpoint that if you are using a weapon damage glyph on your 2h weapon and it is not infused, you are ending up with 50% uptime on the 348 weapon damage enchant (5s on 5s off, so not always on). Add this 348 to the constant effect of Nirnhoned (236) and you'll be alternating between 584 and 236 bonus weapon damage. On average this is 410 weapon damage.

    If you were to go infused on the 2H with the same weapon damage glyph, and light attack every 5s (or just weave between every skill), the enchant would increase by 30% to 452 weapon damage, and the cooldown would be zero for 100% uptime. In this example the infused weapon becomes the "always on" option, and has a higher average damage. The Nirnhoned, on the other hand, is more bursty with a higher peak, but lower average and less predictable.

    Of course all this goes out the window if you are not using a weapon damage enchant on your weapon. But for something like a poison enchant, infused comes out even further ahead of Nirnhoned, since it gets 30% extra damage and procs every 2s.

    @WrathOfInnos

    You sure about that? I recently wanted to see the data on poisons with a 2hander... I wanted to see how Infused impacted duration and damage of poisons... what I saw when hovering over my pointer over the poison was NO difference on the infused weapon...


    So, my question is... do poisons actually benefit from Infused weapon or was what I was seeing a incorrect tooltip not updating correctly on the infused weapon?

    @Rohaus AFAIK, infused has no effect on alchemy poisons. It has a large effect on a poison damage enchant though, which is the highest damage output glyph for stamina builds.

    Edited by WrathOfInnos on November 16, 2017 4:14PM
  • Rohaus
    Rohaus
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    @WrathOfInnos

    Thanks! I understand now... should have re-read what you had said.
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