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Class System

Alaztor91
Alaztor91
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If you had the option to change the class system, which one would you choose, and why?
Edited by Alaztor91 on November 10, 2017 6:47AM

Class System 46 votes

No classes, just skill trees that serve a specific role(heal/dps/tank) and you can only have 1 of each type.
43%
kwisatzSavos_SarenMajeureFfastylRunsCadburytheher0notGrumpyDucklingAlaztor91RunefangPaxDeorumMcEwenRiddariTelvanniWizardMoogMotherballLachtonColecovisionREdream90Dunnn 20 votes
Rigid class system, for example DK = Tank, Templar = Healer, NB = DPS, etc.
26%
vyndral13preub18_ESOWifeaggro13VoxicityZbigb4lifeKale38OrjixyawbananaRANKK7FishstromFakeFoxccfeelingIlithyania 12 votes
Other(specify if you can).
30%
ZOS_CoriJTurelusLoralai_907technohicMasterSpatulaToRelaxTheShadowScoutLadyNalcaryaEnslavedShezzarrineAzgaranvictoriana-blueenergyy151valkyrie93 14 votes
  • Runefang
    Runefang
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    No classes, just skill trees that serve a specific role(heal/dps/tank) and you can only have 1 of each type.
    Without the 'you can only have one' rule.
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    You should give us the option to say this was discused already a million times and wont get anywhere.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • ccfeeling
    ccfeeling
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    Rigid class system, for example DK = Tank, Templar = Healer, NB = DPS, etc.
    Rigid class system
    DK = Tank, Templar = Healer, Sorc = DPS

    :/
  • Riddari
    Riddari
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    No classes, just skill trees that serve a specific role(heal/dps/tank) and you can only have 1 of each type.
    Either they should have as many classes as oblivion/morrowind or no classes ala skyrim.

    My problem with classes is that there's only 4 (now 5) and they're not traditional rpg classes at all.

    I wanna be a battlemage...we'll I guess I'll be a stam sorc?

    I wanna be a Paladin...we'll I guess you'll be a useless Templar tank?

    I wanna be a bard...we'll I guess I'll spam lute emotes?

    Like wtf even is a dragon knight? Wat. Why is that the tank? Why isn't that the dps? Why is templar heals and not tank? How is my Templar allowed to be a vamp or ww? Wat.

    Just get rid of them and be done with it. They can have NPC factions that give those individual skill trees or similar skill trees.

    So you could go to a temple of the divines and get templar-like abilities. Knights of the Flame can give you dargonz abilities. Spinners can give you Warden (if u have dlc lol). Mages can give you sorc like stuff and sneaky/assassin peeps give you night blade skills.

    Take it a step further and make vamps more in depth maybe even mix them with necro. Ww could be fleshed out too and boom two more "classes"

    Make it so u can only have one faction at a time but you can switch if you want to like jobs in final fantasy mmo.

    PLAY HOW U WANT HOMIES
  • Enslaved
    Enslaved
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    Other(specify if you can).
    Keep existing one and add further morphs to skills.
  • Motherball
    Motherball
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    No classes, just skill trees that serve a specific role(heal/dps/tank) and you can only have 1 of each type.
    Why only one of each type? Seems arbitrarily limiting. I was sold up to that point, but even with such a system, I could see myself having three different healers, and zero potential issues with that.
    Edited by Motherball on November 10, 2017 7:37AM
  • MasterSpatula
    MasterSpatula
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    Other(specify if you can).
    The way it is now is wildly superior to either of your options. While the current system could has flaws, the idea is right.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Alaztor91
    Alaztor91
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    No classes, just skill trees that serve a specific role(heal/dps/tank) and you can only have 1 of each type.
    Motherball wrote: »
    Why only one of each type? Seems arbitrarily limiting. I was sold up to that point, but even with such a system, I could see myself having three different healers, and zero potential issues with that.

    It doesn't means that you can have only 1 healer character, it means that you can only have 1 ''heal skill tree'' active in your character so you can't for example go with 3 healing skill trees or 3 tank skill trees,etc to try to preserve some kind of balance to it.

    Edited by Alaztor91 on November 10, 2017 7:46AM
  • Motherball
    Motherball
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    No classes, just skill trees that serve a specific role(heal/dps/tank) and you can only have 1 of each type.
    Alaztor91 wrote: »
    Motherball wrote: »
    Why only one of each type? Seems arbitrarily limiting. I was sold up to that point, but even with such a system, I could see myself having three different healers, and zero potential issues with that.

    It doesn't means that you can have only 1 healer character, it means that you can only have 1 ''heal skill tree'' active in your character so you can't for example go with 3 healing skill trees or 3 tank skill trees,etc to try to preserve some kind of balance to it.

    Ah ok that makes more sense, to prevent players from pigeonholing themselves into only 3 classes then? I like the idea of FF jobs, and ESO isnt that far off. The only large difference would be the ability to change class w/ a respec.

    I think back to games like vanguard, eq2, and daoc that had like 30 classes, and while I enjoyed all the diversity, it commonly felt like there was still only 3 main “jobs.” I like the idea of having the ability to make my own class, personally. I like clerics and thief/necro combo.

    Having said all that, I honestly have to hand it to the developers here, because its pretty impossible to build a character that excels at nothing. Unlike some games that have many classes, but huge pitfalls in terms of viability, ESO has limited classes, but the potential pitfalls are the size of a small curb.

    I also hate that feeling when it seems like developers have the urge to create game systems just to validate certain classes or abilities. ESO has very limited amounts of that imo and seems to actively resist it, which I appreciate.
    Edited by Motherball on November 10, 2017 8:24AM
  • Fishstrom
    Fishstrom
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    Rigid class system, for example DK = Tank, Templar = Healer, NB = DPS, etc.
    ZoS can’t balance the 5 they had. If there were a hundred or some combinations balance would be a sh*t fest. The classes we have are fine, eventually they should add more but for now we are good
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Rigid class system, for example DK = Tank, Templar = Healer, NB = DPS, etc.
    I would actually like no classes but I don’t think they can pull it off. All the classes here are already sliding towards using the same weapon skills with the class skills as flavor or just dot damage.

    So here I would like distinct classes with no skill cross over so each class had its own skills/playstyle.

    If I thought they could create a system and balance it with no classes and several valid options for healing/dps/tanking then I’d vote for that. But I don’t think they can.
  • technohic
    technohic
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    Other(specify if you can).
    The idea of no classes sounds cool; but then all the cool things we have per class suddenly become balance issues until they are nerfed and no longer cool. Do we realy need a cloaking, hardened ward character casting BOL? I've heard of power creep but that would be ridiculous.

    Rigid class system is pretty much most MMOs these days and I find it boring. Easier to balance is always the argument yet there always seems to be a couple classes at the top. Its just a lazy answer and limits fun.

    What we have now is not perfect but it's far superior to the other options. Grass is always greener on the other side so people will always complain.
  • Turelus
    Turelus
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    Other(specify if you can).
    No classes and an open skill line.

    Have lines similar to what we have now but class skill lines are more mixed into schools of magic.
    People can't complain X class is overpowered any more only Y Build.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Wifeaggro13
    Wifeaggro13
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    Rigid class system, for example DK = Tank, Templar = Healer, NB = DPS, etc.
    it will just end up in the same place man Meta DPS. and the game will play worse by the way its already messed up enough
  • TheShadowScout
    TheShadowScout
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    Other(specify if you can).
    Skill trees, as far as the eye can see. Some of which would be mutually exclusive, you you gotta make choices... fire magic or ice magic, but never both... healing magic or blood magic, but never both... aedric invocations or deadric summonings, but never both... sky magic or earth magic, but never both... dark magic or light magic, but never both... et cetera.

    With other skill trees you have to make different choices... spend all in specializing as warrior, or all specializting as caster, or go half-half... master one weapon, or learn several halfways... put your skill points into combat training, or also learn some crafting... etc.

    But that ship has sailed, been set on fire and sunk a long time ago, so its little use thinking about now - they could not sustain the expense of completely redoing their system from scratch.
    ...
    ...but keep the thought for the next game... FallOut-online, anyone? ;)
    (and yeah, I would play the sh... uhm... stuffing out of such an MMO, -especially- if it encorporated the spirit of the original FallOut games and went a bit further then the new ones dared... and doubly especially if it provided a way wider character generation options range to make -very- different character options! Just watch all the Mad Max movies and think about which characters you couldn't do with the ESO system... you'll see what I mean...)
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