Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

MagDK DPS Build Suggestions

Nightves
Nightves
✭✭
I've recently caught my magDK up to my CP246 stamNB, problem is I've been following deltia's Laceration magDK build and I'm not sure if that's the best one out there.
I plan to use this character for vet Dungeon runs and possibly PvP, and I know there is a variety of more experienced ESO players than me out there that can practically solo dungeons if they wanted to, so this is why I'm asking for a little push in the right direction if anyone is willing to give it.
The world could always use more heroes.
  • Jim_Pipp
    Jim_Pipp
    ✭✭✭✭✭
    "The world could always use more heroes." - have an awesome!

    There are lots of good options for MagDK in PVE and PVP, but I can't think of a build that would be ideal in both.

    Deltia's builds were never that great for endgame, and I don't know which ones were being updated by Gilliam the Rogue while Deltia was away. A current PVE meta build is available from Alcast, who has pretty meta builds for everything. THe PVE magDK build is here https://alcasthq.com/eso-magicka-dragonknight-build-pve/
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Hey man (apologies as this is a loooooong post but i've tried to be as detailed as i can for you).

    First things first, CP's (based on 690 but we can tailor the most important bits for you at a lower CP level and of course its always up for criticism if there are any tweaks that would make it better):

    Tower - 2 Warlord
    Lover - 11 Mooncalf / 75 Arcanist / 65 Tenacity
    Shadow - 37 Tumbling / 40 Shadow Ward
    Apprentice - 37 Elfborn / 34 Spell Erosion / 49 Elemental Expert
    Attronach - 35 Staff Expert
    Ritual - 75 Thaumaturge
    Steed - 34 Ironclad / 54 Spell Shield
    Lady - 23 Light Armour Focus / 27 Hardy / 23 Thick Skinned / 49 Elemental Defender
    Lord - 20 Bastion


    Now, with the gear i use a 5-0-2 setup as i find it more beneficial overall for stats (5-1-1 will still be fine but the extra health and resistance are too good to pass up imo)

    Front bar - Shock staff of Martial Knowledge - Charged (for more off balance) - Shock or Fire enchant (i use shock)
    Back bar - Shock staff of Martial Knowledge - Nirnhoned (for that massive spell damage increase) - Weapon damage enchant

    Head and Shoulder - Ilambris - Divines - Both heavy - Max mag enchant

    Chest, Legs, Feet - Martial Knowledge (Only comes in light, and the 4 piece offers a good spell damage increase) - Divines - Max mag enchants

    Hands, Belt - BSW (Only comes in light and its pretty much up straight back up on cool down) - Divines - Max mag enchants

    Neck, Rings - BSW (Arcane, though i've never seen them drop in anything else anyway) - Spell damage enchants


    With skills there are 2 setups i use (though the second one i haven't practiced the rotation much so i dont always nail it quite right). As i'm an Xbox player i've labelled the buttons that i use to but you can ignore these if you're a PC player. Also note that LA stands for Light Attack and these can be replaced with Heavy Attacks if you find you're running low on Magicka.

    Skills and rotation 1 (my main)

    Bar 1:

    X - Flame Lash
    Y - Engulfing Flames
    B - Burning Embers
    LB - Inner Light (passives only)
    RB - Elemental Blockade
    Ult - Shooting Star (purely for passives, though i do swap out for warhorn sometimes if its needed in trials etc)

    Bar 2:

    X - Harness Magicka (sometimes swapped for Elemental Drain or Volatile Armour depending)
    Y - Eruption
    B - Flames of Oblivion (swapped out for Draw Essence for trash mobs)
    LB - Inner Light (passives only)
    RB - Molten Armaments
    Ult - Elemental Rage

    Start on back bar - Molten Arms > LA > Eruption > LA > Flames > Bar Swap
    Engulfing > LA > Embers > LA > Blockade > Lash then LA (x 5/6) > LA > Engulfing > LA > Embers > LA > Blockade > LA then Lash (x3) > Bar Swap and repeat

    I usually drop Rage as soon as BSW procs (on Eruption or Flames). Molten i re apply every second full rotation.


    Skills and rotation 2 (massive AoE damage, easier rotation but bar swapping more often)

    Bar 1:

    X - Elemental Drain (could be swapped for Harness Magicka or Flame Lash depending)
    Y - Engulfing Flames
    B - Burning Embers
    LB - Inner Light
    RB - Rearming Trap
    Ult - Shooting Star (passives, could be swapped for Warhorn as before)

    Bar 2:

    X - Elemental Blockade
    Y - Eruption
    B - Flames of Oblivion
    LB - Inner Light
    RB - Molten Armemants
    Ult - Elemental Rage

    The rotation is a little bit of a pain cos of the bar swaps but it does make sense once it gets going and does some monster AoE damage as well. I've also linked in a video of a dude from the forums doing it as it makes more sense when you see it in action lol

    Molten Arms > Bar Swap > Drain > Bar Swap > Flames > Bar Swap > Trap > Bar Swap > Rage > Blockade > LA > Eruption > Bar Swap > HA > Embers > HA > Engulfing > Bar Swap > Blockade > LA > Flames > Bar Swap > HA > Embers > HA > Engulfing > LA > Trap > Repeat


    https://www.youtube.com/watch?v=bQd1cguJV1w&t=1s


    Lastly, my race is Dunmer (cos i have a thing for Dunmer lol) and i'm a Vamp stage 4 (cos i'm too lazy to keep it managed at stage 3). Also i used Solitude Salmon and Millet Soup for Max Mag and Health.

    I dont think i've missed anything off but if you have any questions let me know. I hope this helps for you.

    With all gear procs active your stats will be as follows:

    Magicka - 39k
    Health - 18.8k
    Stamina - 10.5k

    Mag Recovery - 750
    Health Recovery - 180
    Stamina Recovery - 580

    Spell Damage 4396
    (With BSW and Weapon Damage glyph proc. 3979 with just BSW proc)
    Spell Crit - 45.7%
    Weapon Damage - 1977
    Weapon Crit - 32%

    Spell Resist - 19.9k
    Physical Resist - 12.7k
    (Note that these will be higher if you have Volatile Armour on ad Active)
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
Sign In or Register to comment.