Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I think that's too simplistic of a way of assessing how challenging a piece of content is. You're completely ignoring skill mastery and level of engagement. Different tasks will be challenging for people at different skill levels, but at the highest level of performance (and, by degrees, every level under that) a challenging piece of content is not necessarily something you tend to lose at, but something that brings all your expert faculties to bear. The level of effort involved to win, as it were. After all, at peak performance if people are losing more often than winning, then the task is clearly going beyond the realm of human possibility to complete. Is "challenging" really the right word for that? I don't think your definition for a challenge is shared by everyone.
I think that's too simplistic of a way of assessing how challenging a piece of content is. You're completely ignoring skill mastery and level of engagement. Different tasks will be challenging for people at different skill levels, but at the highest level of performance (and, by degrees, every level under that) a challenging piece of content is not necessarily something you tend to lose at, but something that brings all your expert faculties to bear. The level of effort involved to win, as it were. After all, at peak performance if people are losing more often than winning, then the task is clearly going beyond the realm of human possibility to complete. Is "challenging" really the right word for that? I don't think your definition for a challenge is shared by everyone.
So if you "master" content do you still like to do it? For how long?
Do you move up to more difficult content after you "master" something, or are you happy to stay with the same content you have already "mastered?
Even at the Olympic level there are very few people who don't have a high chance of losing. The people who have just gone to several Olympics almost guaranteed to get the gold is very rare. Most Olympic athletes are thrilled that their chances of losing are very high.
With pro sports if the odds aren't at least even it gets boring after the 1st quarter. Sure there's a chance of a comeback, but that's exhilarating for the team that overcame the odds, not the team that was supposed to win but lost.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.