VaranisArano wrote: »And you can also take a max CP non-pro player, give them an OP optimized build, and they will proceed to make that build look like trash even if they have some experience with PVP and how to use the build. I know, I've been that player. Experience with your build and the tactics it requires is the crucial factor.
visionality wrote: »@Rulerkelso
PVP is very different from PVE, so your abilitiy to two-shot non-elite NPCs is not saying anything in the world of PVP. One of the biggest differences in PVP-land is battlespirit, ofc (your damage is lower while your health is higher, shields are weaker etc etc). Experienced PVPers also invest more into health and resistance than they would in PVE-land, so you will meet tougher enemies who also have brains to counter your attacks.
Ofc you would be stronger with 690 cps than you are with 210, but its not the whole explanation for your problem. Its difficult to help you along without an in-depth-description of your build, but some general remarks.
- Stamblades are not very tough in PVP. Their best strategy is to attack single targets and vanish rapidly if the initial attack fails.
- 64 points in stam make you very squishy. I would guess that your health is somewhere between 18-22k and your magicka is around 10k (depending on your armor and your food/drink). Considering that most PVPers run around with 25k+ (except for sorcs who use shields), this puts you at a distinct disadvantage. Two hard hits and finishers like mages wrath already proc on you.
- 0 points in magicka also means that the standard NB defenses do not help you along very far. One cloak will eat up a third of your magicka. Same about mass hysteria. Shadow image is a bit less expensive, but not by much. So essentially, whenever you need to go defensive, your best option is to elude, dodge roll and block. Which will avoid some damage, but not get you away.
- In general, the most important advice in PVP-land for all players is "don't overextend". Do not solo-attack targets in the middle of a group. If you are not a tank, do not run ahead of a zerg (because all enemies will focus on you). Look around you - when everybody pulls back, you need to pull back too. Do not try to finish a kill at all costs. Dying and respawning is less fun than continuing a fight.
- If you want to stick to your current setup, your best option is to gank and run off when the initial gank fails (most ganks fail, btw, unless you are a ganking pro). If you want to join big fights (=zergs), you need to either go for more health or heavy armor or both.
Mass hysteria -> dodge roll->shadowy disguise->change course 90° left/right pop invisibility potion-->get the he'll outta there