Current weapon system restricts magicka users to mostly staves (resto, lighting, fire, ice) while stamina users have access to both 1h and 2h weapons and arguably, shield for tanking too. The restriction works in 2 ways:
1. Heavy attack from a staff will only restore magicka where as heavy attack from a 1h/bow will only restore stamina
2. Weapon skills are only limited to either magicka or stamina with weapon skill passives being a bit more general
This may very much be the original intent and design of the game but I do seem to see the game attempting to go for more "hybrid" builds with new sets providing both magicka and stamina/spell and weapon damage.
The first restriction can be lifted very easily, with the heavy attacks restoring your highest resource, similar to how shards and orbs work.
The second restriction will require a lot more balancing
It is very much likely that there is no way to implement diversity in the current system and new morphs will have to be introduced with a huge amount of balancing changes. One band aid change I could think of is to change some of the current morphs to magicka, similar to how class skills work.
Changing how game mechanics work with introduction of a new damage formula could make this easier (eg. damage = magicka + stamina) and allow hybrid builds to be competitive which in my opinion would be a good thing for the game. There are some other things where DW users have an advantage over 2h with their set bonuses etc but that's a whole other topic.
With all that said, I do think that stamina focused classes or magicka focused classes should get more out of from using skills from their respective weapon skill tree. However, I think it would be good change to see more diversity and weapon selection.
I've love to hear your thoughts on this.
TLDR: Allow magicka builds to get more out of using 1h/2h weapons and vice versa for stamina build with staves can be a healthy addition to the game, promoting diversity and less restrictive playstyles
Edited by Furcula on November 6, 2017 11:37AM
Should weapon selection be less limiting? 52 votes
Current system is fine as is
I want to see small changes to current weapon system to provide more diversity (eg. heavy attack recovery)
I want major changes to the current weapon system with balancing changes (eg. new morphs, revamps)
I want to see a complete rework with the current system