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What I think ESO can learn from WOW

Lyserus
Lyserus
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1.Sub-races. This is something ppl have wanted over and over again...argonian and khajiit has different types, men have different "blood concentration" (breton range from mostly human blood to mostly mer blood, redguard range from pure yokudan to mixture of tamriel men, imperial has difference of Nede Atmora Mer, and has sub races like heartlander Colovian Nibenses etc)
Now that WOW has them, ZOS gotta do something to show them right? ;)

2.A whole storyline. The storyline of ESO is very "loose" compare to WOW's. Each dlc/chapter has little to none connection with each other, with only few clues that we can gather about which happened first (Morrowind->Vanilla->Orisinium/Imperial City->CWC->Summerset, no indication of when DB and thief guild story happened). We are meeting all kinds of new characters in new zones, but never those who "has a say where the world is going", like emeric). WOW storyline makes their game "whole", while ESO players can hardly feel an attachment to their alliance because alliances are just color after pvp after you finished alliance zone storyline (and you can even do other alliances work, and because you get skill points from it the game is even rewarding for ppl to do so, this whole thing should be removed since you can have more than one char)

3.Classes. This is something ESO should NOT learn from WOW. Despite balancing issue, the current system works "fine", the only way to better it is to totally redone it. I have talked about this a lot before, I do not wish this to be the main discussion of this thread so I will stop here

Overall, I guess we are all holding our breath and waiting for ZOS to announce something to counter WOW's new expansion :) let's hope ZOS won't let us done
  • Motherball
    Motherball
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    XP pause button and guild store items searchable by name would be nice. Also WoW has always had the worst stories of the RPGs I’ve ever enjoyed. One of its bigger weaknesses imo.
    Edited by Motherball on November 5, 2017 10:02PM
  • Shadzilla
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    RANKED BATTLEGROUNDS + SEARCH ABILITY FOR ITEMS IN GUILD STORES.
  • mirta000b16_ESO
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    Honestly? I felt no connection to WoW storyline. It's nice for lore enthusiasts, but you're literally nobody. You see their cinematic and you go "wow, I want to be THAT person!". Well, you're Bill. That guild in the back. The one that hands officers apples. Yeah, that one. Every planning, every story progression, it's like you're not even there.

    I don't think that a zone to zone story progression would work in this game, due to "go anywhere" type of storyplay. It would be nice to see a single expansion with the continuation of the main questline though. As the main questline was separate from zone stories, I think it would be possible to add a zone with the story that you can enjoy any time AND a continuation to the main questline at the same time.
  • Nogawd
    Nogawd
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    Best thing to learn from WoW?

    Leave the holiday decorations OUT.
  • Maryal
    Maryal
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    Compared to ESO, WOW sucks on many, many levels.
  • Bhaal5
    Bhaal5
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    SERVERS THAT ACTUALLY WORK!!! Other countries want to play this as well
    Edited by Bhaal5 on November 5, 2017 10:08PM
  • Elsonso
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    Lyserus wrote: »
    1.Sub-races.

    Races in the Elder Scrolls universe are extremely well defined. I think ZOS is safe to leave this one in the hands of Blizzard.
    Lyserus wrote: »
    2.A whole storyline.

    The stories that ZOS has written are already better than what Blizzard has told for World of Warcraft. While I am sure that there is probably something to learn, in general, it goes the other direction. Blizzard would do well to pick up on how Bethesda and ZOS write stories.

    There isn't just one story in the world. The problem with WoW is that they really only have one story and it tracks from expansion to expansion in what has turned into a serial comedy (where the protagonist lives). The fans expect this sort of linear world when a new expansion comes out.

    ZOS has put more depth into the story that they are telling. ZOS does this much better than Blizzard.
    Lyserus wrote: »
    3.Classes.

    I agree that this is not something where ESO should follow WoW. I believe that it was a major mistake to put classes and class skills into this game and then try to make it an Elder Scrolls game. I get why they did it, but that does not make it the right decision. It makes it the decision they chose. I'd really like to go back in time to the early days of ESO, when that decision was made, and listen to them discuss the ideas of classes and class skills.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • kevlarto_ESO
    kevlarto_ESO
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    nothing this cake is baked and it is what it is.
  • Iccotak
    Iccotak
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    The 4 human races are subraces of the human group.
    the 4 elves are the subraces of the elves.
    and then we have 2 beast races on the side.
    Bretons are descendants of elves and man, they aren't directly half human and elf.
    ESO is more tame in the amount of sentient races that live in the world when compared to WoW.
    You also have to take into account population when thinking about the lore. Sea Elves and other little known races in Elder Scrolls are little known for a reason. There is not very many of them when compared to the major races

    Edited by Iccotak on November 5, 2017 10:47PM
  • JD2013
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    A coherent story that isn’t all over the place would be very welcome.

    You can piece it together and follow the correct order but it would be nice to continue it in a linear manner - and also to not have quest starters in the crown store. Don’t like that.

    Have an NPC find you.

    Have an NPC in every main city like in Orsinuim.

    But for the love of goodness no more quest starters in Crown Store. Especially with regards to the main story that is now coming into the game slowly.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Loves_guars
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    Regarding the storyline I prefer the ESO approach. Not everyone can afford to buy all the DLCs, or are interested in them. Missing one would feel very punishing if it's a crucial part of the story.
  • Juju_beans
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    I like how ESO implemented it..zone stories and the main story.

    Wow lore/storylines fell apart after Wrath.
    Main NPC's with their own story completely disappeared when the next xpac came out.
    The current xpac has all the leaders MIA or killed off and the bad guy we killed became the good guy we obeyed ?

  • AlienatedGoat
    AlienatedGoat
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    In-game mount rewards.

    Bigger expansions.

    Stable servers.

    Quality control/Bug fixing.

    Just a few things. ESO is still the better game, IMO. But there are still lessons to be learned.
    PC-NA Goat
  • notimetocare
    notimetocare
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    Lyserus wrote: »
    1.Sub-races. This is something ppl have wanted over and over again...argonian and khajiit has different types, men have different "blood concentration" (breton range from mostly human blood to mostly mer blood, redguard range from pure yokudan to mixture of tamriel men, imperial has difference of Nede Atmora Mer, and has sub races like heartlander Colovian Nibenses etc)
    Now that WOW has them, ZOS gotta do something to show them right? ;)

    2.A whole storyline. The storyline of ESO is very "loose" compare to WOW's. Each dlc/chapter has little to none connection with each other, with only few clues that we can gather about which happened first (Morrowind->Vanilla->Orisinium/Imperial City->CWC->Summerset, no indication of when DB and thief guild story happened). We are meeting all kinds of new characters in new zones, but never those who "has a say where the world is going", like emeric). WOW storyline makes their game "whole", while ESO players can hardly feel an attachment to their alliance because alliances are just color after pvp after you finished alliance zone storyline (and you can even do other alliances work, and because you get skill points from it the game is even rewarding for ppl to do so, this whole thing should be removed since you can have more than one char)

    3.Classes. This is something ESO should NOT learn from WOW. Despite balancing issue, the current system works "fine", the only way to better it is to totally redone it. I have talked about this a lot before, I do not wish this to be the main discussion of this thread so I will stop here

    Overall, I guess we are all holding our breath and waiting for ZOS to announce something to counter WOW's new expansion :) let's hope ZOS won't let us done

    1. No, Race in ESO/TES is fine as it is. WoW making sub-races is beyond a joke
    2. Did you play the last expansion? All of the levelling had barely anything to do with anything of note. Just *** written up on the spot and tied together with sewing thread like the undead abominations of WotLK.
    3. Must not understand MMOs. 'Play as you want' ignores the fact ZoS knows there is balance for certian 'classes' just like in wow. You can arbitrarily make whatever class you want. WoW actually does very well with classes, in a strict sense.
  • Peekachu99
    Peekachu99
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    Raid Finder, enhanced LFG features.
  • Nyghthowler
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    Cartoon graphics in bright primary colors make for an easier server load.
    I'm not prejudiced; I hate everyone equally !
  • Runefang
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    WoW does very few things better in my opinion:
    1. Trial Finder (can't be like the dungeon group finder but it could be made to work)
    2. Better ping (honestly as an Aussie it's genuinely harder for me than other people).
    3. Transmog
    4. In-game collectible mounts

  • Banana
    Banana
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    A better server. That is all
    Edited by Banana on November 6, 2017 2:31AM
  • Hanzus
    Hanzus
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    Cartoon graphics in bright primary colors make for an easier server load.

    That is one of many reasons why I don't play WOW, the graphics are total crap, if I wanted to play a game with those graphics I would bust out the Nintendo 64 and play Zelda for cripes sakes :p .
    "Walk always in the light, or we will drag you to it."
    -Vigilant of Stendarr

    Nords, the true sons of Skyrim!
    PC NA
  • Doctordarkspawn
    Doctordarkspawn
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    Lyserus wrote: »
    1.Sub-races. This is something ppl have wanted over and over again...argonian and khajiit has different types, men have different "blood concentration" (breton range from mostly human blood to mostly mer blood, redguard range from pure yokudan to mixture of tamriel men, imperial has difference of Nede Atmora Mer, and has sub races like heartlander Colovian Nibenses etc)
    Now that WOW has them, ZOS gotta do something to show them right? ;)

    2.A whole storyline. The storyline of ESO is very "loose" compare to WOW's. Each dlc/chapter has little to none connection with each other, with only few clues that we can gather about which happened first (Morrowind->Vanilla->Orisinium/Imperial City->CWC->Summerset, no indication of when DB and thief guild story happened). We are meeting all kinds of new characters in new zones, but never those who "has a say where the world is going", like emeric). WOW storyline makes their game "whole", while ESO players can hardly feel an attachment to their alliance because alliances are just color after pvp after you finished alliance zone storyline (and you can even do other alliances work, and because you get skill points from it the game is even rewarding for ppl to do so, this whole thing should be removed since you can have more than one char)

    3.Classes. This is something ESO should NOT learn from WOW. Despite balancing issue, the current system works "fine", the only way to better it is to totally redone it. I have talked about this a lot before, I do not wish this to be the main discussion of this thread so I will stop here

    Overall, I guess we are all holding our breath and waiting for ZOS to announce something to counter WOW's new expansion :) let's hope ZOS won't let us done

    I object to number 3.

    The current system does not work fine. It's absolute trash. The class hemogenization and pidgeon holed roles and build styles mean we all run the same thing anyway. So there is litterally only depth to come if we switch to a rigid, class based system.

    It could also take the approach of how WoW teaches you to play by gradually unlocking abilities and leting you figure out how they fit into rotation, and so on. This game would only benefit if it took queues from WoW's class system.
    Edited by Doctordarkspawn on November 6, 2017 4:01AM
  • Chronicburn
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    One thing I liked about eso is it has a bit more of the “D&D” feel ... one thing I liked more about wow was the ah
  • Morgul667
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    in-game search for guildstores and inventories and so on
    Fix lag
    XP pause button
    loading screen fixing
    Balance PVP campaign population
    Edited by Morgul667 on November 6, 2017 4:15AM
  • Chronicburn
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    The skill trees were a lot easier to navigate in WoW back when I played and the game was a bit easier to understand ... still eso has a better overall feel and more fun
  • PlagueSD
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    The current system does not work fine. It's absolute trash. The class hemogenization and pidgeon holed roles and build styles mean we all run the same thing anyway. So there is litterally only depth to come if we switch to a rigid, class based system.

    It could also take the approach of how WoW teaches you to play by gradually unlocking abilities and leting you figure out how they fit into rotation, and so on. This game would only benefit if it took queues from WoW's class system.

    And WoW improves this HOW? That's the reason I left WoW. The talent trees no longer have any choices. Everyone is the same cookie-cutter build. This will ALWAYS be an issue due to min-maxers and BiS gear.

    ESO also gradually unlocks abilities for you. You have skill lines. As you level them, you unlock abilities. As you use abilities you can unlock "morphs" to customize to your play style. ESO is fine. If you want a game like WoW, go play WoW.
  • Vicarra
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    One of the things that WOW does way better is hooking people into buying things from the store. What I mean by that, is that so, so many of the mounts and pets in the game are obtainable in game, either through quests or achievements, or by the pet battling system. This allows players to build up a sizeable collection, simply by playing the game. When you are a hoarder who MUST collect all the things, you can more easily justify spending the money on the store to buy additional ones that complement your collection.

    ZOS has basically gone the other way. Very, very few mounts and pets are obtained through actual gameplay, and the vast majority are crown only, even though they are mostly just reskins. The big problem with this, although they probably think they are doing a great thing by making so many "options" for the crown store, is that there are SO many that are only available for real money that there is no sense in trying to complete a collection. It's extremely hard to justify buying a collection, especially with the ridiculously inflated crown cost and store prices. So I simply don't.

    For instance, both games might have, e.g., a particular mount model that has 15 reskins, say, that makes it "look" unique. A collector would try to get all of them. So, whilst Blizzard might offer, say, 13 of them in game, which adds a pressure to the player to buy the other two for the sake of completion, ZoS would offer 1...or even none of them...in the game, and only sell them on the crown store. Well in that case, there's literally no point in the collector going after it as a collection because there's no sense of achievement to be had in just opening your wallet, so you don't buy any of them unless you really want one particularly model. Same with the pets. If you put hardly any of this fluff into the game as rewards for playing the game, then there's no hook for the player in buying things to complete "collections". Offering "special" reskins whose only value seems to be artificially ascribed (and inflated) by making them limited-time only does not give collectors like me sufficient incentive to buy them. I wish ZOS would learn that lesson. Have more respect for the intelligence of your customers and stop acting like a budget airline.
    PAWS - Positively Against Wrip-off Stuff!

    Haakon Stormblade - Nord Illusionist, Dwemer scholar, Horse Whisperer, Bringer of Storms
  • Goshua
    Goshua
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    WoW's character models is more than enough for me to not bother with that anymore.
    ESO and other MMO's have made sure of that.
    (Even though I really think some of the costumes and accessories are rush jobs. inc crown options)

    Someone mentioned some quality of life changes to the market UI, I can understand not having an AH but the trade system needs to be easier, that's it, should be a priority not a fix.

    For me things like that, an user unfriendly interface, are what you would expect to have to play with in a Beta or before.

    Edited by Goshua on November 6, 2017 9:08AM
  • Eldar_Ftw
    Eldar_Ftw
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    WoW and story shouldn't be in the same sentence. When you have a story/lore that has numerous plot holes and has been retconned characters,events and even power levels of certain characters it's just mediocre at best story telling.

    The only thing WoW does better than ESO is raiding and bgs (and transmog)
  • Ilithyania
    Ilithyania
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    BG CP seperation

    A better Raid/Trail finder setup

    PC
  • Pennytence
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    1. Letting the players use their abilities in combat without having to struggle for resources. Even in TBC you barely ran OOM unless you spammed your bottom off - and after that it's only gotten easier.
    2. More focus on proper end-game content. Raid tiers. Dungeons with escalating difficulty. (Mythic+ is a concept Zeni really should take a close look at.)
    3. Character growth. It makes 0 sense to me that you're as strong at level 3 when you exit Coldharbor as you are at 50. 1T and the battle scaling just made the leveling a chore as you never really feel rewarded for it. You only do it to hit the arbitrary number of 50, not to actually "feel" stronger.
    4. Presets. Give us the opportunity to store presets for different roles. If I want to tank on something that I use as a DD, I really don't want to spend 10k gold and 5-10 minutes to, switch mundus, remorph skills, reset attributes and cp and then reallocate them all again. This deters, at least myself, from playing different roles on their character and it's beyond me why - at least people with ESO+ - aren't already offered to store 3 or more setups already.
    5. A targeting system that works. Trying to taunt/chain/shoot/spit at something even slightly behind a mob with a wonky hitbox will undoubtedly fail repeatedly, no matter how much you've highlighted it with tab-targeting.

    Also, I preferred having access to all the skills my character knew all the time, not just the number of skills that fit on a gamepad, but that's me.
    Edited by Pennytence on November 6, 2017 9:37AM
    PC/EU/AD
    ***

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    ***
  • Cadbury
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    Two things ESO can take from WoW:

    1.Goldshire Inn
    2.Celebrity endorsements


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    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
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