Agree with you. even if mostly PvE it makes perfect sense. Add an 3K crowns alliance change token....locked in a single faction per campaign?
TequilaFire wrote: »But you will get " I should be able to play with my friends".
Kind of funny how everybody's friends just happen to be playing on the winning alliance!
It flies in the face of opening the game up to players in the way they did with One Tamriel, for instance.
For PvEers (likely to be the majority), it's an irrelevance not least given the ability to move freely around the alliance zones since One Tamriel.
For PvPers, can't it just be made so that when a character logs into one faction in a campaign the other factions in that campaign are locked on that account for 24 hours? Or longer if campaigns last longer, I've no idea. If you wanted to play with a friend in a different faction in that time you'd just switch to a different campaign. Would that work?
Yeah, I believe that would be the intent...for PvP purposes.SydneyGrey wrote: »If it only applies to Cyrodiil, that's fine. Otherwise, it's an awful idea. I don't want to be stuck only playing my A.D. characters in PvE just because I also do PvP with one of them. If it applies ONLY to Cyrodil, then that's ok.
Anyone who reads the OP and thinks its a comment, should read it again...and justify their answers to it...cause just commenting without comprehension is a bad idea...Anyone that makes such a comment as OP needs to justify how it would work better than it did originally. Was a bad idea at launch which is why we are no longer locked now.
Faction locked? No.
There should be in-game consequences for crossing the faction boundaries... like being attacked on-sight by the troops of the other alliances.
Yeah, I believe that would be the intent...for PvP purposes.SydneyGrey wrote: »If it only applies to Cyrodiil, that's fine. Otherwise, it's an awful idea. I don't want to be stuck only playing my A.D. characters in PvE just because I also do PvP with one of them. If it applies ONLY to Cyrodil, then that's ok.Anyone who reads the OP and thinks its a comment, should read it again...and justify their answers to it...cause just commenting without comprehension is a bad idea...Anyone that makes such a comment as OP needs to justify how it would work better than it did originally. Was a bad idea at launch which is why we are no longer locked now.
Faction locked? No.
There should be in-game consequences for crossing the faction boundaries... like being attacked on-sight by the troops of the other alliances.
You mean like in Cyrodiil? Where the people who want to fight the war go? If you don't, there should be a open world pvp kill anyone even your own faction thread still open not too far off the first page.
Pve content, pve players aren't involved in the war. Could just be total indifference; what happens in Cyrodiil doesn't have much of an effect locally. Unless/until the other factions make a concerted effort and disrupt local life, the local npcs don't really care. When the factions do make a concerted effort to attack outside of Cyrodiil, the vestige does get involved in the fighting. Even without Meridia's little "see an alternate version of the world" magic, preventing certain events [usually attributed to "rogue" commanders] is usually not too objectionable a thing for the vestige to do.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
BrightOblivion wrote: »You lost any and all support for any faction/campaign locking from me when the extra campaigns went away.
Everyone in favor of it is all "People are switching to the winning faction and it's awful!"
You know what's really awful?
-Locking people out of the only campaign ruleset they prefer on some of their toons because they actually want to experience more of the game than one alliance, or have zero desire to purchase Any Race, Any Alliance and make their account a bland, one color snoozefest. Or, even worse, locking their account entirely to one alliance
-Suggesting people need to spend actual money to change the alliance lock of their account.
-Second-guessing motives you have no idea about. Amazingly enough, I do have friends in all alliances, and I do play with them from time to time, in addition to leveling alliance war skills on my own toons regardless of alliance.
Given the nebulous tagline of this game is "Play How You Want" in all aspects of the game (both PvE and PvP), and this suggestion is all about preventing people from playing the character they want, in the alliance they want, in the campaign ruleset they want, with the people they want, I'm going to go with absolutely, unhesitatingly, unequivocally no.
No way, José. No chance, Lance. Nooooooooooooooooo...... *splat*
As for PvE and "guards should attack you on sight if you enter another faction's territory," as far as they're concerned, you're one of them. Always. Thank you, Meridian magic with the slightest touch of Cadwellian crazy. Beyond that, 1 Tamriel is all about opening the map to everyone, of any alliance, at any time. Plain and simple.
TequilaFire wrote: »But you will get " I should be able to play with my friends".
Kind of funny how everybody's friends just happen to be playing on the winning alliance!
TequilaFire wrote: »But you will get " I should be able to play with my friends".
Kind of funny how everybody's friends just happen to be playing on the winning alliance!