Accounts should be...

T4T2FR34K
T4T2FR34K
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...locked in a single faction per campaign?
  • zaria
    zaria
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    T4T2FR34K wrote: »
    ...locked in a single faction per campaign?
    Agree with you. even if mostly PvE it makes perfect sense. Add an 3K crowns alliance change token.
    This will let people change faction if main is in wrong one if they get into guilds who is mixed pve / pvp.
    Edited by zaria on November 5, 2017 9:02PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kyle.wilson
    kyle.wilson
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    ...banned?
  • TequilaFire
    TequilaFire
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    But you will get " I should be able to play with my friends".
    Kind of funny how everybody's friends just happen to be playing on the winning alliance! :D
  • T4T2FR34K
    T4T2FR34K
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    But you will get " I should be able to play with my friends".
    Kind of funny how everybody's friends just happen to be playing on the winning alliance! :D

    Just make transfers a micro-transaction...
  • Tandor
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    It flies in the face of opening the game up to players in the way they did with One Tamriel, for instance.

    For PvEers (likely to be the majority), it's an irrelevance not least given the ability to move freely around the alliance zones since One Tamriel.

    For PvPers, can't it just be made so that when a character logs into one faction in a campaign the other factions in that campaign are locked on that account for 24 hours? Or longer if campaigns last longer, I've no idea. If you wanted to play with a friend in a different faction in that time you'd just switch to a different campaign. Would that work?
    Edited by Tandor on November 5, 2017 9:22PM
  • T4T2FR34K
    T4T2FR34K
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    Tandor wrote: »
    It flies in the face of opening the game up to players in the way they did with One Tamriel, for instance.

    For PvEers (likely to be the majority), it's an irrelevance not least given the ability to move freely around the alliance zones since One Tamriel.

    For PvPers, can't it just be made so that when a character logs into one faction in a campaign the other factions in that campaign are locked on that account for 24 hours? Or longer if campaigns last longer, I've no idea. If you wanted to play with a friend in a different faction in that time you'd just switch to a different campaign. Would that work?

    It sounds like a good idea...I'm just asking the question because some guys were talking about it just now and I think their ideas have some merit.
  • Bhaal5
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    Yes but there need to be more to tha campaigns, more infrastructure is need. (Have mentioned this in many other "pvp is stale" posts)
  • SydneyGrey
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    If it only applies to Cyrodiil, that's fine. Otherwise, it's an awful idea. I don't want to be stuck only playing my A.D. characters in PvE just because I also do PvP with one of them. If it applies ONLY to Cyrodil, then that's ok.
  • idk
    idk
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    Anyone that makes such a comment as OP needs to justify how it would work better than it did originally. Was a bad idea at launch which is why we are no longer locked now.
  • T4T2FR34K
    T4T2FR34K
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    SydneyGrey wrote: »
    If it only applies to Cyrodiil, that's fine. Otherwise, it's an awful idea. I don't want to be stuck only playing my A.D. characters in PvE just because I also do PvP with one of them. If it applies ONLY to Cyrodil, then that's ok.
    Yeah, I believe that would be the intent...for PvP purposes.
    idk wrote: »
    Anyone that makes such a comment as OP needs to justify how it would work better than it did originally. Was a bad idea at launch which is why we are no longer locked now.
    Anyone who reads the OP and thinks its a comment, should read it again...and justify their answers to it...cause just commenting without comprehension is a bad idea...
  • Iluvrien
    Iluvrien
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    Faction locked? No.

    There should be in-game consequences for crossing the faction boundaries... like being attacked on-sight by the troops of the other alliances.
  • BrightOblivion
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    You lost any and all support for any faction/campaign locking from me when the extra campaigns went away.

    Everyone in favor of it is all "People are switching to the winning faction and it's awful!"

    You know what's really awful?

    -Locking people out of the only campaign ruleset they prefer on some of their toons because they actually want to experience more of the game than one alliance, or have zero desire to purchase Any Race, Any Alliance and make their account a bland, one color snoozefest. Or, even worse, locking their account entirely to one alliance

    -Suggesting people need to spend actual money to change the alliance lock of their account.

    -Second-guessing motives you have no idea about. Amazingly enough, I do have friends in all alliances, and I do play with them from time to time, in addition to leveling alliance war skills on my own toons regardless of alliance.

    Given the nebulous tagline of this game is "Play How You Want" in all aspects of the game (both PvE and PvP), and this suggestion is all about preventing people from playing the character they want, in the alliance they want, in the campaign ruleset they want, with the people they want, I'm going to go with absolutely, unhesitatingly, unequivocally no.

    No way, José. No chance, Lance. Nooooooooooooooooo...... *splat*

    As for PvE and "guards should attack you on sight if you enter another faction's territory," as far as they're concerned, you're one of them. Always. Thank you, Meridian magic with the slightest touch of Cadwellian crazy. Beyond that, 1 Tamriel is all about opening the map to everyone, of any alliance, at any time. Plain and simple.
  • JKorr
    JKorr
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    Iluvrien wrote: »
    Faction locked? No.

    There should be in-game consequences for crossing the faction boundaries... like being attacked on-sight by the troops of the other alliances.

    You mean like in Cyrodiil? Where the people who want to fight the war go? If you don't, there should be a open world pvp kill anyone even your own faction thread still open not too far off the first page. Pve content, pve players aren't involved in the war. Could just be total indifference; what happens in Cyrodiil doesn't have much of an effect locally. Unless/until the other factions make a concerted effort and disrupt local life, the local npcs don't really care. When the factions do make a concerted effort to attack outside of Cyrodiil, the vestige does get involved in the fighting. Even without Meridia's little "see an alternate version of the world" magic, preventing certain events [usually attributed to "rogue" commanders] is usually not too objectionable a thing for the vestige to do.
  • Morgul667
    Morgul667
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    Accounts should be accounts bound
  • AmberLaTerra
    AmberLaTerra
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    Accounts should not be bound, If I play mainly in EP, but want to have a high elf that is in the dominion I should be able to, why would I have to make my high elf be in EP which would not be super likely to happen. Some of the races just do not make much sense outside of their alliance and making alliance choice account bound would limit the characters people who want to enjoy the game true to their race locked out of playing some races.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    CP 365 Nord DK DPS EP
    CP 365 Imperal DK Stam Tank EP
    Level 9 Imperial Stam Templar EP
    Cp 365 Khajiit Stam Blade EP

    For the glory of the Pact
  • Slick_007
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    spelt with no u? i mean, dont americans remove the u from everything else.
    armor, color, etc.
  • idk
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    T4T2FR34K wrote: »
    SydneyGrey wrote: »
    If it only applies to Cyrodiil, that's fine. Otherwise, it's an awful idea. I don't want to be stuck only playing my A.D. characters in PvE just because I also do PvP with one of them. If it applies ONLY to Cyrodil, then that's ok.
    Yeah, I believe that would be the intent...for PvP purposes.
    idk wrote: »
    Anyone that makes such a comment as OP needs to justify how it would work better than it did originally. Was a bad idea at launch which is why we are no longer locked now.
    Anyone who reads the OP and thinks its a comment, should read it again...and justify their answers to it...cause just commenting without comprehension is a bad idea...

    LOL. He is either trolling or that is what he wants. There is no other logical conclusion possible. Considering the click bait of the title it is even more likely.

    Even more so if they understood the history of it. I will give you the benefit of the doubt on that last point since it seems you are new to the game.

    Which is it?
    Edited by idk on November 6, 2017 5:19AM
  • Iluvrien
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    JKorr wrote: »
    Iluvrien wrote: »
    Faction locked? No.

    There should be in-game consequences for crossing the faction boundaries... like being attacked on-sight by the troops of the other alliances.

    You mean like in Cyrodiil? Where the people who want to fight the war go? If you don't, there should be a open world pvp kill anyone even your own faction thread still open not too far off the first page.

    No, open-world PvP has never been what this game needed. Heck, open-world NPC slaughter was already a step too far.
    JKorr wrote: »
    Pve content, pve players aren't involved in the war. Could just be total indifference; what happens in Cyrodiil doesn't have much of an effect locally. Unless/until the other factions make a concerted effort and disrupt local life, the local npcs don't really care. When the factions do make a concerted effort to attack outside of Cyrodiil, the vestige does get involved in the fighting. Even without Meridia's little "see an alternate version of the world" magic, preventing certain events [usually attributed to "rogue" commanders] is usually not too objectionable a thing for the vestige to do.

    Really? The villagers and citizens of locations throughout the Ebonheart Pact, who have sent family off to Cyrodiil aren't going to be at all perturbed by someone in full Covenant or Dominion regalia striding through their town? Or someone who is known far and wide (propaganda isn't a modern concept) as the Hero of the Pact is going to be able to pull up a bar-stool in Vulkhel Guard without being accosted?

    Not blooming likely.

    Meridia's magic trick is needed for the Vestige (a name that has little or no meaning to the wider populace) to survive travels in other areas. The muddying of the timelines that we got with OT doesn't help. Just because ZOS didn't consider this worth addressing with the changes brought by OT doesn't mean that it hangs together.
  • Bhaal5
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    A older post i did with a simple solution to a simple problem.

    Yeah, that zos has to stop this sh!t. The eso community has a couple of mind sets
    1. I only 'pvp' in a buff campaign three bars my side other two have to be empty
    2. I see which side is winning and jump on that team, if its a close match ill jump back an forward until i see a clear winner
    3. Troll, i dont like someone on my side or they are doing something constructive, or social, or just something that makes me feel funny. I'll Jump on other side just to gank them? (Why this even a then a developer allows?)

    Solution is simple and have stated it in numerous post before. Doesnt even have to touch any core gameplay at all just "campaign setup"
    1. Remove campaigns completely, add in servers 9,12,15 or more this will be the base for a tier base competition, all match ups are the same, all weekly start at X time and finish at Y.
    2. Make your eso account bound to these servers (only for the purpose of pvp) this step eliminates campaign swaping, ap boosting and creates a sense of purpose to who you are fighting for (and if you want to change you pay a 'x' amount of gold (2 million lets say) or 1500 crowns).
    3. Now since your account is to a server, no need for factions (oh no controversy). Just like battlegrounds, your weekly match up you may start from a different point each week (red one week blue the next), as now your fighting for your server not a faction so shouldnt matter where you start.
    4. With this as your server wins a week, determines with you move up a teir or move down. Yes some servers will be weaker than others but they will face of with other servers of equal strength, top servers will have to fight to keep there spots if not they will drop out back down to tier 2 or 3 and someone else will replace them.

    There we go, solution in a nutshell and will bring life back into a stale system. Zos just need to get it done.
  • Qbiken
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    I´m not in favour for account lock on campaigns. However, one alliance/campaign would make more sense.
  • Linaleah
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    I get where the sentiment is coming from, but... we have a total of 3 campaigns for lvl 50 and 1. ONE campaign for under level 50. for someone who plays all 3 alliances for reasons other then spying on another faction in pvp? it punishes them for something they are not even doing. meanwhile - unless you completely remove the opportunity to guest in another campaign, or travel to whatever campaign your group leader is in, even if its not YOUR home of guest campaign? spying and sabotage will STILL continue to happen.

    also something to consider. a LOT of people have multiple accounts. especially the spies. do we forbid multiple accounts now? how do you tell if its a single person holding an account of family playing together?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • EvilCroc
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    ... left as they are? Yes, sure.
  • Storymaster
    Storymaster
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    You lost any and all support for any faction/campaign locking from me when the extra campaigns went away.

    Everyone in favor of it is all "People are switching to the winning faction and it's awful!"

    You know what's really awful?

    -Locking people out of the only campaign ruleset they prefer on some of their toons because they actually want to experience more of the game than one alliance, or have zero desire to purchase Any Race, Any Alliance and make their account a bland, one color snoozefest. Or, even worse, locking their account entirely to one alliance

    -Suggesting people need to spend actual money to change the alliance lock of their account.

    -Second-guessing motives you have no idea about. Amazingly enough, I do have friends in all alliances, and I do play with them from time to time, in addition to leveling alliance war skills on my own toons regardless of alliance.

    Given the nebulous tagline of this game is "Play How You Want" in all aspects of the game (both PvE and PvP), and this suggestion is all about preventing people from playing the character they want, in the alliance they want, in the campaign ruleset they want, with the people they want, I'm going to go with absolutely, unhesitatingly, unequivocally no.

    No way, José. No chance, Lance. Nooooooooooooooooo...... *splat*

    As for PvE and "guards should attack you on sight if you enter another faction's territory," as far as they're concerned, you're one of them. Always. Thank you, Meridian magic with the slightest touch of Cadwellian crazy. Beyond that, 1 Tamriel is all about opening the map to everyone, of any alliance, at any time. Plain and simple.

    @BrightOblivion
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    Cyron Kane - Imperial Dragonknight (Retired)
  • Kahina
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    But you will get " I should be able to play with my friends".
    Kind of funny how everybody's friends just happen to be playing on the winning alliance! :D

    You sir, win the Internets. All of them.
  • Kahina
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    But you will get " I should be able to play with my friends".
    Kind of funny how everybody's friends just happen to be playing on the winning alliance! :D

    You sir, win the Internets. All of them.
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