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good job zos, Asylum weapons are a step in the right direction, how to improve on it

Aliyavana
Aliyavana
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Having gear that is available to the casual playerbase in pve in normal mode is a good thing so pvpers who don't have an organized group for pvp can get viable weapons for pvp and casuals can make their builds gain more variety. perfected asylum weapons alleviate the problem of giving veteran players something to work towards by having access to gear that is better, but only slightly better than the normal version so pvpers who have no access to the vet version of the weapon are not at a massive disadvantage. Now a problem, only the elite have constant access to perfected asylum weapons and that is through vet hard mode. Now in my opinion this is what should happen

Zos needs to introduce three tiers

Normal asylum weapons: should drop from normal mode, and a random weapon should be sold at the gold vendor so pvpers do not have to run pve to be viable in pvp.

Reinforced asylum weapons: should be obtainable from performing well in the pvp leaderboards and received at the end of the campaign, and should also be obtainable in Veteran non hard mode. The stats should be the same as perfect asylum weapons

Perfect asylum weapons: should drop in vet hm, and should have the same stats as upgraded asylum weapon but the difference is that it has a weapon effect to it to show you that a player completed vet hard mode.

In doing this pvpers have equal access to the bis version for their pvp builds and don't have to run endgame pve content. elite pvers can earn the best weapons still and so their work doesn't get shafted, they have equal stats as reinforced asylum weapons, but the glow will differenciate them from the rest
  • DeHei
    DeHei
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    aliyavana wrote: »
    Having gear that is available to the casual playerbase in pve in normal mode is a good thing so pvpers who don't have an organized group for pvp can get viable weapons for pvp and casuals can make their builds gain more variety. perfected asylum weapons alleviate the problem of giving veteran players something to work towards by having access to gear that is better, but only slightly better than the normal version so pvpers who have no access to the vet version of the weapon are not at a massive disadvantage. Now a problem, only the elite have constant access to perfected asylum weapons and that is through vet hard mode. Now in my opinion this is what should happen

    Zos needs to introduce three tiers

    Normal asylum weapons: should drop from normal mode, and a random weapon should be sold at the gold vendor so pvpers do not have to run pve to be viable in pvp.

    Reinforced asylum weapons: should be obtainable from performing well in the pvp leaderboards and received at the end of the campaign, and should also be obtainable in Veteran non hard mode. The stats should be the same as perfect asylum weapons

    Perfect asylum weapons: should drop in vet hm, and should have the same stats as upgraded asylum weapon but the difference is that it has a weapon effect to it to show you that a player completed vet hard mode.

    In doing this pvpers have equal access to the bis version for their pvp builds and don't have to run endgame pve content. elite pvers can earn the best weapons still and so their work doesn't get shafted, they have equal stats as reinforced asylum weapons, but the glow will differenciate them from the rest

    I dont like the ground idea behind this. I understand what you mean, but ZOS did wrong in my opinion! They should not give 2 versions of a weapon or any other items.
    This will split the community... On the one hand we have that guys, which allready have easy access to everything, because of much playtime/experience/what ever. On the other hand we have that guys, which have family, job or other liabilties, which dont allow them to spend more time with this game.
    This guys with much playtime will allways find a way to get this most powerful weapons (PvPler too, because they have much experience in surviving, what is very important in the new trial!). It doesnt matter how difficult the trial is, they are very ambitioned, so we need to discuss it..
    The other guys, which dont will find any access to get them, will now have several options. They try to get them until they are frustrated (1), they simply just run the normal trial and say something like "this weapons are also good enough" (2)(they know this isnt true, but they just play for fun and this kind of playing is much more relaxed...), they just flame about this better weapons, because of no access to them and they are "overpowered" and will finally stop gaming in reason of high frustration (3). But the point is, that (1) and (3) will anytime end in same way!

    I like to benefit good trial groups or soloplayer in some way, when they did something special like hardmode of the new trial or no death run in vMSA. But this benefit should be a title or a skin and not anything what is important or BiS (best in slot) for everything else. This evolution now started here and just was the first step.. They will implement 2 parts (perfected and imperfected) of another weapons or sets in future. I think this isnt good for the game...
    A way to farm many many stuff to craft legendary (BiS) items could be another way! Nobody need a trialgroup for this and can farm it just with spending a bit time...This items just should give a special skin or maybe a special bonus for single skills like masterweapons. But this special bonus shouldnt be absolutly BiS, because of called reasons...
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
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