Having gear that is available to the casual playerbase in pve in normal mode is a good thing so pvpers who don't have an organized group for pvp can get viable weapons for pvp and casuals can make their builds gain more variety. perfected asylum weapons alleviate the problem of giving veteran players something to work towards by having access to gear that is better, but only slightly better than the normal version so pvpers who have no access to the vet version of the weapon are not at a massive disadvantage. Now a problem, only the elite have constant access to perfected asylum weapons and that is through vet hard mode. Now in my opinion this is what should happen
Zos needs to introduce three tiers
Normal asylum weapons: should drop from normal mode, and a random weapon should be sold at the gold vendor so pvpers do not have to run pve to be viable in pvp.
Reinforced asylum weapons: should be obtainable from performing well in the pvp leaderboards and received at the end of the campaign, and should also be obtainable in Veteran non hard mode. The stats should be the same as perfect asylum weapons
Perfect asylum weapons: should drop in vet hm, and should have the same stats as upgraded asylum weapon but the difference is that it has a weapon effect to it to show you that a player completed vet hard mode.
In doing this pvpers have equal access to the bis version for their pvp builds and don't have to run endgame pve content. elite pvers can earn the best weapons still and so their work doesn't get shafted, they have equal stats as reinforced asylum weapons, but the glow will differenciate them from the rest