Ok I believe I found what you mean but I dont know for sure if that is how it always was or not, but basically the passive increases just damage of your weapon, not damage from sets/glyphs
For example Fighters Guild passive boosts every source of weapon damage.
//edit:
If I go out on limb and say based on what makes sense and what uesp build editor shows, this is not intended behavior and is indeed a bug.
WrathOfInnos wrote: »Interesting, does this mean that it is currently multiplicative with major and minor sorcery? I believe it used to be additive, so if you had 5 sorc skills with major sorcery you got a 1.30 multiplier on you spell damage. If it's calculating the passive in the weapon damage, it's probably working more like Nirnhoned, which ignores enchants and set bonuses, but does get the example 10% multiplied by 1.2 (Maj sorc) for a 1.32 multiplier on the damage from your weapon (not nearly enough to make up for the loss of sets and glyphs, but still 2% more than the additive stacking).
ZOS_GinaBruno wrote: »To be clear, the tooltip for the ability states that it increases your Weapon and Spell Damage by X% for each Sorc ability slotted. This is the stats Weapon Damage and Spell Damage, not damage done. Does that help?
@ZOS_GinaBruno no, that's not what people are saying here. The issue is that the tooltip says the passive increases your Weapon and Spell damage, but the passive is not directly increasing that total value (i.e., the values listed under Weapon Damage and Spell Damage on your character sheet). Instead, it is increasing the damage number of your equipped weapon (i.e., the number beside "Damage" on your weapon's tooltip).
So for instance, if I have 3000 spell damage from the gear I'm wearing (and glyph procs, other passives, etc.), the tooltip leads us to believe that Expert Mage would increase that number by 3%. But it doesn't do that. Instead, it increases the damage rating of our equipped weapon by 3% (which of course does have an indirect effect on our total spell/weapon damage).
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The nb passive Master Assassin seems to work the same way and only increases the base spell damage of the weapon you have and not of all set values/enchants. Would be interesting if the templer passive does the same.
Btw Is it a bug that the mage mundus and Necropotence 5-piece seem not to get the 20% increase from having max cp?
The nb passive Master Assassin seems to work the same way and only increases the base spell damage of the weapon you have and not of all set values/enchants. Would be interesting if the templer passive does the same.
Btw Is it a bug that the mage mundus and Necropotence 5-piece seem not to get the 20% increase from having max cp?
Magicka = ((Base + Attribute + Item)*CP + Food + Mundus + Necromancer)*(Skill + Buff)
ZOS_GinaBruno wrote: »To be clear, the tooltip for the ability states that it increases your Weapon and Spell Damage by X% for each Sorc ability slotted. This is the stats Weapon Damage and Spell Damage, not damage done. Does that help?
Reorx_Holybeard wrote: »
This is (unfortunately) on purpose. The basic formula for Magicka is:Magicka = ((Base + Attribute + Item)*CP + Food + Mundus + Necromancer)*(Skill + Buff)
So the bonus from Food, Mundus, and Necromance are not affected by the CP bonus. This was changed sometime around the One Tamriel update.
Note that you can always use our Build Editor to see game formulas like this and play around with them.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I just wanted to know if it is intended or not.
It seems just kinda weird and arbitrary that one set bonus does not get affected. And to what other 5th piece sets does it not apply? Draugr Hulk, Plague Doctor, Destruction Mastery?
Btw i really like your build editor
Reorx_Holybeard wrote: »
This is (unfortunately) on purpose. The basic formula for Magicka is:Magicka = ((Base + Attribute + Item)*CP + Food + Mundus + Necromancer)*(Skill + Buff)
So the bonus from Food, Mundus, and Necromance are not affected by the CP bonus. This was changed sometime around the One Tamriel update.
Note that you can always use our Build Editor to see game formulas like this and play around with them.
To clarify this for everyone using an example already used. If i have a weapon and the damage is 1000. I slot 6 sorc abilities thats 12% increase to the weapon. It should now be 1120. Currently if i slot 6 sorc abilities and use the same weapon it only goes up 60pts or 1060. Is this what everyone else actually seeing?
Lightspeedflashb14_ESO wrote: »
Not sure about the 1% increase on the weapons actual damage, ie the 1335 base of a staff but I can confirm that the 129 spell damage of a set bonus is not getting the percentage bonus at all. Please fix this.
From some calculations I just did, I also now believe the passive is not increasing spell damage enchants on my jewelry.
Overall Spell damage on stats sheet with 3 sorc skills- 1937
3x174 enchants on jewelry- 522
Gold cp160 staff- 1335
1335+522= 1857
1937-1857= 80 which is 6% of only 1335ish.
So it appears I am getting the full 2% per skill on the base staff spell Damage but zero benefit from any more. Please fix. I just switched from necro to destruction mastery and my spell Damage only goes up by the 129 in the set.
I am missing out on 40 base spell damage, I would have 2105 spell damage if the passive worked as it is worded, instead of 2066 I have. Might not seem like a big deal but if this is a bug, it would be nice to get it fixed.
Yes, because current calculations is (bugged or intended)
((Damage of weapon * Expert Mage Passive) + Mundus damage + Set damage + glyph damage) * other passives and brutality
Mystrius_Archaion wrote: »
There is word above. There just isn't a fix yet, unless they snuck it in or forgot to patch note it. Anybody tested lately?