Haha you people are amazing! Do you think that all things mentioned by OP are specific to ESO or perhaps you think that ESO was a pioneer in such "innovations"?
joaaocaampos wrote: »...That game is being inspired more and more in ESO! And I'm happy to stop playing there and be here, even with the recurring ESO bugs (engine's problem, maybe?).
By the way... While in WoW, Blizzard will remove the PvE/PvP servers (from the next Expansion), some players here want to bring PvP to the whole Tamriel. No, hell no!
I know this is an ESO forum. And it's annoying to talk about other games. And before venturing into Tamriel earlier this year, I thought about trying out other games. But ESO has perfect qualities for me:
- One Tamriel update = something the WoW will begin to do from the next Expansion.
- You don't need to buy DLC or Chapter to reach the maximum Level/Champion Points. In WoW, if I don't buy the next Expansion, I can't be level 120, for example.
- CP Gear maximum of 160. In WoW, all content became irrelevant and useless when a new Expansion was launched. Everything there is (a farm) in vain.
Well, there are other qualities, but these are essential. I know that ESO is a baby game and a lot can improve, but I'm happy with what it is today. Perhaps, over time, Zenimax will add new gameplay options. And that's it!
Good job, Zenimax!
joaaocaampos wrote: »...That game is being inspired more and more in ESO! And I'm happy to stop playing there and be here, even with the recurring ESO bugs (engine's problem, maybe?).
By the way... While in WoW, Blizzard will remove the PvE/PvP servers (from the next Expansion), some players here want to bring PvP to the whole Tamriel. No, hell no!
I know this is an ESO forum. And it's annoying to talk about other games. And before venturing into Tamriel earlier this year, I thought about trying out other games. But ESO has perfect qualities for me:
- One Tamriel update = something the WoW will begin to do from the next Expansion.
- You don't need to buy DLC or Chapter to reach the maximum Level/Champion Points. In WoW, if I don't buy the next Expansion, I can't be level 120, for example.
- CP Gear maximum of 160. In WoW, all content became irrelevant and useless when a new Expansion was launched. Everything there is (a farm) in vain.
Well, there are other qualities, but these are essential. I know that ESO is a baby game and a lot can improve, but I'm happy with what it is today. Perhaps, over time, Zenimax will add new gameplay options. And that's it!
Good job, Zenimax!
Doing 250 million damage with attacks, complete cartoon like characters and environments, and having 345 different ability buttons on your screen at once, all reasons to play this game instead. At the same time, they do actually have a ranking system for the bgs... Some things ZOS can learn from Blizzard for sure.
IronCrystal wrote: »As for the max level part, its a double bladed sword. Sure, I don't have to regrind my gear every update. On the other hand, it makes dlc quite meaningless, or provide very little content. If there isn't new gear to grind, then its gonna be a short experience. End-game players get the shortest stick in ESO, while WoW caters more towards those at end-game.
Lord Xanhorn wrote: »If ESO could steal one thing from WoW it would be a gradual difficulty curve of end game dungeons. Mythic+ dungeons kept me playing WoW for several months longer than it should have.
Tbh Head Alliances like the king and queen and *** appear at the main storylineThe most important thing ESO can learn from WOW, in my opinion, is story
Each zone, except for those "secondary" characters that appear and do exploration with us, the main power forces, like the head of alliances, they don't interact or have new content with each other except for main quest.
Only DLC that catch a bit of that is Orisinium, which shows the death of Orc king and rise of a new one, and the new king says new negotiation with DC will begin shortly. But that is all, no moor, no Emeric, no nothing.
It would be awesome if ESO storyline actually push forward and adds the interations between alliances in new contents
joaaocaampos wrote: »IronCrystal wrote: »As for the max level part, its a double bladed sword. Sure, I don't have to regrind my gear every update. On the other hand, it makes dlc quite meaningless, or provide very little content. If there isn't new gear to grind, then its gonna be a short experience. End-game players get the shortest stick in ESO, while WoW caters more towards those at end-game.
Does getting new gear make the content bigger? NO! Getting a new gear is just ... getting a new gear!
Look this! This is what the WoW system has done. Am I wasting my time for nothing?
I agree that one map per Chapter or DLC is too little. And I think they could create new types of content. But without touching gear. There is no necessity. Unless they create a new type of upgrade that is superior to the Legendary/Golden gear.Lord Xanhorn wrote: »If ESO could steal one thing from WoW it would be a gradual difficulty curve of end game dungeons. Mythic+ dungeons kept me playing WoW for several months longer than it should have.
Yes! My suggestion would be something involving the Hard Mode. ESO doesn't need a third level of difficulty. Normal and Veteran is enough. In order not to get anything boring, the "Mithic+" system could only involve the last boss. It would be perfect!
IronCrystal wrote: »The only "content" in this game are my friends I've made. I enjoy playing with them, but the game itself is lacking and I feel bored when by myself.
Lord Xanhorn wrote: »This is the downside of ESO endgame. Once you've done everything and farmed your gear and completed your sets there's nothing else left to do and you just become static
To me I prefer the carrot on a stick mentality cause while not perfect, at least you are moving and not looking around for places to go and things to do.
Motherball wrote: »If I ever feel like I’m chasing something that is always just barely out of reach, I would first feel offended, and then utterly bored.
WoW was the first great online MMORPG!
For sure much innovations came from WoW and now all excisting MMOs learn from each other and from each thing, what working fine!
Really much players allready played WoW somewhere in the past. All other games need to mess with it to be successful!
CapnPhoton wrote: »Doing 250 million damage with attacks, complete cartoon like characters and environments, and having 345 different ability buttons on your screen at once, all reasons to play this game instead. At the same time, they do actually have a ranking system for the bgs... Some things ZOS can learn from Blizzard for sure.
I think WoW should exist for a long time, just for one reason: It has the most childish player base I have ever seen in an MMO. If the game shut down, they would need to go somewhere, then every MMO would suffer.
It would be like if Chuck E Cheese's closed a few hours early one day and there is a nice restaurant next door. Parents would take their kids to the restaurant instead making life miserable for everyone.
CapnPhoton wrote: »Doing 250 million damage with attacks, complete cartoon like characters and environments, and having 345 different ability buttons on your screen at once, all reasons to play this game instead. At the same time, they do actually have a ranking system for the bgs... Some things ZOS can learn from Blizzard for sure.
I think WoW should exist for a long time, just for one reason: It has the most childish player base I have ever seen in an MMO. If the game shut down, they would need to go somewhere, then every MMO would suffer.
It would be like if Chuck E Cheese's closed a few hours early one day and there is a nice restaurant next door. Parents would take their kids to the restaurant instead making life miserable for everyone.
Yes!
The zone chats in WoW were so immature. I'm not saying that ESO does not have it's moments and trolls, it sure does. In WoW people just saying "peni*s" and giggling about it was really annoying. What were they, 11 or 12? In fact, yes.