SydneyGrey wrote: »The Dwemer made robotic automatons that protected their homes/fortresses/ruins. It's not a crazy notion that they could have made some rideable ones as well. Makes perfect sense.TelvanniWizard wrote: »No please, no more unlorefriendly robot mounts.
Enough mechanical stuff, Im gonna vomit oilEnough mechanical stuff, Im gonna vomit oil
Enough mechanical stuff?!?this is likely the last dlc we will see steampunk elements included and you want no more? let me remind you that steampunk elements have been in the elder scrolls series forever now and is as much part of the game as swords and robes
Dont get me wrong I enjoyed everything about Clockwork City DLC and I like the Dwemer Technology concept but its been too much of this lately. Elder Scrolls has been about mostly ''medieval fantasy'' with industry technology sprinkled on it.
platonicidealgirlfriend wrote: »Enough mechanical stuff, Im gonna vomit oilEnough mechanical stuff, Im gonna vomit oil
Enough mechanical stuff?!?this is likely the last dlc we will see steampunk elements included and you want no more? let me remind you that steampunk elements have been in the elder scrolls series forever now and is as much part of the game as swords and robes
Dont get me wrong I enjoyed everything about Clockwork City DLC and I like the Dwemer Technology concept but its been too much of this lately. Elder Scrolls has been about mostly ''medieval fantasy'' with industry technology sprinkled on it.
Sprinkled nothing, magitek has always been a massive component of the series since at least Redguard. Oblivion's entire storyline was about traditional ways of life being threatened by industrialization, Morrowind was absolutely drowning in brass and the final boss had a literal mech, the largest dungeon in Skyrim is a mechanical art deco ruin, there was a freakin airship in Bloodmoon, and I'm still scratching the surface.
platonicidealgirlfriend wrote: »Enough mechanical stuff, Im gonna vomit oilEnough mechanical stuff, Im gonna vomit oil
Enough mechanical stuff?!?this is likely the last dlc we will see steampunk elements included and you want no more? let me remind you that steampunk elements have been in the elder scrolls series forever now and is as much part of the game as swords and robes
Dont get me wrong I enjoyed everything about Clockwork City DLC and I like the Dwemer Technology concept but its been too much of this lately. Elder Scrolls has been about mostly ''medieval fantasy'' with industry technology sprinkled on it.
Sprinkled nothing, magitek has always been a massive component of the series since at least Redguard. Oblivion's entire storyline was about traditional ways of life being threatened by industrialization, Morrowind was absolutely drowning in brass and the final boss had a literal mech, the largest dungeon in Skyrim is a mechanical art deco ruin, there was a freakin airship in Bloodmoon, and I'm still scratching the surface.
platonicidealgirlfriend wrote: »Dagon's realm of oblivion was rife with machinery, with the opening cinematic lingering on a long shot of a giant mechanical siege weapon. Pay attention!!
https://youtu.be/dNFB__rSxsQ?t=26