Hi @Liofa , love your guide, really changed the way I play Warden as a tank!
I was just wondering with the upcoming block changes in the Dragon Bones DLC would it still be optimal to run Sturdy trait on all your gear pieces? Or would it be more efficient to swap to Infused on the big pieces for a little more resources?
Also regarding Blockade, my gut tells me keeping Lightning staff would still be best as a source of off-balance even after the changes, there doesn't really seem to be an alternative weapon setup to use that could help debuff enemies.
Was thinking an alternative could be Resto staff to apply like combat prayer or something but it feels redundant if the healer is good.
What changes (if any) will you be making for the upcoming patch?
Hi @Liofa , love your guide, really changed the way I play Warden as a tank!
I was just wondering with the upcoming block changes in the Dragon Bones DLC would it still be optimal to run Sturdy trait on all your gear pieces? Or would it be more efficient to swap to Infused on the big pieces for a little more resources?
Also regarding Blockade, my gut tells me keeping Lightning staff would still be best as a source of off-balance even after the changes, there doesn't really seem to be an alternative weapon setup to use that could help debuff enemies.
Was thinking an alternative could be Resto staff to apply like combat prayer or something but it feels redundant if the healer is good.
What changes (if any) will you be making for the upcoming patch?
Hello @Mezzanine !
Sturdy is even more valuable in Dragon Bones . Max resources don't mean more sustain while tanking , so definitely keep them .
I will continue to use Blockade but probably will be changing to Ice Staff . Off Balance can be applied with only one Blockade from whatever DD or healer . I rather get some tankiness .
I already tried that , yes , it is strong but as you said , a good healer will cover it already . Also it is really hard to sustain on this build since it is really expensive and need to cast it twice in a row because it applies to 6 people in one cast . It works much better on a Equilibrium DK .
About changes , I honestly don't want to say anything yet . Next patch , DK Tanks will be overpowered since how strong Engulfing Flames is . In PTS , DK has literally everything perfect . Extremely tanky , unlimited sustain , best offensive buffs etc. I will wait until PTS is over . In the live server , DK and Warden are not really different but next patch will be a lot different . The gap is huge between DK and any other class . DK simply outperforms every class in every way . If it goes to live like that , I'll just update my DK tank and leave this one be . I rather not publish a weaker build while I can do a better one so ... I really hope ZOS will do some changes so Warden can stay competitive as a tank . Only then I can update this build .
SKILLS
Front Bar :
1- Pierce Armor : Main taunt skill .
2- Heroic Slash : Grants Minor Heroism and applies Minor Maim .
3- Leeching Vines : Applies Minor Lifesteal and our main source of sustain . Procs Nature's Gift passive but only if you heal your allies , doesn't work with self-healing .
4- Bull Netch : One of our ways to sustain Stamina and regain Ultimate with the Savage Beast passive .
5- Gripping Shards : If you need an AOE root .
Ultimate : Aggressive Horn : Hands down the best ultimate to use as a tank .
Back Bar :
1- Deceptive Predator : 14 seconds of Major Expedition and procs Flourish passive .
2- Inner Rage : Ranged taunt .
3- Ice Fortress : Use this until Expansive Frost Cloak is fixed .
4- Elemental Blockade : Gets higher uptime our enchants and contributes to Off-Balance uptime .
5- Shimmering Shield : Insane shielding against projectiles and grants Major Heroism .
Ultimate : Permafrost : AOE Major Protection for your group . Very useful in dangerous trash pulls or any kind of tricky situation .
Liofa
@Liofa Thanks for the feedback.
Your setup has helped me jump start my toon. Always looking to make improvements but so far quite happy with my skills. It allows for efficient backbar led trash pulls and back bar led range tanking if required, then with physical damage bosses and trash, front bar is solid for dmg mitigation.
I have been running vet pledges without issue thus far.
If there was one adjustment to my front/back bar what change would you suggestion? or as you laid it out it is mostly situational depending on the fight going in. I would like to experiment with Frozen Gate but not sure which skill to drop.
anticlergy wrote: »@Liofa Sorry to bother you here, but I figured it is a good a place as any other. I am curious as to why a bunch of videos I am seeing have DK tanks not running hardened armor. Is it not good?
I know this thread is about Warden, but I figured I'd ask anyhow.
Thanks
anticlergy wrote: »@Liofa Sorry to bother you here, but I figured it is a good a place as any other. I am curious as to why a bunch of videos I am seeing have DK tanks not running hardened armor. Is it not good?
I know this thread is about Warden, but I figured I'd ask anyhow.
Thanks
@anticlergy
Because running Balance is superior and gives the same buff . Magicka Recovery tanks had their peak when orbs gave Magicka to everyone . That's why they didn't need Balance and obviously this was before Morrowind where everyone had infinite sustain . Orb giving resources to only one person changed a lot for Magicka Recovery tanks . Now they do not get Magicka from it as most tanks are running higher Max Stamina than Max Magicka . They are still decent but why spend Magicka to get a buff while you can do it while gaining Magicka ^^ Balance morph is obviously superior to the other one as it gives you the Resistance buffs , saving up a skill slot . Also you need to give up stats to make Magicka Recovery tanks viable , like running Atronach Mundus instead of Lord , giving up your monster set for 1 Choketorn/1 Shadowrend combo etc. You can play a Magicka Recovery tank without doing these things but Magicka sustain will be really bad . I have a lot of experience in Equilibrium usage if not most as I am the creator of Equilibrium tanking and I can easily say if you know mechanics of a fight and trust your healer , Equilibrium is superior . Every end-game tank that carries the highest scores in leaderboards are running Equilibrium for a reason . It also depends on playstyle to be honest . Do you want to spend your Health for Magicka , or do you want to spend your time for Magicka ? That's all it comes down to . As timing is crucial for tanking , I think the answer is obvious . You might wonder where will you get the Burning Heart passive . We get it from Green Dragon Blood , giving us another 8% with Minor Vitality , resulting in 20% Healing Taken .
About Warden , they do not depend on Magicka to sustain their Stamina , that's why running Equilibrium on a Warden tank is not as effective as running it on a DK .
anticlergy wrote: »
Thank you very much for your detailed response. It makes complete sense now. I really appreciate it.
Finally, do you have a link to your build and gear for reference? I would appreciate that as well.
anticlergy wrote: »
Thank you very much for your detailed response. It makes complete sense now. I really appreciate it.
Finally, do you have a link to your build and gear for reference? I would appreciate that as well.
@anticlergy
No problem I'll release my DK tank build after Dragon Bones goes live . It won't be instant obviously . I will have to take it to every trial that is challenging for tanks (especially vHoF) and test how it works out , only then I can publish it . It will take some time to have it where I want , so don't expect it to be out as soon as patch hits live server ^^ Might be a week or 2 weeks , more or less
Funkopotamus wrote: »S0ooooo basically another class is able to run HMtrials effectively and Wrobel is going to swoop in and make DKs 0P AGAIN next patch?
Sounds about right.....
I swear these decisions ZOS are nothing short of cancer to this player base! I mean HOW DARE another class tank in this game!
@Liofa one change I thought might make sense is for boss fights switch to
http://elderscrollsonline.wiki.fextralife.com/Shadowrend+Set
(2 items) When you take damage, you have a 15% chance to summon a shadowy Clanfear for 15 seconds. The Clanfear's basic attack deals 3440 Magic Damage and apply Minor Maim to any enemy hit for 10 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.
Then drop: Heroic Slash which also applies minor maim.
Replacing this with Bone Shield to provide synergy to ally and damage shield to self.
1) Is dropping heroic slash and rely on monster set procs a none starter?
2) if this dropping of heroic slash makes sense, would you recommend another skill in place of bone shield (or its morphs)?
@Liofa one change I thought might make sense is for boss fights switch to
http://elderscrollsonline.wiki.fextralife.com/Shadowrend+Set
(2 items) When you take damage, you have a 15% chance to summon a shadowy Clanfear for 15 seconds. The Clanfear's basic attack deals 3440 Magic Damage and apply Minor Maim to any enemy hit for 10 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.
Then drop: Heroic Slash which also applies minor maim.
Replacing this with Bone Shield to provide synergy to ally and damage shield to self.
1) Is dropping heroic slash and rely on monster set procs a none starter?
2) if this dropping of heroic slash makes sense, would you recommend another skill in place of bone shield (or its morphs)?
Another question. I guess a stam Warden tank is too weird? Oh maybe not good for the mechanics in trials (I hear there’s a lot of roll dodging) but otherwise good?
HeroOfSovngarde wrote: »I’m a little late to this, but I had a question. With Ebon/Torug/Lord Warden at CP 631, I’m sitting at 34.4k health, 18k mag (with winter ulti), and 16.3k stam. This is Argonian with no attributes committed. Would you still recommend putting all into health? Thanks