Vulsahdaal wrote: »No, I don't think so. Any system that dictates a limit on what you can sell an item for, a min or max, disturbs me. Let people price their items they way they want, and let the buyers decide if it is worth it.
JUSTAPHELLA wrote: »So people can feel bothered about over pricing things but i cant have a problem with people under pricing? How do you expect for me and many others make gold if we cant sell at a good price that can help make gold. While those who sell it for cheap have millions. There should be an in game market minimum value.
JUSTAPHELLA wrote: »So people can feel bothered about over pricing things but i cant have a problem with people under pricing? How do you expect for me and many others make gold if we cant sell at a good price that can help make gold. While those who sell it for cheap have millions. There should be an in game market minimum value.
Stormahawk wrote: »JUSTAPHELLA wrote: »So people can feel bothered about over pricing things but i cant have a problem with people under pricing? How do you expect for me and many others make gold if we cant sell at a good price that can help make gold. While those who sell it for cheap have millions. There should be an in game market minimum value.
There is an in-game minimum market price on almost all items. It's the vendor price.
JUSTAPHELLA wrote: »So people can feel bothered about over pricing things but i cant have a problem with people under pricing? How do you expect for me and many others make gold if we cant sell at a good price that can help make gold. While those who sell it for cheap have millions. There should be an in game market minimum value.
Stormahawk wrote: »JUSTAPHELLA wrote: »So people can feel bothered about over pricing things but i cant have a problem with people under pricing? How do you expect for me and many others make gold if we cant sell at a good price that can help make gold. While those who sell it for cheap have millions. There should be an in game market minimum value.
There is an in-game minimum market price on almost all items. It's the vendor price.
JUSTAPHELLA wrote: »So people can feel bothered about over pricing things but i cant have a problem with people under pricing? How do you expect for me and many others make gold if we cant sell at a good price that can help make gold. While those who sell it for cheap have millions. There should be an in game market minimum value.
JUSTAPHELLA wrote: »Would a system that involved all traders in the game not being able to sell that item below the majority of the price set overall, be better?
This game needs a rebalance in sells. Since botters have been permitted and nothing is done about it even after reporting it. People are making so much gold that they sell everything for cheap at traders and nobody can ever sell anything at a suitable price. You have to work hard just to sell for cheaper then the ridiculous 16k stack of Raw Ancestor Silk for example
The problem with your idea is that the meta dictates the prices of overland gear sets. The meta also shifts regularly.
Look at the Necropotence set. A sharpened Necro lightning staff used to be anywhere in the neighbourhood of 300-500k. It now sells for less than 50k.
Having ZOS dictate the prices of items would mean that they are not only directly admitting that there is a large imbalance between set pieces, but would also require tremendous input (every single set, every single item that ever existed would need to be price gauged officially), which is a huge drain on resources that could better be spent elsewhere.
The problem with your idea is that the meta dictates the prices of overland gear sets. The meta also shifts regularly.
Look at the Necropotence set. A sharpened Necro lightning staff used to be anywhere in the neighbourhood of 300-500k. It now sells for less than 50k.
Having ZOS dictate the prices of items would mean that they are not only directly admitting that there is a large imbalance between set pieces, but would also require tremendous input (every single set, every single item that ever existed would need to be price gauged officially), which is a huge drain on resources that could better be spent elsewhere.
You probably already know that the value of the sharpened trait was halved by ZOS.
So, in effect they are dictating the market values.
High end traders also hang on to high-end sticks to increase the rarity and sales rates, so that they drop out of MMs range of sales and subsequently have no price guide.
JUSTAPHELLA wrote: »So people can feel bothered about over pricing things but i cant have a problem with people under pricing? How do you expect for me and many others make gold if we cant sell at a good price that can help make gold. While those who sell it for cheap have millions. There should be an in game market minimum value.
JUSTAPHELLA wrote: »Would a system that involved all traders in the game not being able to sell that item below the majority of the price set overall, be better?
JUSTAPHELLA wrote: »So people can feel bothered about over pricing things but i cant have a problem with people under pricing? How do you expect for me and many others make gold if we cant sell at a good price that can help make gold. While those who sell it for cheap have millions. There should be an in game market minimum value.
Basically you are saying you want to punish players who follow the rules instead of punishing the players that break the rules.
Not all the players under pricing items are botters. Some simply want a fast sell. You get only thirty slots per trader to sell goods. Some players make their gold by quick turn around filling those thirty slots several times a day. Some players spend most their time in game looking for under priced items so they can flip them. Boring as hell to me but fun for them. Why take away their fun because some other players are breaking the rules?
Also what would you do about guild stores with no trader? One guild I am in we don't try for a trader but use the store to help out other members of the guild. You can find weapons and armor for decon priced sometimes at two gold coins, usually no more than 10. Glyphs to level enchanting go about the same price. Green recipes and other common items newer members might want also go cheap. We do this so our guild bank doesn't fill up with common stuff but our members still have access to all the common goodies. Your idea would bring that to a screeching halt and would do nothing to hinder bots in any significant way.
JUSTAPHELLA wrote: »Would a system that involved all traders in the game not being able to sell that item below the majority of the price set overall, be better?
This game needs a reblance in sells. Since bottrrs have been permitted and nothing is done about it even after reporting it. People are making so much gold that they sell everything for cheap at traders and nobody can ever sell anything at a suitable price. You have to work hard just to sell for cheaper then the ridiculous 16k stack of Raw Ancestor Silk for example
starkerealm wrote: »JUSTAPHELLA wrote: »So people can feel bothered about over pricing things but i cant have a problem with people under pricing? How do you expect for me and many others make gold if we cant sell at a good price that can help make gold. While those who sell it for cheap have millions. There should be an in game market minimum value.
Basically you are saying you want to punish players who follow the rules instead of punishing the players that break the rules.
Not all the players under pricing items are botters. Some simply want a fast sell. You get only thirty slots per trader to sell goods. Some players make their gold by quick turn around filling those thirty slots several times a day. Some players spend most their time in game looking for under priced items so they can flip them. Boring as hell to me but fun for them. Why take away their fun because some other players are breaking the rules?
Also what would you do about guild stores with no trader? One guild I am in we don't try for a trader but use the store to help out other members of the guild. You can find weapons and armor for decon priced sometimes at two gold coins, usually no more than 10. Glyphs to level enchanting go about the same price. Green recipes and other common items newer members might want also go cheap. We do this so our guild bank doesn't fill up with common stuff but our members still have access to all the common goodies. Your idea would bring that to a screeching halt and would do nothing to hinder bots in any significant way.
Full disclosure: I regularly post things for well under market value simply because I want them out of my inventory. If you're wondering what kind of an idiot would sell purple food recipes for 500g, "hi there." The inventory slot is, literally, more valuable to me than the item.
redspecter23 wrote: »JUSTAPHELLA wrote: »Would a system that involved all traders in the game not being able to sell that item below the majority of the price set overall, be better?
This game needs a reblance in sells. Since bottrrs have been permitted and nothing is done about it even after reporting it. People are making so much gold that they sell everything for cheap at traders and nobody can ever sell anything at a suitable price. You have to work hard just to sell for cheaper then the ridiculous 16k stack of Raw Ancestor Silk for example
How do you determine the majority of the price? If there are currently 3 copies of a very rare item posted for 100k each, I can buy those up, post them again for 500k each and nobody can undercut me. Your proposed system is insanely broken. You need to think about edge cases and how to break a proposed system before suggesting it.
The solution to botters is for the devs to hit them hard with the banhammer. I mean an actual dev avatar comes down into the world pulls out a 500 foot tall hammer and smacks the bot with an explosion heard around the zone. The cheering would be intense and the players would rejoice.
Absolutely not, at the end of the day its the buyer who decides whether an item is worth the price it is listed at, if a seller lists an item at too high a price then it won't get sold, if its an attractive price then it gets sold.
JUSTAPHELLA wrote: »Would a system that involved all traders in the game not being able to sell that item below the majority of the price set overall, be better?
This game needs a reblance in sells. Since bottrrs have been permitted and nothing is done about it even after reporting it. People are making so much gold that they sell everything for cheap at traders and nobody can ever sell anything at a suitable price. You have to work hard just to sell for cheaper then the ridiculous 16k stack of Raw Ancestor Silk for example
Caleb_Kadesh wrote: »JUSTAPHELLA wrote: »Would a system that involved all traders in the game not being able to sell that item below the majority of the price set overall, be better?
This game needs a rebalance in sells. Since botters have been permitted and nothing is done about it even after reporting it. People are making so much gold that they sell everything for cheap at traders and nobody can ever sell anything at a suitable price. You have to work hard just to sell for cheaper then the ridiculous 16k stack of Raw Ancestor Silk for example
What is a suitable price? Prices in the real world are typically set considering labor and material costs, but primarily supply and demand. The problem, aside from the possibility of bots, in most game economies is that labor and material costs aren't considered by most sellers because we are playing a game. The key in most game economies is to be flexible with the product that you are providing. When the market gets flooded move to a different (less available) product. If you are "working" at this game then you are doing it wrong. This is for fun. Right?
Alchemical wrote: »You'll never stop me from undercutting you, I have all the materials and nothing but time to stalk guild traders! Muahahaha!
Seriously though, what would even be the point of having a player driven economy if you need daddy ZOS to come tell you what you can and can't sell? Might as well abolish guild stores altogether and force everyone to vendor everything.
Tan9oSuccka wrote: »Alchemical wrote: »You'll never stop me from undercutting you, I have all the materials and nothing but time to stalk guild traders! Muahahaha!
Seriously though, what would even be the point of having a player driven economy if you need daddy ZOS to come tell you what you can and can't sell? Might as well abolish guild stores altogether and force everyone to vendor everything.
People that knowingly undercut their guild mates are scum.
Tan9oSuccka wrote: »Alchemical wrote: »You'll never stop me from undercutting you, I have all the materials and nothing but time to stalk guild traders! Muahahaha!
Seriously though, what would even be the point of having a player driven economy if you need daddy ZOS to come tell you what you can and can't sell? Might as well abolish guild stores altogether and force everyone to vendor everything.
People that knowingly undercut their guild mates are scum.
Your a cute lil snowflake aren't ya?
Tan9oSuccka wrote: »
People that knowingly undercut their guild mates are scum.