I find it best to mix it up. When levelling a new character I'll grind some dolmens, the do a few quests and then a random dungeon.
You still level pretty quick but don't go insane from doing 100 dolmens back to back.
SameMeteor26 wrote: »So I’ve always leveled up all my toons through grinding. It’s not something I enjoyed but it’s something I wanted to get done. I always always thought grinding was the fastest way ( and probably is). But I’m leveling up a toon rn and I decided to quest him instead of grinding mobs. And I’m actually surprised. Leveling through questing really doesn’t feel that much slower. It’s not as fast as grinding but for me, it doesn’t feel too far behind. And the nice thing about questing is that’s its relaxing, enjoyable, and you get a constant change of scenery.
There’s no real point to this thread (sorry to dissapoint, I’ll probably get some comments saying how useless this thread is) but I just felt like sharing this. Anyways that’s just my 2 cents.
this is true, i grind a lot now taking all my low level alts up some levels doing dolmens and public dungeons.SameMeteor26 wrote: »So I’ve always leveled up all my toons through grinding. It’s not something I enjoyed but it’s something I wanted to get done. I always always thought grinding was the fastest way ( and probably is). But I’m leveling up a toon rn and I decided to quest him instead of grinding mobs. And I’m actually surprised. Leveling through questing really doesn’t feel that much slower. It’s not as fast as grinding but for me, it doesn’t feel too far behind. And the nice thing about questing is that’s its relaxing, enjoyable, and you get a constant change of scenery.
There’s no real point to this thread (sorry to dissapoint, I’ll probably get some comments saying how useless this thread is) but I just felt like sharing this. Anyways that’s just my 2 cents.
MLGProPlayer wrote: »Questing is tedious if you've already beaten the game once. It was great the first time, but I can't do it again.
...and that's why we who like to have fun in the game don't grind, but quest.SameMeteor26 wrote: »...Leveling through questing really doesn’t feel that much slower. It’s not as fast as grinding but for me, it doesn’t feel too far behind. And the nice thing about questing is that’s its relaxing, enjoyable, and you get a constant change of scenery...
A valid point, it -does- get tedious, like any repetetive action. But whoever would think repeatedly killing the very same mobs over and over and over and over again is not MORE tedious???MLGProPlayer wrote: »Questing is tedious if you've already beaten the game once. It was great the first time, but I can't do it again.
...and that one is something many of us here wish for.Or when MMORPGs involved choices and consequences? RPG used to mean you made your own story, now it means reading someone else's.
TheShadowScout wrote: »A valid point, it -does- get tedious, like any repetetive action. But whoever would think repeatedly killing the very same mobs over and over and over and over again is not MORE tedious???MLGProPlayer wrote: »Questing is tedious if you've already beaten the game once. It was great the first time, but I can't do it again.
I think it is far from useless. Thanks for sharing - have an awesomeSameMeteor26 wrote: »There’s no real point to this thread (sorry to dissapoint, I’ll probably get some comments saying how useless this thread is) but I just felt like sharing this..
Pretty much this.
If I want to read a story, I'll read a book. If I want to watch cutscenes, I'll watch a movie. I'm playing a game to play something.
Anyone remember when the story even in a 'RPG' was in the manual, 'cutscenes' merely showed which player was up, and dialogue was 'Thank you' for completing a world, and 99% of the game was actual gameplay?
Or when MMORPGs involved choices and consequences? RPG used to mean you made your own story, now it means reading someone else's.
Has any MMO quests involved choices and consequences? Outside of quest reward?MLGProPlayer wrote: »Questing is tedious if you've already beaten the game once. It was great the first time, but I can't do it again.
Pretty much this.
If I want to read a story, I'll read a book. If I want to watch cutscenes, I'll watch a movie. I'm playing a game to play something.
Anyone remember when the story even in a 'RPG' was in the manual, 'cutscenes' merely showed which player was up, and dialogue was 'Thank you' for completing a world, and 99% of the game was actual gameplay?
Or when MMORPGs involved choices and consequences? RPG used to mean you made your own story, now it means reading someone else's.
mirta000b16_ESO wrote: »So I take it you either didn't play Skyrim, Oblivion and Morrowind more than once, or at all?
Has any MMO quests involved choices and consequences? Outside of quest reward?
These days I tend to grind to 50 and then start questing for skill points and sky shards etc.
Mostly this is due to drops and mats. If I'm going to be questing in Bankorai then I want any spriggan drops to be cp160. Few things are as depressing as picking up that purple ring of spriggan at level 32 or a level 16 infused dagger.
Treasure chests are exciting and drops can be worthwhile, if not for this character then maybe one of my alts, or even just to put on a trader. At this "stage" of working on an alt I always make sure to have the treasure hunter passive unlocked for this reason.
Because of mats once I hit 50 I'll respec and pretty much max out the crafting tiers for wood, smith and clothing so that all the pick ups are cp150+. This is also when I start doing writs on an alt.
Doing it this way I feel like my character is improving again as I collect sky shards and skill points and unlock their combat abilities and passives so I still feel rewarded for doing the content.
This also gives me a chance to level up skills I neglected while grinding.