I don't normally come on the official forums much other than to read patch notes and check if the server is down, but the changes made to evasion--while I know was intended to attempt balancing something not related to the ulti-gen tank build---comes at the death of the Tava's Favor set which is a beloved option for DragonKnight ulti-generation Tank builds.
If there's any way we can change what procs tava to save it as an option for tanks, it would be appreciated by at least this tank.
For my bit of soap box time....I don't care what it gets changed to, but to change what procs tava...maybe like when you block a heavy amount of damage? take a lot of direct physical damage? Or I....I dunno, anything, change it to anything tank-specific. Anything at all, just please don't kill Tava's forever. And while I know some players might want to say "use bloodspawn" that's not a replacement for tava's, IMO neither is dragonguard. For the record, my build uses all three of those sets as a hybrid build, Dragonguard, Tava's Favor, and Bloodspawn. It's well balanced and has pros and cons to usage. It's high resource spend, but high resource gain and takes training on the player's part to master the resource management while also not moving the bosses and mobs around like crazy. It allows me to use chains and talons for grouping at will on top of the resource spending for buffing and taunting, but I have to mind the timing between ultimate drops, potions, and use of heavy attacks to keep up with the high resource spending. Because I can drop a lot of DK standards I can spend my standard during mob fights and my team can coordinate with me--they wait for me to chain pull in mobs, then use the synergy to lock them down, that saves me the cost of using talons for that fight so I can spend more on chains. The build has cons in that I use champion points to make up for not getting to resistance caps, the build doesn't really do much damage, doesn't provide shields for the group beyond what igneous shield gives, it won't hold up in PVP and it's not cut for veteran trial tanking (holds up well in normal trials where most builds hold up okay). What it does do is maximize the damage my DPSers can do. With morrowind's release the build had to be moved over to a hybrid build from stamina (which IMO made it even stronger though caltrops had to be given up.) I can't describe how much fun I've had doing vet HM ruins of mazz on this build and being able to group things together as they spawn. Tanking vHM Selene is on a whole new level when I can chain pull in ALL of the spawns and my team locks them down in my standard, and keep Selene taunted and as still as possible AND dodge roll her heavy attacks. It makes a LOT of work for me but it's so much fun. The death of Tava's wipes out a major source of the ulti-gen needed to breathe life into the build. It has it's limitations but I find it to be well balanced because of those procs and cons. Again it's incredible fun as a tank and makes things fun for my DPSers. With Tava's out, even while still using Dragonguard and Bloodspawn how much I spend my resources to do the things that I do, it won't keep up and there's no other sources of major evasion to adapt the build to for Dragonknights. : (
Please save Tava's favor for tanks. Whatever the proc is changed to I'm sure tanks could adapt to some how. Please don't leave this set dead.
To other players reading this, I'm not saying I couldn't use another build and go on with my life. More that I'm trying to say Tava's Favor doesn't have to die like this. If there's anyway ZoS could adjust what procs Tava's to save it as Tank build option....I'm here to say I'd really, really appreciate it.