Personally I like to take the troll and archer over to the corner by the archer spawn point the war priest can get you in trouble so if he comes your way taunt him if not let main tank get him. Reason is that if you get to close to ozara while taunting war priest you will be pinned to the ground. The next thing you have to watch for is poison arrow spray from archer and the rock throw from the troll. To do this i like to use chains for major expedition and basically kite back in fourth in that corner avoiding those 2 main mechanics while keeping taunt up. Poison spray will put a massive d.o.t so avoid this over everything.
There is an easier method for the group as well that makes life hell for a tank and a off heals basically you take the group by the archer spawn. Point the archer at the door(if tank lets go of block and is too close to door ozara will knock back and tank will get Stuck in room probably a wipe) and the rest of the group should form a half moon like the other strat around ozaras back. The off tank will take o.c and troll and have to hang out by the troll door the off heals should stand by the opposite wall this way both of you can avoiding overcharge from stacking. When liquid lightning drops simply kite it avoiding your healer and avoiding your other group once again if you get to close you will get pinned. The rest is on your group to execute.
Our off-tank takes troll and overcharger and deals with them at the entrance, while we are focusing Ozara where archer spawns. Main takes archer and meele ones and tanks them with the boss. All others just stack in each other, it is ultimately easy win.
Only one problem may appear, when ur healers are not that exp in healing, but it will come in time.
EDIT: didnt read previous post, and sorry for repeating second tac
When off tanking I usually taunt the 2H immediately when the fight starts, then the troll, then the archer. I'll sprint to the area where the archer spawns and go into a little alcove in the room. This should pull the troll into the room. When the troll enters the room, exit the alcove, re-taunt and now it's a resource management game.
I prefer using an ulit-gen build; dragon, bloodspawn and werewolf hide (decisive weapons). My S+B ult is the key for this... I'll pop my ult, heavy attack/puncture and by the time the ult wears out I'm at full resources with the 3 enemies freshly taunted; after 12 seconds I'll re-taunt another round and by the time I need to retaunt I usually have another ult ready.
Some of my guild-mates prefer a magic-based build, where they will wear 5 seducer/5-lich and use spell symmetry when needed. I haven't tried this, but they have good success with it. In both cases, I'd keep some tri-pots on hand in case of emergency.
ARIES SERPICO wrote: »Looking for some tips to help struggling off tanks with tanking Troll, war priest and archer at Ozara. Gear setup recommendations and skills that might help along with strategy tips.
ARIES SERPICO wrote: »@pizzaow @Aerithone @Trashkan would you all recommend the same gear/setup for tanking all mantikoras away from group on last boss?