I personally think the change is brilliant, it was a joke poping immovable pot and running back and forth... this makes defending viable. I do however think scoring might need a short channel too though, as its pretty much impossible to save the day now. But generally good change
Like I said above, the issue here isn't the change to CTR, it's the combat balance of the game being - to be frank - downright awful. Properly built damage specs can blow me up in a few seconds, and I can do the same to many of them (not block heavy DKs or shield spamming Sorcs, but most everyone else). Then there's a barren middle ground of mixed offensive/defensive power that almost doesn't exist in the game, until we get to the other end of the spectrum, where there are perma-blockers that I hit for like 800 damage.I personally think the change is brilliant, it was a joke poping immovable pot and running back and forth... this makes defending viable. I do however think scoring might need a short channel too though, as its pretty much impossible to save the day now. But generally good change
It is a terrible change. You can bash people indefinitely. Now the only way to win against a good team is if they mess up, or if you use an animation glitch to make it so they cant see you (hide a small char inside a big char) and therefore can't bash you.
I'll bash people for 2-3 minutes. Then if i miss one due to lag or just misclicking, they pick the flag up, and voila, because they're an unkillable tank it's an instant score. Meanwhile my team is doing the same thing.
I don't want to stand around in a circle hitting the bash button against other players for minutes on end, only for a match to time out...
I do not queue for BGs anymore, and i used to be almost exclusively a BG player. Even deathmatch just isn't fun with all these unkillable builds and all these glass cannon stealther builds running around trying to steal kills.
Like I said above, the issue here isn't the change to CTR, it's the combat balance of the game being - to be frank - downright awful. Properly built damage specs can blow me up in a few seconds, and I can do the same to many of them (not block heavy DKs or shield spamming Sorcs, but most everyone else). Then there's a barren middle ground of mixed offensive/defensive power that almost doesn't exist in the game, until we get to the other end of the spectrum, where there are perma-blockers that I hit for like 800 damage.I personally think the change is brilliant, it was a joke poping immovable pot and running back and forth... this makes defending viable. I do however think scoring might need a short channel too though, as its pretty much impossible to save the day now. But generally good change
It is a terrible change. You can bash people indefinitely. Now the only way to win against a good team is if they mess up, or if you use an animation glitch to make it so they cant see you (hide a small char inside a big char) and therefore can't bash you.
I'll bash people for 2-3 minutes. Then if i miss one due to lag or just misclicking, they pick the flag up, and voila, because they're an unkillable tank it's an instant score. Meanwhile my team is doing the same thing.
I don't want to stand around in a circle hitting the bash button against other players for minutes on end, only for a match to time out...
I do not queue for BGs anymore, and i used to be almost exclusively a BG player. Even deathmatch just isn't fun with all these unkillable builds and all these glass cannon stealther builds running around trying to steal kills.
Reverting the change to CTR would do absolutely nothing to improve the game's combat, and would simply bring back the people that use speed gear, dodge roll spam, immovability potions, and reflects in order to cap flags with ridiculous speed. Prior to this most recent patch, defense was - generally speaking - utterly pointless...especially for Magicka builds.
If the combat balance was better, I think most people would really like this change to CTR.
I personally think the change is brilliant, it was a joke poping immovable pot and running back and forth... this makes defending viable. I do however think scoring might need a short channel too though, as its pretty much impossible to save the day now. But generally good change
I personally think the change is brilliant, it was a joke poping immovable pot and running back and forth... this makes defending viable. I do however think scoring might need a short channel too though, as its pretty much impossible to save the day now. But generally good change
It is a terrible change. You can bash people indefinitely. Now the only way to win against a good team is if they mess up, or if you use an animation glitch to make it so they cant see you (hide a small char inside a big char) and therefore can't bash you.
I'll bash people for 2-3 minutes. Then if i miss one due to lag or just misclicking, they pick the flag up, and voila, because they're an unkillable tank it's an instant score. Meanwhile my team is doing the same thing.
I don't want to stand around in a circle hitting the bash button against other players for minutes on end, only for a match to time out...
I do not queue for BGs anymore, and i used to be almost exclusively a BG player. Even deathmatch just isn't fun with all these unkillable builds and all these glass cannon stealther builds running around trying to steal kills.
The pickup animation is ruining CTR matches. @ZoS make it uninterruptible or shorten the cast time to a fraction. In the case of capping an enemy's relic who has another relic waiting at their base, there is now no defense against the instant recap. Used to be you could run over or camp the relic spawn. Now I wont bother chasing my relic, just play it safe and wait for an easy, boring capture. Or camp defensively and permatank+bash.
If the dev's intention was to slow the pace of CTR a bit - don't worry, adding CP has accomplished that. If there must be an interruptable animation to pick up, there should be the same to capture. But really, just do away with it or make it uninterruptable. Try to salvage what fun we can from CTR ( I'll also settle for deleting CP)
I personally think the change is brilliant, it was a joke poping immovable pot and running back and forth... this makes defending viable. I do however think scoring might need a short channel too though, as its pretty much impossible to save the day now. But generally good change
I personally think the change is brilliant, it was a joke poping immovable pot and running back and forth... this makes defending viable. I do however think scoring might need a short channel too though, as its pretty much impossible to save the day now. But generally good change
It is a terrible change. You can bash people indefinitely. Now the only way to win against a good team is if they mess up, or if you use an animation glitch to make it so they cant see you (hide a small char inside a big char) and therefore can't bash you.
I'll bash people for 2-3 minutes. Then if i miss one due to lag or just misclicking, they pick the flag up, and voila, because they're an unkillable tank it's an instant score. Meanwhile my team is doing the same thing.
I don't want to stand around in a circle hitting the bash button against other players for minutes on end, only for a match to time out...
I do not queue for BGs anymore, and i used to be almost exclusively a BG player. Even deathmatch just isn't fun with all these unkillable builds and all these glass cannon stealther builds running around trying to steal kills.
Just kill the defence... this is pvp not pvrunaround. No matter how tanky a guy is, good teamwork or solo damage is goodbye defence
I personally think the change is brilliant, it was a joke poping immovable pot and running back and forth... this makes defending viable. I do however think scoring might need a short channel too though, as its pretty much impossible to save the day now. But generally good change
It is a terrible change. You can bash people indefinitely. Now the only way to win against a good team is if they mess up, or if you use an animation glitch to make it so they cant see you (hide a small char inside a big char) and therefore can't bash you.
I'll bash people for 2-3 minutes. Then if i miss one due to lag or just misclicking, they pick the flag up, and voila, because they're an unkillable tank it's an instant score. Meanwhile my team is doing the same thing.
I don't want to stand around in a circle hitting the bash button against other players for minutes on end, only for a match to time out...
I do not queue for BGs anymore, and i used to be almost exclusively a BG player. Even deathmatch just isn't fun with all these unkillable builds and all these glass cannon stealther builds running around trying to steal kills.
Just kill the defence... this is pvp not pvrunaround. No matter how tanky a guy is, good teamwork or solo damage is goodbye defence
That’d be great if his team’s spawn point wasn’t directly behind him.