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Clockwork City Review - let's discuss about it

  • moonio
    moonio
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    @Elloa your review was amazing, Clockwork city looks beautiful.. I'm gonna be checking it out soon, even though I left the game in June ;)
    Does the artwork not remind you of the Celestial clock in Prague??

    Prague-old-town-astronomical-clock.jpg
    Just a poor healer from Glenumbra..
  • Elloa
    Elloa
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    Thank you so much @moonio ! I really appreciate people watching my content, even though they do not play the game anymore.

    That clock is really beautiful indeed! I've never been (yet) to Prague, its well known as a art city!
  • Nicky_W
    Nicky_W
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    Thanks for all the nice and constructive comments guys.
    We really appreciate when people take the time to watch what we create, and we especially like hearing your views compared to our own.

    Thanks again.
  • Loves_guars
    Loves_guars
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    I loved it, mainly because of all the Sotha dialogue but there are plenty of other elements that enjoyed. Fyr (an his rampant pragmatism) and Luciana are very interesting too. I liked all the humor in the crows arc and how the factotums are unable to play music correctly. Beautiful zone, extremely detailed. I really want those nice bookshelves now for my house :)

    The Astronomer quest was also very interesting, I hope I didn't miss any memory star.

    The music when you are in Clockwork City is perfect! (Did anyone else get a Planescape Torment feeling? Or even Myst)

    Overall, I know that I might be biased because I loved TESIII story, but along Morrowind, Clockwork City is my favorite DLC, it's so well written and you can see that the devs respect and love the lore as much as everyone. Which may seem trivial but other companies have a problem sometimes manipulating long loved characters in new games (i.e. Bioware in SWTOR).
  • PawPrints
    PawPrints
    That's a nice review :) I started watching when you released it, but paused to remain unspoiled. Although I see now that there were hardly any spoilers :D
    I finished the Main Quest for the dlc a short time ago, it somewhat blew me away with the feels. Spoilers to follow as I explain, but those feels were mostly brought on by Sotha Sil, Proctor Luciana, and Provost Varuni Arvel.

    Throughout the story we're sort of left wondering about a fair amount of things, not least how the characters feel about and live within the Clockwork City. The Truth In Sequence show us the beliefs, but we're left wondering about the human aspect and the distant, uncaring god .Provost Varuni is a great exemplar of this, her vague and almost wistful longing to see a real, live bird makes us see the world from their point of view.

    Luciana is a character who slowly warms up over the course of the story, and once we find out the words Sil tells her and see the meaning behind those words, we're left in little doubt that Sotha plans for and can see events far into the future.

    The themes of cause and effect seem central to the story, but it's only really at the end when we make the choice of reward and later when Sil summons us for a final chat that we see those themes tie up. Luciana expresses that she once asked Lord Seht to save someone she loved, a request he refused. Only in his refusing that request does Luciana understand the enormity of the gift she'd been given, promising not to waste it. Yet the idea that it was her own son Sil refused to save makes us question the god all the more.

    Cause and effect, choice and consequence... Seht is fatalistic in his outlook. Everything seems preordained, things are as they are because they couldn't be anything else. Even the future is certain to him, and the knowledge of that makes us empathise. The word maybe delights him.

    As profoundly moved as I was by Sotha Sil's last words and the understanding of his regrets and sadness, it was Varuni's final words which made me truly understand. Seht's distance and his own delight at the ability of others to experience hope and possibility is expressed in Provost Varuni's simple desire and realisation that she will leave to experience birds for herself. I think I understood Sotha Sil in that moment. Of the Three, it is maybe Lord Seht who cares the most.

    So yeah, I was deeply moved. Loved the story, the lore, most of the characters, and the Blackfeather Court :D And I agree, when Sotha Sil reaches up and reclaims his shadow, my hand was over my mouth in awe!
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I hate to admit it but I never pay attention to anything I'm in it for the skrill pointz and phat lewt.
    Edited by PS4_ZeColmeia on November 9, 2017 4:36PM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • wglove475
    wglove475
    I still can’t play the game I keep getting booted from server I have to wait for next patch this bs all time and money I spent on this game. I need to switch the portals in my router I have no clue on how to do that I called my internet supplier they told me no it’s fine they will not do it for me that’s its pia
  • Katahdin
    Katahdin
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    I fell in love with the zone the second I stepped into it. The more I explored, the more I liked it. The layout, the visuals, the atmosphere are all stupendous. The world designers did a fantastic job yet again.

    The story and quests were well written and interesting. Some of the dailies are a bit annoying though. It actually made me have some questions about the lore and about why Sotha Sol calls us "the prisoner". Is that referring to our capture ans beinf taken to Coldharbor or ?

    I agree with Nestor. There is a shortage of food, yet every barrel, crate, box is filled with food....makes no sense.

    I am very very disappointed with the situation with the CWC furniture plans and the fact that they are basically not obtainable in game.

    I love the zone so much, I actually thought about buying the house but since I'll never be able to make furniture for it, I can't justify the cost.
    Edited by Katahdin on November 9, 2017 5:51PM
    Beta tester November 2013
  • PawPrints
    PawPrints
    Katahdin wrote: »
    I fell in love with the zone the second I stepped into it. The more I explored, the more I liked it. The layout, the visuals, the atmosphere are all stupendous. The world designers did a fantastic job yet again.

    The story and quests were well written and interesting. Some of the dailies are a bit annoying though. It actually made me have some questions about the lore and about why Sotha Sol calls us "the prisoner". Is that referring to our capture ans beinf taken to Coldharbor or ?

    I agree with Nestor. There is a shortage of food, yet every barrel, crate, box is filled with food....makes no sense.

    I am very very disappointed with the situation with the CWC furniture plans and the fact that they are basically not obtainable in game.

    I love the zone so much, I actually thought about buying the house but since I'll never be able to make furniture for it, I can't justify the cost.

    It's visually stunning :) I fell in love too.
    The Prisoner idea is a very deep metaphysical and meta-game concept but I think Sotha expressed it well. The Prisoner is the only one who is really free within the Tower. It's like, we look at Sotha Sil and his feeling of everything being fixed, pre-determined, and we can look at why in, say, Skyrim that there are candles burning and fresh food everywhere in old tombs... Their reality is not ours, you know? It's all written and inside a game. So from a meta-game perspective the Prisoner is us, the player. We alone in all of Tamriel can step away and return, move around on our own whim.

    From a metaphysical pov, the Hero of every TES game is a Prisoner and each is instrumental in world-changing events. The Thief takes the Tower in the enantiomorph and relationship within the constellations, but even they are bound by their natures. So while the Thief takes the Tower because that's all he can be, its the Hero - The Prisoner - who holds the key.

    Or at least, that's how I see it :D

    That house, though! I checked the preview before really getting stuck into the dlc and was a bit "meh" about it as I have only just gotten into Homestead and promised myself the Harbour House will be next. But now I've played and experienced CWC, can't help but have a genuine affection for the place and want to have that deeper connection that a home offers. It's crazy!
    Edited by PawPrints on November 9, 2017 6:36PM
  • Elloa
    Elloa
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    @PawPrints

    @Nicky_W and I had decided to wait before to play Clockwork City on Live (we still had to finish Morrowind), but we recieved from Zenimax the House, we now need to get all furniture possible to decorate it!
    I'll be glad to go through the story once more. I think there is much to discover and listen to! And a re-play can only reveal more!
  • PawPrints
    PawPrints
    Elloa wrote: »
    @PawPrints

    @Nicky_W and I had decided to wait before to play Clockwork City on Live (we still had to finish Morrowind), but we recieved from Zenimax the House, we now need to get all furniture possible to decorate it!
    I'll be glad to go through the story once more. I think there is much to discover and listen to! And a re-play can only reveal more!

    I saw your Tweet about a Bonus Stream that said you and Nicky had been given the Observatory Prior :) That's wonderful! Sadly I was working and so wasn't able to watch, but I hope to catch up when my week is over.

    I agree about the replay, too. The added incentive will be in finding the furniture blueprints :D In my playthrough of CWC I only found one, a Drafting Bench blueprint. Unfortunately that's on XBL so I can't send it to either of you :(
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    I liked everything about CWC except the house. It felt too much like a group of access tunnels in a retro future decaying space ship. I'd never consider it as a home, maybe a mad scientist lair, but never a home. If we could place fabricates in it doing various routines that would be cool. But as it sits now, I'd pass on the home.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Jpk0012
    Jpk0012
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    Its terrible, boring and empty. Two world bosses... but normal zones have 3-4. Two delves, but normal zones have 4-6. 6 skyshards but normal zones have 18+.

    Why would they create something that makes them look silly? They did. I would never buy this, and imo, has really hurt their image.
  • Iccotak
    Iccotak
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    I was never once bored in Clockwork City. So I love it.
    Now if ZOS could update the base game to be on par with the quality of the DLCs that'd be great
    Edited by Iccotak on November 25, 2017 9:29AM
  • Elloa
    Elloa
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    Jpk0012 wrote: »
    Its terrible, boring and empty. Two world bosses... but normal zones have 3-4. Two delves, but normal zones have 4-6. 6 skyshards but normal zones have 18+.

    Why would they create something that makes them look silly? They did. I would never buy this, and imo, has really hurt their image.

    It's a DLC. Not a base game zone. All DLC zones have excactly 2 world bosses and 2 delves. What are you complaining about?(Orsinium doesn't count as DLC, Orsinium is the size of a Chapter)
    Edited by Elloa on December 5, 2017 11:04AM
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