Tank meta is dessimating PvP. Everyone is too hard to kill, fights are drawn out way too long, and combat also moves at a much slower pace since they nerfed sustain in the Morrowind patch.
The CP system, which is responsible for the overtankiness of players has done a lot of damage and needs to be gutted, nerfed, or done away with altogether.
We need fact paced combat with everybody being killable. That way, the only way to stay alive is to actually be good.
A less powerful form of cost reduction CP should also be brought back to improve sustain and, most importantly, the pace of combat.
Just to add, I am not complaining here, I almost never have trouble killing players, win the vast majority of 1v1s and play a very solid build. What I am talking about is how to make the game more enjoyable overall.
If you enjoy story content and relaxed PvP/PvE it's a great game.
If you want competitive gaming there are better titles for it, but that doesn't mean it's not doable or enjoyable here.
Tank meta is dessimating PvP. Everyone is too hard to kill, fights are drawn out way too long, and combat also moves at a much slower pace since they nerfed sustain in the Morrowind patch.
The CP system, which is responsible for the overtankiness of players has done a lot of damage and needs to be gutted, nerfed, or done away with altogether.
We need fact paced combat with everybody being killable. That way, the only way to stay alive is to actually be good.
A less powerful form of cost reduction CP should also be brought back to improve sustain and, most importantly, the pace of combat.
Just to add, I am not complaining here, I almost never have trouble killing players, win the vast majority of 1v1s and play a very solid build. What I am talking about is how to make the game more enjoyable overall.
If you make 1v1 fights a reasonable pace, everyone will get instagibbed in large scale combat
Tank meta is dessimating PvP. Everyone is too hard to kill, fights are drawn out way too long, and combat also moves at a much slower pace since they nerfed sustain in the Morrowind patch.
The CP system, which is responsible for the overtankiness of players has done a lot of damage and needs to be gutted, nerfed, or done away with altogether.
We need fact paced combat with everybody being killable. That way, the only way to stay alive is to actually be good.
A less powerful form of cost reduction CP should also be brought back to improve sustain and, most importantly, the pace of combat.
Just to add, I am not complaining here, I almost never have trouble killing players, win the vast majority of 1v1s and play a very solid build. What I am talking about is how to make the game more enjoyable overall.
Tank meta is dessimating PvP. Everyone is too hard to kill, fights are drawn out way too long, and combat also moves at a much slower pace since they nerfed sustain in the Morrowind patch.
The CP system, which is responsible for the overtankiness of players has done a lot of damage and needs to be gutted, nerfed, or done away with altogether.
We need fact paced combat with everybody being killable. That way, the only way to stay alive is to actually be good.
A less powerful form of cost reduction CP should also be brought back to improve sustain and, most importantly, the pace of combat.
Just to add, I am not complaining here, I almost never have trouble killing players, win the vast majority of 1v1s and play a very solid build. What I am talking about is how to make the game more enjoyable overall.
Cps aren't for something into the tankiness of player, people where very tanky in old non cps battle ground. CP give you ways to counter tanky player.