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be honest, state of the game?

Lynx7386
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The last time I played was during the beta/ptr testing for morrowind, and I was pretty disappointed. I had been looking forward to the warden class since it was announced, I remember back pre-release when the warden was scrapped for the templar. Needless to say I feel they brought wardens out with all the wrong balance issues. It seems like they were made intentionally weaker than other classes to avoid an uproar (didn't work, either). None of the suggestions we gave during the morrowind beta were put into effect and the warden was released a mess.

Further I mained a sap tank at the time and that build wound up getting ruined, so I never stuck around for morrowind live.

Been playing destiny 2 lately and it has been a total flop, the entire community is in an uproar and the devs are, of course, completely silent about it. The whole game is a complete regression on all the good changes they made in the first game.

So I'm considering returning to eso, but I'm not about to drop cash on the expansion and pay a sub fee without hearing how the state of the game is right now.

Would like to hear what each class is feeling atm and how PvP and pve are doing.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • VaranisArano
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    If you like your characters, you like how they play, and you enjoy doing things in the game with them, come on back!

    If you want everything to be great and awesome and all the bugs fixed, you might want to wait a little longer...or forever.

    If you listen to the forums, every class other than Sorcs suck, all builds are forced into the meta to be viable, PVP is on its last legs due to lag and meta builds that stack all sorts of cheese, and content is too hard, content is too easy, and PUGs are the worst (and I'm probably missing a few complaints here, mea culpa).

    Personally, i play the game because I'm still having fun with my characters. I play at a level of PVE and PVP that's comfortable and not one where I feel the pressure to stay competitive, so I'm happy with how my MagDK main and my stam sorcs perform in the content I play with them. I still enjoy playing the game with those characters.

    If you don't enjoy playing with your characters in whatever playstyle you prefer, I'd suggest you find something you will have fun with and spend your time on that. Life is too short to spend in games that aren't enjoyable.
  • Betsararie
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    Tank meta is dessimating PvP. Everyone is too hard to kill, fights are drawn out way too long, and combat also moves at a much slower pace since they nerfed sustain in the Morrowind patch.

    The CP system, which is responsible for the overtankiness of players has done a lot of damage and needs to be gutted, nerfed, or done away with altogether.

    We need fact paced combat with everybody being killable. That way, the only way to stay alive is to actually be good. ;)

    A less powerful form of cost reduction CP should also be brought back to improve sustain and, most importantly, the pace of combat.

    Just to add, I am not complaining here, I almost never have trouble killing players, win the vast majority of 1v1s and play a very solid build. What I am talking about is how to make the game more enjoyable overall.
  • Turelus
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    If you enjoy story content and relaxed PvP/PvE it's a great game.

    If you want competitive gaming there are better titles for it, but that doesn't mean it's not doable or enjoyable here.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lynx7386
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    Blanco wrote: »
    Tank meta is dessimating PvP. Everyone is too hard to kill, fights are drawn out way too long, and combat also moves at a much slower pace since they nerfed sustain in the Morrowind patch.

    The CP system, which is responsible for the overtankiness of players has done a lot of damage and needs to be gutted, nerfed, or done away with altogether.

    We need fact paced combat with everybody being killable. That way, the only way to stay alive is to actually be good. ;)

    A less powerful form of cost reduction CP should also be brought back to improve sustain and, most importantly, the pace of combat.

    Just to add, I am not complaining here, I almost never have trouble killing players, win the vast majority of 1v1s and play a very solid build. What I am talking about is how to make the game more enjoyable overall.

    I don't think it's possible to axtually fix PvP in this game. If you make 1v1 fights a reasonable pace, everyone will get instagibbed in large scale combat. If you make it so people can somewhat survive zerg pvp, they become unkillable in small scale PvP.

    The issue has always been the same: zos cannot decide whether to focus on zerg vs zerg balance or on 1v1/small scale PvP balance, and both cannot coexist.

    A lot of this stems from when they added aoe caps. Before the caps, it was better for groups to spread out some in order to avoid everyone being killed by aoe, which also meant less clustering and more small scale battles taking place even in large cyrodiil fights. Aoe caps actually encourage clustered zerging, which also focuses everyone's damage on a smaller area and removes the viability of small scale combat in cyrodiil.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Rohamad_Ali
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    PVP is a constant mess here but you know that . You don't have as many issues on Ps4 so if you liked it before you'll like it again and vice versa .
  • geonsocal
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    Turelus wrote: »
    If you enjoy story content and relaxed PvP/PvE it's a great game.

    If you want competitive gaming there are better titles for it, but that doesn't mean it's not doable or enjoyable here.

    great way to sum things up...

    #staycasual
    Edited by geonsocal on October 23, 2017 10:28PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Waffennacht
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    I enjoy the current combat. I enjoy the game. I have no resource issues, and I like the fact a more tanky build is viable.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Brutusmax1mus
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    A solid 8. Fix the lag. Interested to see what we get out of the client fixes for console.
  • Betsararie
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    Lynx7386 wrote: »
    Blanco wrote: »
    Tank meta is dessimating PvP. Everyone is too hard to kill, fights are drawn out way too long, and combat also moves at a much slower pace since they nerfed sustain in the Morrowind patch.

    The CP system, which is responsible for the overtankiness of players has done a lot of damage and needs to be gutted, nerfed, or done away with altogether.

    We need fact paced combat with everybody being killable. That way, the only way to stay alive is to actually be good. ;)

    A less powerful form of cost reduction CP should also be brought back to improve sustain and, most importantly, the pace of combat.

    Just to add, I am not complaining here, I almost never have trouble killing players, win the vast majority of 1v1s and play a very solid build. What I am talking about is how to make the game more enjoyable overall.

    If you make 1v1 fights a reasonable pace, everyone will get instagibbed in large scale combat

    That's the thing though, you won't. You don't have to. Just like how people say siege is OP in non CP. It's BS. garbage. Not true in the least. Or when people say proc sets are a 'big problem' in no CP. They're not at all, learn to play !

    Not saying this to you directly, saying this to anyone who brings up non sensical arguments.

    What players need to do is learn how to play, avoid damage, don't pick fights they can't win instead of just relying on their CP to allow them to be bad and not be punished for it. Death should be a very possible thing for all players (just like how it is in no cp now). This is the direction I would like to see the game moved. While simultaneously also increasing the pace of combat.

    Before removing CP I would even be interested in experimenting with a much less potent version of it, but I fear the system may be unbalanceable and results in players becoming too powerful and too tanky.
  • SirAndy
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    Lynx7386 wrote: »
    be honest, state of the game?
    Updating ...
  • Strider__Roshin
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    Meh. I'm having more fun playing Dragon's Dogma. Can I recommend that game to you? It's only $30 on the PlayStation Store, and is beyond worth the price.
  • Aedaryl
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    Blanco wrote: »
    Tank meta is dessimating PvP. Everyone is too hard to kill, fights are drawn out way too long, and combat also moves at a much slower pace since they nerfed sustain in the Morrowind patch.

    The CP system, which is responsible for the overtankiness of players has done a lot of damage and needs to be gutted, nerfed, or done away with altogether.

    We need fact paced combat with everybody being killable. That way, the only way to stay alive is to actually be good. ;)

    A less powerful form of cost reduction CP should also be brought back to improve sustain and, most importantly, the pace of combat.

    Just to add, I am not complaining here, I almost never have trouble killing players, win the vast majority of 1v1s and play a very solid build. What I am talking about is how to make the game more enjoyable overall.

    Cps aren't for something into the tankiness of player, people where very tanky in old non cps battle ground. CP give you ways to counter tanky player.
  • Betsararie
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    Aedaryl wrote: »
    Blanco wrote: »
    Tank meta is dessimating PvP. Everyone is too hard to kill, fights are drawn out way too long, and combat also moves at a much slower pace since they nerfed sustain in the Morrowind patch.

    The CP system, which is responsible for the overtankiness of players has done a lot of damage and needs to be gutted, nerfed, or done away with altogether.

    We need fact paced combat with everybody being killable. That way, the only way to stay alive is to actually be good. ;)

    A less powerful form of cost reduction CP should also be brought back to improve sustain and, most importantly, the pace of combat.

    Just to add, I am not complaining here, I almost never have trouble killing players, win the vast majority of 1v1s and play a very solid build. What I am talking about is how to make the game more enjoyable overall.

    Cps aren't for something into the tankiness of player, people where very tanky in old non cps battle ground. CP give you ways to counter tanky player.

    It just isn't true at all there were tanks in No CP BGs, but they were manageable, and killable. Under almost all circumstances 2 players with a coordinated burst could take down any tank.

    It isn't like that in CP. Mitigation CP is too potent and allows players to withstand too much damage, they can also permablock indefinitely and the heals are just ridiculous. That is why we need to change CP to help tanks less.
  • VaranisArano
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    Guys...maybe you could take your argument about CP to one of the many threads we've got going about CP right now?

    As for the state of the game, my builds are doing fine, though they are decidedly non-competitive. ZOS has continued to encourage us to chase the carrot of the everchanging meta with new nerfs and changes, as they have in the past and no doubt will continue to do.

    As for PVP, PC/NA Vivec is hopping, just like Trueflame was. PC/NA Shor is competitive during primetime, just like Haderus was. I don't know the other campaigns, but Xarxes and Kastav are gone, which was long overdue in my opinion. The most powerful thing in Vivec PVP is the loading screen boss and the lag. The loading screen and the lag conquer all.
  • RandomName123
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    Honestly this game could have been so much more, but the devs are clueless AND they don't care. That is a bad combo. Destiny 2 might be rough but ESO is straight up in a bad spot ATM.

    They are blurring the class roles into homogeny; well except for one class. They have abandoned PvP, no sig changes in over two years, they break things consistently and can't verify changes before they go live. They make empty promises, even from the top of the company and never deliver on them. So much lag and disconnects on console, and like 10 FPS in battles. Their CP system is broke AF and they keep doubling down on it.

    I just wouldn't even get started. Check out fengrush's latest video. Alot of their top streamers that went to their HQ a couple months back to give feed back have already all left, citing boredom, lack of issue resolution, and lack of player feedback. She done, move on.

    Edited by RandomName123 on October 24, 2017 1:50AM
  • Maryal
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    We really don't have pvp
    --> It's more like bvb

    (build v build .... lol!)

    Edited by Maryal on October 24, 2017 2:07AM
  • Vaoh
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    PvP is atrocious atm. If you are returning for PvP, then leave while you still have your money.

    PvE is better than ever BUT this depends on whether or not you are bothered by the sustain changes. If you can get passed that, then PvE is pretty great!
  • ValkynSketha
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    With the sustain changes alot of peoble left than joined, the combat become slow and boring with heavy attack meta, the patch even made group casual playing and some single harder, for me i would advise anyone to stay away, eso is as grindy as any mmo even more but with less joy and rewards, instead you have a lot of items sold on the crown store and ofc gampling crates.
  • ak_pvp
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    PvE, solid. Requires thinking but has good results. A lot of valid options and lots of content. Unfortunately like a 15k diff between top and bottom class Dps :/ and a reliance on HA.

    PvP. Imbalances are mad. TTK too high. The brunt of what you will face is: Tank StamDK, Shieldspam sorc, and warden. High TTK low sacrifice cookie cutter builds. Nothing new or worthwhile added to cyro, ic is dead, they ruined BGs further. CP is a mess. Performance is ass again.
    Edited by ak_pvp on October 24, 2017 4:53AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Ragnarock41
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    Its meh.
    From my point of view my main toon which was a fighter before morrowind, became a boring block dummy.
    Stam toons in general are sitting at a very weird spot. Most PvP raids are pure magicka toons.


    For PvE I heard stam toons are now doing great single target dps,which is actually good news for them. diversity in pve for once.
    So yeah, If you're a stam toon Its a great time to do trials and stuff I guess.
    Edited by Ragnarock41 on October 24, 2017 5:13AM
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