"If you are quitting, can I have your stuff??"
WrathOfInnos wrote: »I believe infused is best in most cases. If you use a weapon and spell damage glyph it will typically give 348 spell damage with 50% uptime, so effectively 174 spell damage. If you use the same glyph with an infused staff it gives 452 spell damage with 100% uptime, so infused adds 278 spell damage.
Nirnhoned is 15% of your weapon's damage, or 1335 in the case of a staff. This works out to 200 spell damage. So 78 spell damage less than infused.
It's a little harder to compare, but even other glyphs usually result in better results with infused than other traits. Sharpened can still be competitive, but only if you are not already reducing the target's resistances to zero.
Edit: Spell power affects most skills cast on that bar if they cost magicka, not just staff light and heavy attacks.
death_pudding wrote: »
Next patch however, with the enchants on all Master's, Maelstrom, and Asylum weapons being changed to set bonuses rather than enchants, infused will no longer buff the vMA staff. Making nirnhoned BiS for front and back bar next patch.
s7732425ub17_ESO wrote: »It is very easy for magicka builds to reach the penetration cap without sharpened. You'll hit it in most optimized raid guilds. So everyone has switched to either infused or nirn. I strongly recommend infused because it's much more versatile- you can switch out enchants if you need to switch up gear sets versus having to retrait or make a new weapon. Infused also gives you big burst damage in PVP if you want to play some of that.
TheRealPotoroo wrote: »s7732425ub17_ESO wrote: »It is very easy for magicka builds to reach the penetration cap without sharpened. You'll hit it in most optimized raid guilds. So everyone has switched to either infused or nirn. I strongly recommend infused because it's much more versatile- you can switch out enchants if you need to switch up gear sets versus having to retrait or make a new weapon. Infused also gives you big burst damage in PVP if you want to play some of that.
How do you calculate your penetration?
Lightspeedflashb14_ESO wrote: »TheRealPotoroo wrote: »s7732425ub17_ESO wrote: »It is very easy for magicka builds to reach the penetration cap without sharpened. You'll hit it in most optimized raid guilds. So everyone has switched to either infused or nirn. I strongly recommend infused because it's much more versatile- you can switch out enchants if you need to switch up gear sets versus having to retrait or make a new weapon. Infused also gives you big burst damage in PVP if you want to play some of that.
How do you calculate your penetration?
Pve mobs have at most 18200, so
Base -100
Light armor-4884
Pierce armor- 5280
Sharp-