Chilly-McFreeze wrote: »It wouldn't work. ZOS has difficulties to balance existing skills, I can't imagine them adding a system with a wide variety of possible combinations and therefore several dozends of craftable spells. Even if they implement it, it will probably be a toned down version of what some people hope for, with sever limitations. Anyone, someone would do some math and find the one most OP spell that everyone will/ have to run in order to compete at top level, leaving you with another useless toolbox, just like most of todays gear sets.
Here's when they officially stated that they're bringing spell crafting to the game. Fast forward to the 53 minute markhttps://youtu.be/3LkeMacg-b0
You'll also hear about the Enforcer PvP mechanic that they scraped, and you'll see clips of Mirkmire which they still haven't released to this day.
Vanthras79 wrote: »Here's when they officially stated that they're bringing spell crafting to the game. Fast forward to the 53 minute markhttps://youtu.be/3LkeMacg-b0
You'll also hear about the Enforcer PvP mechanic that they scraped, and you'll see clips of Mirkmire which they still haven't released to this day.
The system has been mentioned since then. Nice try though
Vanthras79 wrote: »Here's when they officially stated that they're bringing spell crafting to the game. Fast forward to the 53 minute markhttps://youtu.be/3LkeMacg-b0
You'll also hear about the Enforcer PvP mechanic that they scraped, and you'll see clips of Mirkmire which they still haven't released to this day.
The system has been mentioned since then. Nice try though
It's been three years. Full fledged games are made quicker than this.
Spellcrafting would be great as long as stamina builds could benefit from it too (make stamina based abilities), otherwise it would not be fair and this would only work for certain players. I shouldn't have to make a Sorc or anything to benefit form this (Am aware of Magicka Nightblades)
I doubt they will add it now because of game balancing reasons. Personally I think the devs should add new class abilities.
Chilly-McFreeze wrote: »It wouldn't work. ZOS has difficulties to balance existing skills, I can't imagine them adding a system with a wide variety of possible combinations and therefore several dozends of craftable spells. Even if they implement it, it will probably be a toned down version of what some people hope for, with sever limitations. Anyone, someone would do some math and find the one most OP spell that everyone will/ have to run in order to compete at top level, leaving you with another useless toolbox, just like most of todays gear sets.
Chilly-McFreeze wrote: »It wouldn't work. ZOS has difficulties to balance existing skills, I can't imagine them adding a system with a wide variety of possible combinations and therefore several dozends of craftable spells. Even if they implement it, it will probably be a toned down version of what some people hope for, with sever limitations. Anyone, someone would do some math and find the one most OP spell that everyone will/ have to run in order to compete at top level, leaving you with another useless toolbox, just like most of todays gear sets.
Reality rarely conforms to the math though, so while you can get theoretically optimized builds that push 40-50k DPS, they are often predicated on static conditions and tested on a training dummy. Once you get into that trial / dungeon and you're dodging AoEs while paying attention to boss mechanics on a target that moves around a lot, it's not so clear that you can calculate your way to the best build. This is particularly true because trials and dungeons have different mechanics that require a variety of tactics. There really is no all-purpose build that is always optimal. For instance, a boss that stands still a lot can take a lot of damage from a ground based AoE, but if you're against one that runs around all the time those same spells become useless, so for instance your Maelstrom Staff bonus to Elemental Blockade is way less effective than say an all-round spell damage boost.
I guess my point of that long-winded argument is that people tend to get hung up on the meta and a few well-respected players' ideas of what is the best way to go, but often it's just a perspective and there are other and equally valid ones that people tend to ignore. For those of us who like to experiment and try out different things, spell-crafting sounds like an awesome idea, even if the min/maxers think there's only one way to use such a system.