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Spellcrafting

ereboz
ereboz
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I am interested to know everyone's outlook on spellcrafting. How do you think it would work if it was added into the game? And how would you want it to work?
  • Arobain
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    i think something that would be much easier to create, would be scroll crafting, similar to in other ES games where you bind a spell to a scroll and consume it
    Edited by Arobain on October 22, 2017 6:42PM
  • TelvanniWizard
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    Like a weapon with different subtypes (like staves do), with it´s own skill line, and a crafting station to modify things like magicka school (having five main types of spells), element (for destruction school), damage and side effects (a little bit like enchanting and alchemy work), and all that...
  • Chilly-McFreeze
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    It wouldn't work. ZOS has difficulties to balance existing skills, I can't imagine them adding a system with a wide variety of possible combinations and therefore several dozends of craftable spells. Even if they implement it, it will probably be a toned down version of what some people hope for, with sever limitations. Anyone, someone would do some math and find the one most OP spell that everyone will/ have to run in order to compete at top level, leaving you with another useless toolbox, just like most of todays gear sets.
  • scipionumatia
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    I'd just be happy to have an option for 2 set pieces on a mag character that boosts our damage and restores mag on heavy attack, light attacks deal spell damage. Sorta like a mag sword and board except damage oriented, with defensive morphs
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • Lyserus
    Lyserus
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    I believe the day spellcrafting come is the day they have to redone the whole ability system, especially classes.
  • DarkAedin
    DarkAedin
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    ereboz wrote: »
    I am interested to know everyone's outlook on spellcrafting. How do you think it would work if it was added into the game? And how would you want it to work?

    The dev who wanted spellcrafting is no longer with us, a few years already.
  • Fuxo
    Fuxo
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    No plans for it.
  • ereboz
    ereboz
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    It wouldn't work. ZOS has difficulties to balance existing skills, I can't imagine them adding a system with a wide variety of possible combinations and therefore several dozends of craftable spells. Even if they implement it, it will probably be a toned down version of what some people hope for, with sever limitations. Anyone, someone would do some math and find the one most OP spell that everyone will/ have to run in order to compete at top level, leaving you with another useless toolbox, just like most of todays gear sets.

    This is kind of what I was expecting. Something that will just screw with the already existing balance issues
  • starkerealm
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    As I recall, the mechanic was basically:

    Each spell school was in. Feel free to wonder how many that would actually be. But, in general, we're talking about stuff like Restoration, Destruction, Conjuration, and Alteration.

    Each school would then have a number of runes, which could provide the effect of a spell. So, things like healing, fire, flame attronachs, oakskin, ect.

    After that each ability could also be augmented by a modifying rune. So, you could cause a spell to be persistent (turning the spell into a toggle), channeled, an ultimate. There were, I think, five or six of these runes.

    Finally, there was a "material." These ranged from white to gold quality, and would be some kind of stone. Higher quality materials would produce better spells.

    So, you'd collect knowledge of the various runes, then you'd inscribe two onto a stone, producing a consumable "spell," that you could then eat to learn. Once you'd learned it, you could cast that spell, and gradually unlock the ability to learn additional spells for each school.

    There was supposed to be a hard limit, so at the beginning you could only learn one or two spells from each school, and passives would grant you the ability to learn more of them.

    There's a partial datamine from awhile back, listing planned effects and modifiers. Though, there's been no public movement on spellcrafting for awhile.
  • kyle.wilson
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    pBOKgOF.png
  • Vanthras79
    Vanthras79
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    pBOKgOF.png

    "It's [coming] it is just a little farther out." - look up who said that :wink:
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Vanthras79
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    Remember guys this is a "Wroble-centric system," ( as one of "the guys" said) and therefore we know this may have the tendency of being the can kicked down the road. But then again, he was the one to "spill the beans." See @ZOS_GinaBruno I quoted "the guys" at least two time now in this post. Guess who-said-what?

    I guess I'm just in rare form. /lurk
    Edited by Vanthras79 on October 22, 2017 11:53PM
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Strider__Roshin
    Strider__Roshin
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    Sorry to disappoint you bud, but that was the plan of the original Devs. They've been gone for a while. Here's a video on how they were planning on doing it though:

    https://youtu.be/A0al01e7ClE
  • Strider__Roshin
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    Here's when they officially stated that they're bringing spell crafting to the game. Fast forward to the 53 minute mark

    https://youtu.be/3LkeMacg-b0

    You'll also hear about the Enforcer PvP mechanic that they scraped, and you'll see clips of Mirkmire which they still haven't released to this day.
  • Vanthras79
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    Daus wrote: »
    Here's when they officially stated that they're bringing spell crafting to the game. Fast forward to the 53 minute mark

    https://youtu.be/3LkeMacg-b0

    You'll also hear about the Enforcer PvP mechanic that they scraped, and you'll see clips of Mirkmire which they still haven't released to this day.

    The system has been mentioned since then. Nice try though :smile:
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Strider__Roshin
    Strider__Roshin
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    Vanthras79 wrote: »
    Daus wrote: »
    Here's when they officially stated that they're bringing spell crafting to the game. Fast forward to the 53 minute mark

    https://youtu.be/3LkeMacg-b0

    You'll also hear about the Enforcer PvP mechanic that they scraped, and you'll see clips of Mirkmire which they still haven't released to this day.

    The system has been mentioned since then. Nice try though :smile:

    It's been three years. Full fledged games are made quicker than this.
    Edited by Strider__Roshin on October 22, 2017 11:43PM
  • Vanthras79
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    Daus wrote: »
    Vanthras79 wrote: »
    Daus wrote: »
    Here's when they officially stated that they're bringing spell crafting to the game. Fast forward to the 53 minute mark

    https://youtu.be/3LkeMacg-b0

    You'll also hear about the Enforcer PvP mechanic that they scraped, and you'll see clips of Mirkmire which they still haven't released to this day.

    The system has been mentioned since then. Nice try though :smile:

    It's been three years. Full fledged games are made quicker than this.

    You have a good point. Maybe I should write the studio to see what is going on?

    They do read letters I am told.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Vanthras79
    Vanthras79
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    Wee will just have to wait "soon" to see if "the guys" mention it further.

    Edited by Vanthras79 on October 22, 2017 11:52PM
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • DarkAedin
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    I miss konkle
  • Chrysa1is
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    Spellcrafting would be great as long as stamina builds could benefit from it too (make stamina based abilities), otherwise it would not be fair and this would only work for certain players. I shouldn't have to make a Sorc or anything to benefit form this (Am aware of Magicka Nightblades)

    I doubt they will add it now because of game balancing reasons. Personally I think the devs should add new class abilities.
  • DRXHarbinger
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    Chrysa1is wrote: »
    Spellcrafting would be great as long as stamina builds could benefit from it too (make stamina based abilities), otherwise it would not be fair and this would only work for certain players. I shouldn't have to make a Sorc or anything to benefit form this (Am aware of Magicka Nightblades)

    I doubt they will add it now because of game balancing reasons. Personally I think the devs should add new class abilities.

    Templar, DK and Warden got removed then?

    OT all I really want is to make a spell that costs 44K magika thunderbolt with a 200k tooltip.

    Not a lot to ask for really.
    PC Master Race

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    Down With BOP!
  • Bam_Bam
    Bam_Bam
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    Watching this makes me feel sick. And gullible. And cheated. and robbed.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

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    Bam Bam Bara
  • AchlysNox
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    It wouldn't work. ZOS has difficulties to balance existing skills, I can't imagine them adding a system with a wide variety of possible combinations and therefore several dozends of craftable spells. Even if they implement it, it will probably be a toned down version of what some people hope for, with sever limitations. Anyone, someone would do some math and find the one most OP spell that everyone will/ have to run in order to compete at top level, leaving you with another useless toolbox, just like most of todays gear sets.

    Reality rarely conforms to the math though, so while you can get theoretically optimized builds that push 40-50k DPS, they are often predicated on static conditions and tested on a training dummy. Once you get into that trial / dungeon and you're dodging AoEs while paying attention to boss mechanics on a target that moves around a lot, it's not so clear that you can calculate your way to the best build. This is particularly true because trials and dungeons have different mechanics that require a variety of tactics. There really is no all-purpose build that is always optimal. For instance, a boss that stands still a lot can take a lot of damage from a ground based AoE, but if you're against one that runs around all the time those same spells become useless, so for instance your Maelstrom Staff bonus to Elemental Blockade is way less effective than say an all-round spell damage boost.

    I guess my point of that long-winded argument is that people tend to get hung up on the meta and a few well-respected players' ideas of what is the best way to go, but often it's just a perspective and there are other and equally valid ones that people tend to ignore. For those of us who like to experiment and try out different things, spell-crafting sounds like an awesome idea, even if the min/maxers think there's only one way to use such a system.

  • Narvuntien
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    I am not expecting it.

    But.. I would expect it would work just like scrolls in Skyrim.. It would take up a consumable slot and only be usable once with a relativity long Cooldown.

    You create the spell in the scroll, Perhaps adding elements into it in a similar way to enchanting. You would be limited in what the spell does it would be just anything it would be a list of spell elements like

    AoE, Single Target, Dot.
    Stun, Snare, Extra power
    Magic, Fire, Ice, Lightning, Physical, Poison, Diease

    I think the scroll really would have to have a magica or stamina.. or even possibly a health cost to be balanced.
  • Chilly-McFreeze
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    AchlysNox wrote: »
    It wouldn't work. ZOS has difficulties to balance existing skills, I can't imagine them adding a system with a wide variety of possible combinations and therefore several dozends of craftable spells. Even if they implement it, it will probably be a toned down version of what some people hope for, with sever limitations. Anyone, someone would do some math and find the one most OP spell that everyone will/ have to run in order to compete at top level, leaving you with another useless toolbox, just like most of todays gear sets.

    Reality rarely conforms to the math though, so while you can get theoretically optimized builds that push 40-50k DPS, they are often predicated on static conditions and tested on a training dummy. Once you get into that trial / dungeon and you're dodging AoEs while paying attention to boss mechanics on a target that moves around a lot, it's not so clear that you can calculate your way to the best build. This is particularly true because trials and dungeons have different mechanics that require a variety of tactics. There really is no all-purpose build that is always optimal. For instance, a boss that stands still a lot can take a lot of damage from a ground based AoE, but if you're against one that runs around all the time those same spells become useless, so for instance your Maelstrom Staff bonus to Elemental Blockade is way less effective than say an all-round spell damage boost.

    I guess my point of that long-winded argument is that people tend to get hung up on the meta and a few well-respected players' ideas of what is the best way to go, but often it's just a perspective and there are other and equally valid ones that people tend to ignore. For those of us who like to experiment and try out different things, spell-crafting sounds like an awesome idea, even if the min/maxers think there's only one way to use such a system.

    Yep, I can agree that there is far more what is "viable" than just the meta. Problem lies within players attitude.
    You know there was a time when you would get kicked as a non-templar healer before even getting to the first mob. Right now you can do almost anything even with a hybrid. Doesn't mean that some people would like to see you bring one into a vet raid, does it?
    And spellcrafting would be just another layer of "run race x + class y + set z with that rotation and this crafted spell or leave the raid team". To a degree this is understandable when your team runs for leaderboard places. On the other hand, big parts of the content can be done naked, so it would at least be a nice toy for "casuals" (how I dislike this term, but you know what I mean).
    However, I can also imagine spellcrafting being a nightmare in pvp.
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