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Dots and changing to a bar with higher weapon dmg

glavius
glavius
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Do the following abilities do use the weapon dmg from the bar you were on when it was cast, or the bar you're currently on?

Poison injection

Lightweight beast trap

Hopefully someone knows, I'm not at home to test myself!
  • Skinzz
    Skinzz
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    I believe it does
    Anybody got a group? LFG, anybody? Hello?
  • glavius
    glavius
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  • Izaki
    Izaki
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    Poison Injection calculates its tick every times before it happens, so it will be dealing more damage if the weapon damage is higher on the bar you've swapped to.

    Lightweight and Rearming Trap both work the differently, they benefit from the stats of the bar they arm on and don't change their damage when you barswap. So you can: put a Trap down and bar swap, when the Trap arms, it will benefit from the higher stats on the front bar.
    (BTW: don't use Lightweight trap... its crap compared to Rearming)
    Edited by Izaki on October 22, 2017 11:37AM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • ToRelax
    ToRelax
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    Trap:
    Initial tick uses damage of current bar and penetration of cast bar. DoT uses damage and penetration of current bar for the first tick and doesn't change after that.
    Edit: Stats are calculated when arming instead of first tick, as the poster above said.

    Poison Injection:
    Initial tick uses damage and penetration of cast bar. DoT uses damage and penetration of current bar for the first tick and doesn't change after that.
    Edited by ToRelax on October 22, 2017 11:53AM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • ToRelax
    ToRelax
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    Seems I made a mistake with the arming thing before, testing on penetration still without noticing.

    The weapon damage of light weight trap is calculated when it hits, from the caster's current bar.
    The penetration is calculated when the trap is cast - not when it is armed.

    Sorry for the confusion. This is also on PTS, maybe things were changed or sth, but it probably doesn't matter for you with the patch coming soon.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • SodanTok
    SodanTok
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    ToRelax wrote: »
    Trap:
    Initial tick uses damage of current bar and penetration of cast bar. DoT uses damage and penetration of current bar for the first tick and doesn't change after that.
    Edit: Stats are calculated when arming instead of first tick, as the poster above said.

    Poison Injection:
    Initial tick uses damage and penetration of cast bar. DoT uses damage and penetration of current bar for the first tick and doesn't change after that.

    Regarding PI. Wrong. What Izaki said is right. Every tick of the DoT is based on your current stats.
  • ToRelax
    ToRelax
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    SodanTok wrote: »
    ToRelax wrote: »
    Trap:
    Initial tick uses damage of current bar and penetration of cast bar. DoT uses damage and penetration of current bar for the first tick and doesn't change after that.
    Edit: Stats are calculated when arming instead of first tick, as the poster above said.

    Poison Injection:
    Initial tick uses damage and penetration of cast bar. DoT uses damage and penetration of current bar for the first tick and doesn't change after that.

    Regarding PI. Wrong. What Izaki said is right. Every tick of the DoT is based on your current stats.

    You're right, I must have done that test with the base ability only. Yet I could swear I morphed it to see how it behaves under 50%; at least I thought of it.
    That is only for damage though; penetration is still consistent, so if you had higher penetration on one bar and higher damage on the other, you can get both by casting on the former and then switching to the latter.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • glavius
    glavius
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    Izaki wrote: »
    Poison Injection calculates its tick every times before it happens, so it will be dealing more damage if the weapon damage is higher on the bar you've swapped to.

    Lightweight and Rearming Trap both work the differently, they benefit from the stats of the bar they arm on and don't change their damage when you barswap. So you can: put a Trap down and bar swap, when the Trap arms, it will benefit from the higher stats on the front bar.
    (BTW: don't use Lightweight trap... its crap compared to Rearming)

    Lightweight trap seems better. More damage and can be used offensively. Unless I missed something about it's mechanics.
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