This limit needs to be lifted, even if only for events. Every dolmen is crammed, my low level warden rarely gets anything, yet that is the character I'm wanting to level up in this event. Why is this limit still in place? Why is there a limit at all?
Synapsis123 wrote: »Pretty sure they changed it awhile back? Its like 3% damage to get credit.
michalmack wrote: »Synapsis123 wrote: »Pretty sure they changed it awhile back? Its like 3% damage to get credit.
This is what it is. Ur probably not gettin drops because of the cool down.
lordrichter wrote: »michalmack wrote: »Synapsis123 wrote: »Pretty sure they changed it awhile back? Its like 3% damage to get credit.
This is what it is. Ur probably not gettin drops because of the cool down.
If a low level character is mixed in with some optimized max level experienced players, they may not be able to put out 3% in the 1 or 2 seconds it takes to kill the boss.
This limit needs to be lifted, even if only for events. Every dolmen is crammed, my low level warden rarely gets anything, yet that is the character I'm wanting to level up in this event. Why is this limit still in place? Why is there a limit at all?
lordrichter wrote: »michalmack wrote: »Synapsis123 wrote: »Pretty sure they changed it awhile back? Its like 3% damage to get credit.
This is what it is. Ur probably not gettin drops because of the cool down.
If a low level character is mixed in with some optimized max level experienced players, they may not be able to put out 3% in the 1 or 2 seconds it takes to kill the boss.
SydneyGrey wrote: »At one crowded dolmen, I was getting skulls only maybe 40% of the time on a baby nightblade I'm leveling up. I changed to a different location that wasn't so crowded, and was suddenly getting skulls 100% of the time. It pays for people to spread out.