Bouldercleave wrote: »We need an Ironman mode - You die and the server deletes your character and you get sent back to the character creation screen.
I would leave one character slot open for this mode.
This, for one have fun running dungeons,Other games have done it. It turns into a nuisance more then anything else.
kevlarto_ESO wrote: »to many factors one of which the internet is not stable enough
Runes of magic I think the game had an system like this, you did not loose levels, but the xp to level up increased, say you needed 100K xp for next level, you had 30K, death cost say half the level up cost or 50k so you now needed 120K to level up.ForsakenSin wrote: »LOl people who wanted to finish VMSA for the first time would go back to level zero then
I don't think the intention would be to actually lose levels?
Maybe give us a set back in level progression?
Death in itself is an experience.
We shouldn't lose exp when we die, we should gain further insight.
I propose a DP system. Every time you die you get one DP which will boost all your stats a little. When you kill something/someone else your DP goes back to 0. Stuck on a boss? With enough DP you will eventually beat them(assuming there are no adds, as killing an add would lose your DP). And DP would be perfect for people in Cyrodiil who usually only die to other players.
I think all players would enjoy a little DP every now and then.
I'd never use the random grout finder again. One bad white tower group and you could end up level 1.
The 1000+ repair bill is enough thanks.
Crom_CCCXVI wrote: »TERRIBLE IDEA.
- the game is already full of no death builds, kiters, and sheild stackers who literally put out almost no damage, just troll and are scared to death to die.
You wan't an improvement, go the other direction--- crank up the xp for kills.