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What if we could lose experience when we die?

  • Saltysalt
    Saltysalt
    Soul Shriven
    IIRC City of Heroes used to penalize you every time you died...and I hated it.
  • Bouldercleave
    Bouldercleave
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    We need an Ironman mode - You die and the server deletes your character and you get sent back to the character creation screen.

    I would leave one character slot open for this mode.
  • Aurie
    Aurie
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    We need an Ironman mode - You die and the server deletes your character and you get sent back to the character creation screen.

    I would leave one character slot open for this mode.

    Game over.
  • MasterSpatula
    MasterSpatula
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    There've been several games that have had a mechanic like this in place, and some of them have done quite well.

    However, they're designed to appeal to an audience that would want something like that. ESO's greatest strength is storytelling and worldbuilding. The kind of players who are going to appreciate that are not the kind of players who would want a mechanic like this.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • zaria
    zaria
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    Ackwalan wrote: »
    Other games have done it. It turns into a nuisance more then anything else.
    This, for one have fun running dungeons,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AcadianPaladin
    AcadianPaladin
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    'Good judgment comes from experience, and a lot of that comes from bad judgment.' - Will Rogers


    Seriously, getting set back would make my skittish elf much more gunshy than she already is. For roleplaying reasons, we find game death very traumatic and go to great lengths to avoid it. As a healer, she feels as if she loses a part of herself anytime someone on her team dies - she takes it as a huge personal failure even if they only have 12K health and stand in stupid. When someone adds to her grief by further blaming her for their death, it nearly crushes her.

    As I said, she is plenty skittish enough already - very reluctant to try healing a group through new (for her) content. Adding a more significant death penalty would largely result in a longer list of things she will not attempt for fear of letting those around her down.
    Edited by AcadianPaladin on October 20, 2017 12:58AM
    PC NA(no Steam), PvE, mostly solo
  • idk
    idk
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    to many factors one of which the internet is not stable enough

    This is a solid reason.

    Game crashes, lose a level. Lag out and get sent back to character select or login page, lose a level. Get stuck in slow moving, cannot get out of red, lose a level.

    Any of those situations sound familiar?

  • zaria
    zaria
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    Runefang wrote: »
    LOl people who wanted to finish VMSA for the first time would go back to level zero then :#

    I don't think the intention would be to actually lose levels?
    Runes of magic I think the game had an system like this, you did not loose levels, but the xp to level up increased, say you needed 100K xp for next level, you had 30K, death cost say half the level up cost or 50k so you now needed 120K to level up.

    Now you could buy an cash shop item who cleared the xp debt so you did an string of hard stuff, then the debt clear.
    And yes the purpose of system was obviously to sell the cash shop item. Game was newer than wow who dropped stuff like that.

    And yes this would make pugs far more toxic,

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Synfaer
    Synfaer
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    This would create the perfect environment for 'griefers', everyone's favorite sociopaths.
  • teiselaise
    teiselaise
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    I think it's a great idea, it adds a ton to the game, tho I might not want it for eso since I already see the crown offers popping up, I don't think the player case would do anything else than ranting too
    Argonian masterrace
  • Larsay
    Larsay
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    Tasear wrote: »
    Maybe give us a set back in level progression?

    Reminds me of EQ and AO... fun times. I actually liked this... but maybe I am just crazy.

    Made you consider the risk vs reward of things.
    Guild Leader of CtrlAltElite
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    Notable Clears vHRC HM, vAA HM, vSO HM, vMoL, vAS
  • VaranisArano
    VaranisArano
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    You have to admit, it would cut down on DPS trying to queue as tanks or healers...
  • SanTii.92
    SanTii.92
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    Why.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • ArchMikem
    ArchMikem
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    Imagine a pug trying to do a Vet Dungeon and they wipe multiple times trying to just get those two keys. You'd go in Level 50 and come back out after finally defeating the Boss but 5 levels lower. What kind of reward is that?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • Taleof2Cities
    Taleof2Cities
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    A very bad idea for non-vet PvP.

    There are "permanent" players in the non-vet campaigns who never graduate to vet.

    This idea would ensure they still get AP at the going rate ... yet still regulate their character level (e.g. stay at level 49 by bloodporting at a resource to lose XP).
  • Thunderknuckles
    Thunderknuckles
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    I never did like this idea even in tabletop gaming, and all it amounts to is people who want to feel more "immersion". If you want to take lessons from real life, getting beaten usually improves whatever skill you need to overcome that obstacle the next time.

    Anyway, I definitely vote "NO" for this silliness. lol
  • Runs
    Runs
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    Death in itself is an experience.

    We shouldn't lose exp when we die, we should gain further insight.

    I propose a DP system. Every time you die you get one DP which will boost all your stats a little. When you kill something/someone else your DP goes back to 0. Stuck on a boss? With enough DP you will eventually beat them(assuming there are no adds, as killing an add would lose your DP). And DP would be perfect for people in Cyrodiil who usually only die to other players.


    I think all players would enjoy a little DP every now and then.
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  • Runefang
    Runefang
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    Runs wrote: »
    Death in itself is an experience.

    We shouldn't lose exp when we die, we should gain further insight.

    I propose a DP system. Every time you die you get one DP which will boost all your stats a little. When you kill something/someone else your DP goes back to 0. Stuck on a boss? With enough DP you will eventually beat them(assuming there are no adds, as killing an add would lose your DP). And DP would be perfect for people in Cyrodiil who usually only die to other players.


    I think all players would enjoy a little DP every now and then.

    Don't like it
  • Betsararie
    Betsararie
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    No thanks? Not needed
  • NyassaV
    NyassaV
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    hell no... how are people supposed to learn vMA
    Flawless Conqueror ~ Grand Overlord
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  • gronoxvx
    gronoxvx
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    Dont. Even. Think. About. It.
  • Runschei
    Runschei
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    Dude no wtf no one would ever enter pvp again if that happened
  • mirta000b16_ESO
    mirta000b16_ESO
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    then I would be back to level 1 by now I think :I I keep on throwing myself at world bosses and public dungeons in order to find just the right light armour, spells and potions combination to solo things. It's fun.
  • Pele
    Pele
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    This would wreck PvP and PvE.

    I can just imagine PvPers switching to immortal fat tanks that hit like wet noodles.

    And in PvE, this:
    Myyth wrote: »
    I'd never use the random grout finder again. One bad white tower group and you could end up level 1.
    The 1000+ repair bill is enough thanks.

    A death penalty would mean death for group finder and a rise in ridiculous LFGs like -> LFM for normal dungeons Musf be Max CP
  • Niobium
    Niobium
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    EverQuest already did this 20 years ago. Notice how games shy away from xp penalties these days? Ah the days of buying ports for corpse runs *tear*. Of course, you could always pay extortionist fees to get a resurrection from a cleric to regain some of the xp lost.

    Then games moved on to durability loss for gear/weapons and removed the annoyance of xp loss. It's completely unnecessary.
  • Orticia
    Orticia
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    I would hate the get a penalty for dying like this. I have to many dc's and other reasons to die that have nothing to do with my skill as player. The funniest being my toddler run running my horse off a cliff while I wasn't looking (and for you gentle types, don't worry my young son never sees me fight an enemy ^^.)
    So that would become double frustrating.

    Also I don't like the feeling of having to redo getting skills/power/options I already earned (like wearing certain gear/being allowed in dungeons and so on).
    besides it would hit the players struggling as it is way harder then the good players who might want a system like this for added thrill/difficulty.
  • Runschei
    Runschei
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    New players would never be able to learn the tactics of trials because no one would run training trials with them. Besides, CP is universal, if you die on one character they all loose XP? Noonononon
  • Beardimus
    Beardimus
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    In a land that grinds power levels is all about pushing to end game and proggession NO ONE is gunna go with your idea.

    However i think what you mean is death to mean more. And id happily explore that. When i started I tried not to die, got to level 20something slow playing. My mate thought i was crazy and kept saying just die nothing happens you just respawn and that did feel pants.

    Dying in Cyrosiil does have meaning. That damn horse simulator and possible lose thread of the battle and i think that's good, you learn from inconvenience

    But regression on death aunt gunna fly
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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  • thedude33
    thedude33
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    TERRIBLE IDEA.
    - the game is already full of no death builds, kiters, and sheild stackers who literally put out almost no damage, just troll and are scared to death to die.

    You wan't an improvement, go the other direction--- crank up the xp for kills.

    Paradox statement or a Yogi Berra quote ?

    1v1 Win/Loss Record in PvP.
    1 Wins - 392 Losses (guy was AFK)

  • Turelus
    Turelus
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    As someone who entered MMO games playing Ragnarok Online and also played Final Fantasy XI for a while, I can easily say no.

    XP loss is a horrible system which means you can literally see hours of work vanish with one stupid act (yours or another's). I am fine with more meaningful death penalties but XP loss was never one I felt added to my enjoyment of a game.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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