BoP gear can be traded within your group and next week trait change is here... The horrible grind that was in this game is now gone, literally.
BoP gear can be traded within your group and next week trait change is here... The horrible grind that was in this game is now gone, literally.
finally some reasoning
now, the truth is, to make "horrible grind gone" with CWC dlc, you will still need to:
1.Have a crafter in your run, preferably 9-trait crafter (that is if they are allowed to transmog before trade timer run out)
2.Have 3 partners that garantee will share the piece you want with you
3.You still need to farm for transmog crystal
Also, give a reason why not making them sellable. They are not "hard-earned" in anyway considering you can get them in normal and it only costs few k to get to "vet-level" gear. So exactly why not?
BoP gear can be traded within your group and next week trait change is here... The horrible grind that was in this game is now gone, literally.
finally some reasoning
now, the truth is, to make "horrible grind gone" with CWC dlc, you will still need to:
1.Have a crafter in your run, preferably 9-trait crafter (that is if they are allowed to transmog before trade timer run out)
2.Have 3 partners that garantee will share the piece you want with you
3.You still need to farm for transmog crystal
Also, give a reason why not making them sellable. They are not "hard-earned" in anyway considering you can get them in normal and it only costs few k to get to "vet-level" gear. So exactly why not?
BoP gear can be traded within your group and next week trait change is here... The horrible grind that was in this game is now gone, literally.
finally some reasoning
now, the truth is, to make "horrible grind gone" with CWC dlc, you will still need to:
1.Have a crafter in your run, preferably 9-trait crafter (that is if they are allowed to transmog before trade timer run out)
2.Have 3 partners that garantee will share the piece you want with you
3.You still need to farm for transmog crystal
Also, give a reason why not making them sellable. They are not "hard-earned" in anyway considering you can get them in normal and it only costs few k to get to "vet-level" gear. So exactly why not?
Little correction. Retraiting an item makes it bound to person who retraited it so You cant give item to crafter and say "retrait me this".
BoP gear can be traded within your group and next week trait change is here... The horrible grind that was in this game is now gone, literally.
1) crafter as in know traits, if you focus on the one you use this take a day for each weapon.
BoP gear can be traded within your group and next week trait change is here... The horrible grind that was in this game is now gone, literally.
finally some reasoning
now, the truth is, to make "horrible grind gone" with CWC dlc, you will still need to:
1.Have a crafter in your run, preferably 9-trait crafter (that is if they are allowed to transmog before trade timer run out)
2.Have 3 partners that garantee will share the piece you want with you
3.You still need to farm for transmog crystal
Also, give a reason why not making them sellable. They are not "hard-earned" in anyway considering you can get them in normal and it only costs few k to get to "vet-level" gear. So exactly why not?
I forget exactly when, but you used to be able to sell gear farmed in Group dungeons (and I think, but am not sure, trials too). The amount of people buying this gear at a guild store far outnumbered the amount of people actually doing the content to get the gear.
This lead to a noticeable imbalance in the game on several levels, and that is when ZOS changed gear dropped in harder content areas to be BOP.
We really don't want to go there again.
WaltherCarraway wrote: »I don’t want to see a VMA Inferno Staff tagged for like 5 million golds in guild store
lolo_01b16_ESO wrote: »Yeah, would be nice if I could make money by selling my trial loot again. I really miss the times when I could simply sell some rare gold jewelery I got in a trial whenever I needed to buy new pots or wanted to buy and test a new gear setup.
I don't see the whole "you only get those sets if you farm them endlessly but sure you can buy those overland,pvp,craft set whenever you got gold" making sense.
If ZOS is not making all sets bind-on-pick-up, I don't see why target dungeon/trial sets are necessary
I don't against the way you obtain monster helm/shoulder, however you can get dungeon sets in normal dungeon, and those are easy.
So instead of let us farm for one piece among 3 sets* 8 traits* 7 parts, let the market flow
Note(Add4): I just realized in PTS you can't transmog sth and sell it again...quite pity, I'd hope ZOS can provide us with the option to sell re-traited items too
Add:
Note that making dungeon sets bind-on-equip enables not only selling, this makes someone else transmog for you possible, it will be a huge bonus for the upcoming clockwork DLC, as not everyone has a crafter alt
Add2:
If ZOS really want to make some "hard-earned" sets special, they should make pvp sets like tel var sets bind-on-pick-up too. The fact that they are not states that having bind-on-pick-up dungeon sets is just an old classic "WOW does that so we will do it"
Add3:
Note that still I am sure the good set piece with good trait will still worth a lot in the market, so if you don't want to pay that grinding is still an option (and presumebly more profitable if you can sell the pieces you don't want, and you don't have to keep them in your bank taking space if you feel like you can buy them later)
Making them sellable will bring only more options for all players. PVPers don't have to grind pve content, merchant players can have more stocks, those with money but short time can buy them without hassels, crafters can transmog for others to earn some more gold.....It only adds options, I don't see why some ppl have to hold on to the old idea
Add5:
Also, the only P2W factor in ESO, except for warden (which arguebly is P2W if warden ever becomes OP), is the dlc dungeon/trial sets. There is no way that other players can obtain them without getting dlc
BoP gear can be traded within your group and next week trait change is here... The horrible grind that was in this game is now gone, literally.
AcadianPaladin wrote: »Sellable dungeon gear means those who like to farm have more incentive to do so and those who do not like to farm can pay others to do it and go do things they enjoy.
My healer will not farm dungeons so she does not wear SPC. Yes, I dislike farming that much.