VaranisArano wrote: »What you call night-capping, some people call day-time play. Given that, say, the PC/NA servers serve players at all times of the day, "night-capping" is simply a fact of life when people can play at any time of the day. I've logged onto PC/NA Trueflame at 1:00 AM for me in the middle of night and found a group picking up PUGs and having good fights.
On the less populated servers like Shor, its always been a matter of which faction has the most people on at any given time, which the specific time of day or night has little to do with correcting a population imbalance.
A different question might be: why should the servers favor the most populated time zones?
Vilestride wrote: »I have to disagree. In essence you're saying the work people do in 'just not American prime time' is worth less than it is during.
I understand the issues around imbalance but this is not the fix.
It would be better to have it based off how even the bars are rather than how many all around. But the current low pop bonus already kind of does this and does not work.
How do you know it's not pop-locked when you're asleep?
You do realize that your night is someone else's prime time, yes?
How do you know it's not pop-locked when you're asleep?
You do realize that your night is someone else's prime time, yes?
Gilliamtherogue wrote: »I don't think tethering it to the overall activity of the map is the best idea. Population doesn't mean good fights can't go on. 40 players fighting between a keep doesn't mean a campaign is pop locked, but a good fight is still happening. Instead of tethering the score system to campaign population, why not have scoring be adjusted by the number of active players engaged in PvP combat when objectives are met?
Take a keep with pure PvDoor? Only 50% of the points, sorry!
Take a keep with ~5 combating players? 100%!
Take a keep with 10v10+, 150% (bonus modifiers to larger scale fights, you fought through lag, you deserve a pat on the back for stomaching that [snip]).
Numbers are obviously subject to balancing, but this diminishes scoring to people who intentionally avoid real PvP combat (which could fall under OP's cries of "night capping"), while also incentivizing real fights between factions, and even multiple factions fighting at once.
Also capping the bonus modifier to a hard limit that is ~50 players (in total) would help incentivize zergs spreading around to maximize on their faction's score, instead of all fighting at the same keep for one massive bonus.
Gilliamtherogue wrote: »
Also capping the bonus modifier to a hard limit that is ~50 players (in total) would help incentivize zergs spreading around to maximize on their faction's score, instead of all fighting at the same keep for one massive bonus.
The point is that anyones effort should have equal impact on the campaign. Lets take PC EU Vivec which is the most populated server on PC in Europe. In the morning all are at one bars but there is more AD around caping the map. When more peoples come on the balance is restored, but the campaign is won during the time when few are online. That is not fair to those who fight when the population is high and it scares people avay from pvp. Thus the campaign points should be weighted by the number of players online, like suggested in this thread.
VaranisArano wrote: »A different question might be: why should the servers favor the most populated time zones?
the campaign is won during the time when few are online.
How do you know you don't crap your bed when you're asleep? You check in the morning and if you don't find a turd you're ok.How do you know it's not pop-locked when you're asleep?
You do realize that your night is someone else's prime time, yes?
I have played round the clock and have seen what it is like at all hours of the day. You can see trends shall we say. I played both Vivec and Sotha Sil up until 2 months ago where I have gone strictly Vivec. I am straight up DC no faction swapping. The reason I quit playing Sotha Sil was the crazy score imbalance that DC, yes my DC, was able to achieve by running the table every night when they were unopposed. Things like that ruin Cyrodiil for anyone who cares about the alliance war in Cyrodill and doesn't see it as some theme park pvp playground. I now see this happening on Vivec to a lesser degree.
Prime time is not a term that is individual based, it is a term that is collectively based on the population. Prime time TV for instance is the time slot that the most viewers watch TV, not the time that you or I or some other individual watches. In this game, however, I will give you that if there are multiple windows of time that are pop locked, separated by windows of time which are not, then there could be more than 1 prime time.
Let me give you some numbers then, regarding PC EU Vivec. In the morning a few mostly AD players, produce an advantage for their alliance of some 80+ points per hour, this lasts for 3-4 hours perhaps. At prime time you get statistically more like 5 points per hour. Dont think that is fair! The real problem is however that most player who try pvp soon give up and leave, since they realises that they cant influence the outcome.