I’m also taking this into consideration. No sense in buying it if it’s going to take another year or two before they actually get around to it.I don't think transmog has been officially confirmed. They have said it's in their plans but I think that's all that's been said on the subject.
I don't think transmog has been officially confirmed. They have said it's in their plans but I think that's all that's been said on the subject.
Peekachu99 wrote: »There are very few games where you can change the weight of a transmogrified item: WoW, FFXIV and more traditional MMORPGs among them. More costume and vanity driven games like DCUO and GW2 are exceptions.
I don’t see ESO going with the second approach, but I could be wrong.
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I sure hope it does! I also hope they leverage their existing "Collections" UI instead of having an appearance tab or transforming the items themselves, though.
Peekachu99 wrote: »There are very few games where you can change the weight of a transmogrified item: WoW, FFXIV and more traditional MMORPGs among them. More costume and vanity driven games like DCUO and GW2 are exceptions.
I don’t see ESO going with the second approach, but I could be wrong.
Changing armortype of a set would be great. => Not gonna happen.
Just imagine tanks running alkosh and pa in heavy or healers running spc+worm w/ 5-1-1.
pvpers might not like to face spriggan + automaton in 5 heavy xD
Costumes are equal misleading, you even have costumes who look like armor sets in various weights.Changing armortype of a set would be great. => Not gonna happen.
Just imagine tanks running alkosh and pa in heavy or healers running spc+worm w/ 5-1-1.
pvpers might not like to face spriggan + automaton in 5 heavy xD
Alpha-Lupi wrote: »A better solution to the Transmogrification process (since it only allows you to change the weapon/armor trait.) would be as you all say about style transmogrification, you would have to use a style you already know, a transmogrification crystal & the style material associated with the style. the only thing to address would be to add a special restriction that does not allow style transmogrification of monster helmets & shoulders, that would ensure that PVP'ers will know what they are dealing with.
Alpha-Lupi wrote: »A better solution to the Transmogrification process (since it only allows you to change the weapon/armor trait.) would be as you all say about style transmogrification, you would have to use a style you already know, a transmogrification crystal & the style material associated with the style. the only thing to address would be to add a special restriction that does not allow style transmogrification of monster helmets & shoulders, that would ensure that PVP'ers will know what they are dealing with.
Sorry but preventing monster helms and shoulders from being transmogged for the sake of PvPers is ridiculous, especially when you have costumes and disguises that can hide those things in PvP already. And let’s not forget the option to hide helmet.
Alpha-Lupi wrote: »Alpha-Lupi wrote: »A better solution to the Transmogrification process (since it only allows you to change the weapon/armor trait.) would be as you all say about style transmogrification, you would have to use a style you already know, a transmogrification crystal & the style material associated with the style. the only thing to address would be to add a special restriction that does not allow style transmogrification of monster helmets & shoulders, that would ensure that PVP'ers will know what they are dealing with.
Sorry but preventing monster helms and shoulders from being transmogged for the sake of PvPers is ridiculous, especially when you have costumes and disguises that can hide those things in PvP already. And let’s not forget the option to hide helmet.
Not just that, but because of the Unique way monster sets look & the fact that you can only get monster helms in vet dungeons & shoulders in the undaunted chest (As well as the fact that you cannot create those unique styles that monster sets have like the pirate skeleton monster set whose helmet looks like a skull with an eyepatch as an example.) it is the only logical solution.
Alpha-Lupi wrote: »Alpha-Lupi wrote: »A better solution to the Transmogrification process (since it only allows you to change the weapon/armor trait.) would be as you all say about style transmogrification, you would have to use a style you already know, a transmogrification crystal & the style material associated with the style. the only thing to address would be to add a special restriction that does not allow style transmogrification of monster helmets & shoulders, that would ensure that PVP'ers will know what they are dealing with.
Sorry but preventing monster helms and shoulders from being transmogged for the sake of PvPers is ridiculous, especially when you have costumes and disguises that can hide those things in PvP already. And let’s not forget the option to hide helmet.
Not just that, but because of the Unique way monster sets look & the fact that you can only get monster helms in vet dungeons & shoulders in the undaunted chest (As well as the fact that you cannot create those unique styles that monster sets have like the pirate skeleton monster set whose helmet looks like a skull with an eyepatch as an example.) it is the only logical solution.
It’s not logical at all, it’s just an arbitrary solution to a non-existent, imaginary problem.
Ragnarok0130 wrote: »I sure hope it does! I also hope they leverage their existing "Collections" UI instead of having an appearance tab or transforming the items themselves, though.
I'm a fan of the outfit designer in SWTOR. On our character we have 16 outfits to swap between on the fly and each outfit tab has one slot (head, chest, gloves, belt, pants, boots, wrists) that we can add the look of any piece of armor to. Now we get some variety where everyone not only isn't wearing the same thing but we see unique looks which is awesome. I can also wear light armor for my class but have the look of heavier sets so I get the look I want and the functionality of my class needed to raid.