Even faster fix. Quit complaining and get good. Well maybe not really.Publius_Scipio wrote: »There is a quick fix. Players should stop playing this playstyle.
Still trying to figure out how on Templar can kill two full pvp groups over and over for 30 min (then I left) and not even get close to death. I have seen this many times and it stinks of hackage.
GeorgeBlack wrote: »Resource managment combat, no skills CD, damage boost from attributes, the byproduct of bad combat design that is AC, are all the reasons why there are fotm strong builds, everytime zos buffs/nerfs skills, cp, gear and people are forced to play certain builds.
Tera Online had the best combat that I have played (2011-2013)
Zos offers so many skill lines that should provide endless builds and playstyles yet because of the game features that I mentioned above people have to either become an AoE blob that spams EotS/heal/purge or pick a fotm for small scale.
Why would you use a channeling ability when at the same time you know that you have access to spammables in which you can add light atk/bash, roll dodge/block twice. You won't.
Why as a stamina player would you slot a utility magika skill (that would make your game play so much more engaging and reactive) when you know that you cannot afford to sacrifice your max stamina for max magika?
There is no reaction and decision making when it comes to using abilities.
The builds with the rotations that go from burst(offense) to sustain(defence) the easiest will win. The easiest abilities win. You know that you have a CC coming. You don't have to react. You act pre emptively. You know that your opponents CC immunity goes down, all you have to do is CC. Same effect across aaaaaall builds
-> Your opponent will have to spent a split of a second to break free and waste stamina.
Again Tera online had blocking and dodging that would cancel whatever you were doing in order to keep you out of harms way. But it would cancell not only the animation of whatever you were doing. It would cancel the damage output as well. That is reactive.
Tldr game features promote min maxing. Not variety and reactive combat.
Unless Zos overhauls these features, which they are not obligated to do so or have any profit in doing so, cancer builds are here to remain.
We either enjoy PvE and questing, running blobs for mass PvP, or fotm/cancer builds for small scale, and have fun.
Or we find a game that suits us better. I'm waiting for the next big thing.
Publius_Scipio wrote: »How about make block have a conal area extending from the front of the character. Or something like block extending 180 degrees to the sides of the character and in front. Players hold block and they are magically shielded 360 degrees, even though the shield is in front of their face. Let block allow some or more damage if hit from the back side.
I’ll be quite honest, with all the gear sets, passives, potions, CP, and whatever else, doesn’t seem like it takes that much effort to be a super tank in ESO. Surely not as much effort required as playing a NB where everything must be timed correctly in order to accomplish much of anything in PvP these days.
How about make cloak have a conal area extending from the front of the character. Or something like cloak extending 180 degrees to the sides of the character and in front. Players pop cloak and they are magically invisible 360 degrees, even though their face is away from the ones they are trying to cloak away from. Let cloakers be visible if they do not face their targets.
I’ll be quite honest, with all the gear sets, passives, potions, CP, and whatever else, doesn’t seem like it takes that much effort to be a ganker in ESO. Surely not as much effort required as playing a DK whose only way to be even remotely competitive nowadays is permablocking.
- Signed, someone who actually played both
Still trying to figure out how on Templar can kill two full pvp groups over and over for 30 min (then I left) and not even get close to death. I have seen this many times and it stinks of hackage.
As healer in PvE I often block and cast BoL and healing spring during heavy damage phases. This phases don't last long so your regain stamina afterward and an healer has 9K stamina.It's really simple, holding block and activating a skill or jumping should cancel the block while the skill fires. You shouldn't be able to block while healing, while attacking, or while doing any other active ability. Obvious, really.
This is so unrealistic. If we just think about irl shields, most techniques while using one would not left you vulnerable as if you had no shield at all. So using skills like puncture/low slash and their morphs are completely realistic while holding block. Also, jumping while holding block is quite possible. It is not like you block with both arms holding the shield, really. Speaking about that, some skills that require one hand to cast are also realistic, if we follow this logic.
It's really simple, holding block and activating a skill or jumping should cancel the block while the skill fires. You shouldn't be able to block while healing, while attacking, or while doing any other active ability. Obvious, really.