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About permablocking......

  • Malibulove
    Malibulove
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    Isn't the cost to block with all relevant passives, CP, glyphs, etc something ridiculously low like 125 Stamina? Which equates to costing 500 Stamina per second of Blocking. As in it doesn't matter if 1 person is hitting you or 10, your block cost is that amount. And that 500 cost per second is only if you're hit exactly every 0.25 seconds so there's a very real chance even a couple people spamming light-attacks won't max it out if their attacks end up in sync or something.

    ZOS could just make Glyphs of Shielding unique, or impose a minimum block cost of 200 or something so that nobody could get below 800 Stamina per second of Blocking.

    It wouldn't take much more than that to kill permablocking.
    Edited by Malibulove on October 12, 2017 8:03AM
    Chill Bro of Chill Bros

    Hooked-on-a-Feeling - Stamsorc (EP)
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  • WillhelmBlack
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    My NB can permablock without pressing block.
    PC EU
  • Barbara73
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    Still trying to figure out how on Templar can kill two full pvp groups over and over for 30 min (then I left) and not even get close to death. I have seen this many times and it stinks of hackage.
    Not Every Player Is a Guy FFS
  • MakoFore
    MakoFore
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    As someone who plays with 30/+ pings tgis playstyle is ome of the only waya to be competitive in the game. I call it the "lag cyro" build or more aptly "the only way I can stay alive in this *** performing game" playstyle.
  • ArchMikem
    ArchMikem
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    SanTii.92 wrote: »
    There is a quick fix. Players should stop playing this playstyle.
    Even faster fix. Quit complaining and get good. Well maybe not really.

    A "git gud" retort. Wow just watch all those Insightfuls and Agrees roll in.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • eso_nya
    eso_nya
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    Barbara73 wrote: »
    Still trying to figure out how on Templar can kill two full pvp groups over and over for 30 min (then I left) and not even get close to death. I have seen this many times and it stinks of hackage.

    High health, high mag regen -> keep blazing shield up, shieldstrengh scales with your hp and the amount of opponents around, reflects dmg right back into your attackers faces.
    High Mag regen + Rune enables u to spam it.
    Harness magicka turns incoming magick dmg into magicka return.
    Useful: Sweepthing ulti that reduces incoming dmg by amount of targets hit / deathstar lasers.

    Weakness:
    - Oblivion Dmg.
    - Antimage poisons. -> can be countered w/ ror tho (maybe thats why it gets more expensive soon?)
    - Archers.
    - On your own, you cant really do any dmg, u can only reflect melee and absorb ranged magicka. U only reflect in melee range.

    This is just an assumtion. Blazing and Harness r very effective w/ 30k HP and 30k Mag aswell (+ Armormaster and Infernal Guardian xD). Sth like 40k hp, 20k stam and a 2hander on offbar might work aswell. Blaze-to-Face and AoE execute.

    "Custom" non-meta builds r esp. strong in PvP, because ppl have no idea what they r facing and how to counter it, while u know exactly what u r facing: meta builds or a collection of random skills and armorpieces.

    hands down, u might really run into a cheater. Tho from my experience, most things where ppl accuse someone of cheating is just that they cant imagine how ppl r doing that. Mostly caused by the assumption, that good players r using "meta" builds.
  • Qbiken
    Qbiken
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    Resource managment combat, no skills CD, damage boost from attributes, the byproduct of bad combat design that is AC, are all the reasons why there are fotm strong builds, everytime zos buffs/nerfs skills, cp, gear and people are forced to play certain builds.

    Tera Online had the best combat that I have played (2011-2013)
    Zos offers so many skill lines that should provide endless builds and playstyles yet because of the game features that I mentioned above people have to either become an AoE blob that spams EotS/heal/purge or pick a fotm for small scale.
    Why would you use a channeling ability when at the same time you know that you have access to spammables in which you can add light atk/bash, roll dodge/block twice. You won't.
    Why as a stamina player would you slot a utility magika skill (that would make your game play so much more engaging and reactive) when you know that you cannot afford to sacrifice your max stamina for max magika?
    There is no reaction and decision making when it comes to using abilities.
    The builds with the rotations that go from burst(offense) to sustain(defence) the easiest will win. The easiest abilities win. You know that you have a CC coming. You don't have to react. You act pre emptively. You know that your opponents CC immunity goes down, all you have to do is CC. Same effect across aaaaaall builds
    -> Your opponent will have to spent a split of a second to break free and waste stamina.
    Again Tera online had blocking and dodging that would cancel whatever you were doing in order to keep you out of harms way. But it would cancell not only the animation of whatever you were doing. It would cancel the damage output as well. That is reactive.


    Tldr game features promote min maxing. Not variety and reactive combat.
    Unless Zos overhauls these features, which they are not obligated to do so or have any profit in doing so, cancer builds are here to remain.

    We either enjoy PvE and questing, running blobs for mass PvP, or fotm/cancer builds for small scale, and have fun.
    Or we find a game that suits us better. I'm waiting for the next big thing.

    TL:DR = You don´t like animation cancelling. Fine, but animation cancelling isn´t going anywhere (and it´s not what this thread is about so...) and AC is not what makes these builds possible. Of course the game promotes min/maxing, most successful MMO`s does. Sometimes I wonder why you still play the game since you seem to despite it so much....
    Edited by Qbiken on October 12, 2017 9:31AM
  • Rex-Umbra
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    Shields and HA have been nerfed a dozen times this year.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • RouDeR
    RouDeR
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    [Snip] pls i would rather outheal the Zerg damage like a Man (or Werewolf) than hold the block button and *1vX* cp 49 players ^^
    https://youtu.be/F7wmR5HL-ro

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 17, 2017 9:17PM
  • Publius_Scipio
    Publius_Scipio
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    Asmael wrote: »
    How about make block have a conal area extending from the front of the character. Or something like block extending 180 degrees to the sides of the character and in front. Players hold block and they are magically shielded 360 degrees, even though the shield is in front of their face. Let block allow some or more damage if hit from the back side.

    I’ll be quite honest, with all the gear sets, passives, potions, CP, and whatever else, doesn’t seem like it takes that much effort to be a super tank in ESO. Surely not as much effort required as playing a NB where everything must be timed correctly in order to accomplish much of anything in PvP these days.

    How about make cloak have a conal area extending from the front of the character. Or something like cloak extending 180 degrees to the sides of the character and in front. Players pop cloak and they are magically invisible 360 degrees, even though their face is away from the ones they are trying to cloak away from. Let cloakers be visible if they do not face their targets.

    I’ll be quite honest, with all the gear sets, passives, potions, CP, and whatever else, doesn’t seem like it takes that much effort to be a ganker in ESO. Surely not as much effort required as playing a DK whose only way to be even remotely competitive nowadays is permablocking.

    - Signed, someone who actually played both

    When you go invisible you are supposed to be invisible. When you lift a shield up in front of you, it only offers you protection from the front. Lol

    - Signed common sense
  • MehrunesFlagon
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    Ladislao wrote: »
    Permablockers? Didn't see any permablockers in non-champ :)

    go to bgs
  • kargen27
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    Usually these types of builds are used for one of two reasons. First is the solo player that simply has fun watching people chase him/her around. Best course of action, ignore them.

    The second is the group player who wants you to waste all your resources on him/her so the rest of the group can then wipe you out. Or they run around keeping you occupied while the rest of their group is being resurrected behind you. Again the best course of action is simply ignore them.

    They are not going to do any significant damage so just let them dance and jump around while you kill everyone around them and eventually they go away.
    and then the parrot said, "must be the water mines green too."
  • Mazbt
    Mazbt
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    Barbara73 wrote: »
    Still trying to figure out how on Templar can kill two full pvp groups over and over for 30 min (then I left) and not even get close to death. I have seen this many times and it stinks of hackage.

    I've seen some pretty sketchy players melt when my 5 or 6 person 'small man' group focuses them down (stun and single target) and yet they can face tank half a zerg of underrperforming under geared players who probably just spam aoes or light/heavy attacks.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • ak_pvp
    ak_pvp
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    I'm all for nerfing permablock because it is the one thing keeping DKs potato. "Hurr durr tonky enuff dun't buff pls nrf es brokan." Permablockers offer little in 1v1s or groups, they can be ignored mainly. Only in 1vx they shine, which is fair IMO, but a broken mechanic is a broken mechanic. Now will they take away the unignorable shield stack cancer too?

    Instead of fixing permablock and giving DK/Temp a way to be stronk otherwise. They take away wrath lul.
    Edited by ak_pvp on October 14, 2017 9:54PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • zaria
    zaria
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    Enslaved wrote: »
    Shardaxx wrote: »
    It's really simple, holding block and activating a skill or jumping should cancel the block while the skill fires. You shouldn't be able to block while healing, while attacking, or while doing any other active ability. Obvious, really.

    This is so unrealistic. If we just think about irl shields, most techniques while using one would not left you vulnerable as if you had no shield at all. So using skills like puncture/low slash and their morphs are completely realistic while holding block. Also, jumping while holding block is quite possible. It is not like you block with both arms holding the shield, really. Speaking about that, some skills that require one hand to cast are also realistic, if we follow this logic.
    As healer in PvE I often block and cast BoL and healing spring during heavy damage phases. This phases don't last long so your regain stamina afterward and an healer has 9K stamina.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Arciris
    Arciris
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    Shardaxx wrote: »
    It's really simple, holding block and activating a skill or jumping should cancel the block while the skill fires. You shouldn't be able to block while healing, while attacking, or while doing any other active ability. Obvious, really.

    Was going to post that. Permablocking is only possible due to being able to block cast. There's a simple fix to this that will not harm PVE too much: the only skills that you should be able to block-cast are taunts - nothing else. If not enough, then remove taunt from PVP (since players cannot be taunted anyway) and done.
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